diff --git a/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-EN.md b/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-EN.md index be43af1..fc218e7 100644 --- a/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-EN.md +++ b/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-EN.md @@ -25,25 +25,25 @@ You need this pieces: ### Audacity -First, run audacity and Click on _FILE_ and then click on _OPEN_. +First, run audacity and Click on `FILE` and then click on `OPEN`. -Select your song. **In my case it's Future Eve by Sasakure.UK** +Select your song. *In my case it's Future Eve by Sasakure.UK* -then, click the "Frequency (HZ)" and then select 44100. +then, click the `Frequency (HZ)` and then select `44100`. ![44100 hz](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/audacity-in-editor.png) -Next, click on FILE, EXPORT, EXPORT AUDIO or just press Shift+Ctrl+E. +Next, click on `FILE`, `EXPORT`, `EXPORT AUDIO` or just press `Shift`+`Ctrl`+`E`. -Select "Other file formats without compression" and then select the header "RAW (header-less)", and "Signed 16-bit" +Select *Other file formats without compression* and then select the header *RAW (header-less)*, and *Signed 16-bit* ![RAW](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/audacity-exporting-options.png) -Then export it to a some folder you want. In my case, just for the tutorial, is `~/Descargas/Future Eve/` +Then export it to a some folder you want. *In my case, just for the tutorial, is* `~/Descargas/Future Eve/` ### The BIN+CUE part -When it is exported, Rename the file format to .BIN. **in my case, the file is `FUTURE EVE.raw` and I will rename it to `FUTURE EVE.bin`** And make a CUE file with this content: +When it is exported, Rename the file format to .BIN. *in my case, the file is `FUTURE EVE.raw` and I will rename it to `FUTURE EVE.bin`* And make a CUE file with this content: ``` FILE "Name.bin" BINARY @@ -52,9 +52,9 @@ FILE "Name.bin" BINARY INDEX 01 00:00:00 ``` -and replace `Name` with the file name. **In my case is `FUTURE EVE.bin`** +and replace `Name` with the file name. *In my case is `FUTURE EVE.bin`* -I recommend to have the same name with different format, like this: +with only one track per disk, I recommend to have the same name with different format, like this: ``` "FUTURE EVE.bin" @@ -63,6 +63,22 @@ I recommend to have the same name with different format, like this: but you can put them different names. +### Making a multitrack (multi BIN) disk + +If you want to play more than one track per disk, you can make a multitrack disk! + +#### Here is how: + +* Export the audio files (see ###Audacity step). + +* When naming, I recommend to put a numeration. here is an example: + +![see the numeration in the names](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/my-song-list.png) + +* Edit the CUE file to include all the songs. [You can download and use this template](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/multitrack-multibin-template.cue), It has the maximum number of tracks **Vib-Ribbon can handle.** + +* That's it. Just remember that **the maximum number of tracks is 26.** If you add more tracks, the game will **softlock** trying to load them. Note: the **Playstation bios CAN** handle more tracks. + ### Game part Yay! you have a working BIN+CUE disk with your music! now we want to play it in vib-ribbon diff --git a/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-ES.md b/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-ES.md index 5520347..b00db88 100644 --- a/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-ES.md +++ b/Posts/Custom-songs-Vib-Ribbon/Custom-songs-Vib-Ribbon-ES.md @@ -27,23 +27,23 @@ Necesitas estas piezas: Primero, Lanza Audacity y clickea en `ARCHIVO` y luego `ABRIR`. -Selecciona tu canción. **En mi caso es Future Eve, de Sasakure.UK** +Selecciona tu canción. *En mi caso es Future Eve, de Sasakure.UK* -Luego clickea "Frecuencia (HZ)" y selecciona 44100. +Luego clickea `Frecuencia (HZ)` y selecciona `44100`. ![44100 hz](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/audacity-in-editor.png) -Luego, Clikea en `Archivo`, `Exportar`, `Exportar audio` o presiona Shift+Ctrl+E. +Luego, Clikea en `Archivo`, `Exportar`, `Exportar audio` o presiona `Shift`+`Ctrl`+`E`. -Selecciona "Otros archivos sin compresión" Y luego en cabecera selecciona "RAW (header-less)", y "Signed 16-bit" +Selecciona *Otros archivos sin compresión* Y luego en cabecera selecciona *RAW (header-less)*, y *Signed 16-bit* ![RAW](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/audacity-exporting-options.png) -Luego exportalo a alguna carpeta que quieras. En mi caso, solo por el tutorial, es `~/Descargas/Future Eve/` +Luego exportalo a alguna carpeta que quieras. *En mi caso, solo por el tutorial, es* `~/Descargas/Future Eve/` ### La parte del BIN+CUE -Cuando esté exportado, Renombra el formato del archivo a .BIN. **En mi caso, El archivo es `FUTURE EVE.raw` Y lo voy a renombrar a `FUTURE EVE.bin`** Y haz un archivo CUE con este contenido: +Cuando esté exportado, Renombra el formato del archivo a .BIN. *En mi caso, El archivo es `FUTURE EVE.raw` Y lo voy a renombrar a `FUTURE EVE.bin`* Y haz un archivo CUE con este contenido: ``` FILE "Name.bin" BINARY @@ -52,9 +52,9 @@ FILE "Name.bin" BINARY INDEX 01 00:00:00 ``` -Y reemplaza `Name` Con el nombre del archivo. **En mi caso es `FUTURE EVE.bin`** +Y reemplaza `Name` Con el nombre del archivo. *En mi caso es `FUTURE EVE.bin`* -Yo recomiendo tener el mismo nombre pero con diferente formato, así: +Con solo un audio por disco, yo recomiendo tener el mismo nombre pero con diferente formato, así: ``` "FUTURE EVE.bin" @@ -63,6 +63,22 @@ Yo recomiendo tener el mismo nombre pero con diferente formato, así: Aunque puedes ponerle diferentes nombres. +### Haciendo un disco multitrack (multi BIN) + +Si quieres tener más de una pista por disco, puedes hacerlo con un disco multitrack! + +#### Aquí está cómo: + +* Exporta los archivos de audio (mira el paso ###Audacity). + +* Al nombrar, recomiendo poner una numeración. Aquí está un ejemplo: + +![mira la numeración en los nombres](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/my-song-list.png) + +* Edita el archivo CUE para incluir todas las canciones. [Puedes descargar esta plantilla](https://gitea.sergiotarxz.freemyip.com/germedeb/Luci-Blogpost/raw/branch/master/Posts/Custom-songs-Vib-Ribbon/multitrack-multibin-template.cue), Tiene el número máximo de pistas que **Vib-Ribbon puede controlar.** + +* Eso es todo. Recuerda que **el número máximo de pistas es 26.** Si agregas más, el juego va a bloquearse tratando de cargarlas. Nota: La **bios de Playstation PUEDE** controlar más pistas. + ### La parte del Juego Yay! Tienes un disco BIN+CUE con tu musica y que funciona! Ahora lo reproduciremos con Vib-ribbon diff --git a/Posts/Custom-songs-Vib-Ribbon/multitrack-multibin-template.cue b/Posts/Custom-songs-Vib-Ribbon/multitrack-multibin-template.cue new file mode 100644 index 0000000..47be6bb --- /dev/null +++ b/Posts/Custom-songs-Vib-Ribbon/multitrack-multibin-template.cue @@ -0,0 +1,104 @@ +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 01 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 02 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 03 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 04 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 05 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 06 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 07 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 08 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 09 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 10 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 11 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 12 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 13 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 14 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 15 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 16 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 17 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 18 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 19 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 20 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 21 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 22 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 23 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 24 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 25 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 +FILE "thisnameislongjustforpracticyyouwillreplacethis" BINARY + TRACK 26 AUDIO + INDEX 00 00:00:00 + INDEX 01 00:00:00 diff --git a/Posts/Custom-songs-Vib-Ribbon/my-song-list.png b/Posts/Custom-songs-Vib-Ribbon/my-song-list.png new file mode 100644 index 0000000..2b340a1 Binary files /dev/null and b/Posts/Custom-songs-Vib-Ribbon/my-song-list.png differ