251 lines
7.6 KiB
Lua
251 lines
7.6 KiB
Lua
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--
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-- Gold and NPC Trading
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-- By Kaadmy, for Pixture
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--
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gold = {}
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gold.pr = PseudoRandom(minetest.get_mapgen_params().seed+8732)
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gold.trades = {}
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gold.trades["farmer"] = {
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-- plants
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{"gold:gold", "", "farming:wheat_1 6"},
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{"gold:gold 3", "", "farming:cotton_1 4"},
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{"gold:gold 5", "", "farming:cotton_1 8"},
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{"gold:gold", "", "default:papyrus 4"},
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{"gold:gold 4", "", "default:cactus 2"},
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-- crafts
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{"gold:gold 7", "", "farming:cotton_bale 3"},
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-- materials
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{"default:planks 3", "farming:cotton_bale 3", "bed:bed"},
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-- tool repair
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{"gold:gold 6", "default:shovel_stone", "default:shovel_stone"},
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{"gold:gold 8", "default:shovel_steel", "default:shovel_steel"},
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{"gold:gold 10", "default:shovel_carbonsteel", "default:shovel_carbonsteel"},
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}
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gold.trades["tavernkeeper"] = {
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-- materials
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{"gold:gold 2", "", "default:planks 12"},
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{"gold:gold 2", "", "default:planks_birch 8"},
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-- useables
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{"gold:gold 9", "", "bed:bed"},
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{"gold:gold 5", "", "default:chest"},
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{"default:planks_birch 3", "mobs:wool 3", "bed:bed"},
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-- filling buckets
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{"gold:gold", "default:bucket", "default:bucket_water"},
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}
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gold.trades["blacksmith"] = {
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-- smeltables
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{"gold:gold", "", "default:lump_coal"},
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{"gold:gold 3", "", "default:lump_iron"},
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{"gold:gold 5", "", "default:dust_carbonsteel"},
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-- materials
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{"gold:gold 2", "", "default:cobble 10"},
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{"gold:gold 3", "", "default:stone 10"},
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{"gold:gold 5", "", "default:reinforced_cobble 10"},
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{"gold:gold 25", "", "default:block_steel"},
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{"gold:gold 6", "", "default:glass 5"},
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-- usebles
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{"gold:gold 7", "", "default:furnace"},
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-- ingots
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{"gold:gold 5", "", "default:ingot_steel"},
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{"gold:gold 8", "", "default:ingot_carbonsteel"},
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-- auto smelting
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{"gold:gold 2", "default:lump_iron", "default:ingot_steel"},
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{"gold:gold 4", "default:dust_carbonsteel", "default:ingot_carbonsteel"},
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-- tool repair
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{"gold:gold 8", "default:pick_stone", "default:pick_stone"},
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{"gold:gold 12", "default:pick_steel", "default:pick_steel"},
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{"gold:gold 16", "default:pick_carbonsteel", "default:pick_carbonsteel"},
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}
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gold.trades["butcher"] = {
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-- materials
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{"gold:gold 3", "", "default:planks_oak 10"},
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-- cooked edibles
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{"gold:gold 2", "", "mobs:meat"},
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{"gold:gold 3", "", "mobs:pork"},
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-- raw edibles
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{"gold:gold 2", "", "mobs:meat_raw 2"},
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{"gold:gold 3", "", "mobs:pork_raw 2"},
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-- cooking edibles
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{"gold:gold 1", "mobs:meat_raw", "mobs:meat"},
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{"gold:gold 2", "mobs:pork_raw", "mobs:pork"},
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-- tool repair
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{"gold:gold 5", "default:spear_stone", "default:spear_stone"},
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{"gold:gold 7", "default:spear_steel", "default:spear_steel"},
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{"gold:gold 11", "default:spear_carbonsteel", "default:spear_carbonsteel"},
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}
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gold.trade_names = {
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["farmer"] = "Farmer",
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["tavernkeeper"] = "Tavern Keeper",
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["blacksmith"] = "Blacksmith",
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["butcher"] = "Butcher",
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}
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local form_trading = ""
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form_trading = form_trading .. default.ui.get_page("core_2part")
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form_trading = form_trading .. "list[current_player;gold_trade_out;3.75,2.25;1,1;]"
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form_trading = form_trading .. "listring[current_player;gold_trade_out]"
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form_trading = form_trading .. default.ui.get_hotbar_itemslot_bg(3.75, 2.25, 1, 1)
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form_trading = form_trading .. "list[current_player;main;0.25,4.75;8,4;]"
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form_trading = form_trading .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_trading = form_trading .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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form_trading = form_trading .. "list[current_player;gold_trade_in;6.25,1.25;1,2;]"
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form_trading = form_trading .. "listring[current_player;gold_trade_in]"
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form_trading = form_trading .. default.ui.get_itemslot_bg(6.25, 1.25, 1, 2)
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form_trading = form_trading .. "image[2.5,1.25;1,1;ui_arrow_bg.png^[transformR270]"
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form_trading = form_trading .. "image[5,2.25;1,1;ui_arrow.png^[transformR90]"
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form_trading = form_trading .. default.ui.button_exit(1.25, 3.25, 2, 1, "cancel", "Cancel")
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form_trading = form_trading .. default.ui.button(5.25, 3.25, 2, 1, "trade", "Trade")
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default.ui.register_page("gold_trading_book", form_trading)
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function gold.trade(trade, trade_type, player)
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local name = player:get_player_name()
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local item = player:get_wielded_item()
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if item:get_name() ~= "gold:trading_book" then return end
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local inv = player:get_inventory()
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if inv:get_size("gold_trade_wanted") ~= 2 then
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inv:set_size("gold_trade_wanted", 2)
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end
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if inv:get_size("gold_trade_out") ~= 1 then
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inv:set_size("gold_trade_out", 1)
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end
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if inv:get_size("gold_trade_in") ~= 2 then
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inv:set_size("gold_trade_in", 2)
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end
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inv:set_stack("gold_trade_wanted", 1, trade[1])
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inv:set_stack("gold_trade_wanted", 2, trade[2])
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local meta = minetest.deserialize(item:get_metadata())
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if not meta then meta = {} end
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meta.trade = trade
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local trade_name = gold.trade_names[trade_type]
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local trade_wanted1 = inv:get_stack("gold_trade_wanted", 1)
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local trade_wanted2 = inv:get_stack("gold_trade_wanted", 2)
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local form = default.ui.get_page("gold_trading_book")
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form = form .. "label[0.25,0.25;"..minetest.formspec_escape(trade_name).."]"
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form = form .. default.ui.fake_itemstack(1.25, 1.25, trade_wanted1, "trade_wanted1")
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form = form .. default.ui.fake_itemstack(1.25, 2.25, trade_wanted2, "trade_wanted2")
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form = form .. default.ui.fake_itemstack(3.75, 1.25, ItemStack(trade[3]), "vistrade_result")
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minetest.show_formspec(name, "gold:trading_book", form)
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meta.trade_type = trade_type
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item:set_metadata(minetest.serialize(meta))
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player:set_wielded_item(item)
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end
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minetest.register_on_player_receive_fields(
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function(player, form_name, fields)
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if form_name ~= "gold:trading_book" or fields.cancel then return end
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local inv = player:get_inventory()
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if fields.trade then
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local item = player:get_wielded_item()
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local trade_wanted1 = inv:get_stack("gold_trade_wanted", 1):to_string()
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local trade_wanted2 = inv:get_stack("gold_trade_wanted", 2):to_string()
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local trade_in1 = inv:get_stack("gold_trade_in", 1):to_string()
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local trade_in2 = inv:get_stack("gold_trade_in", 2):to_string()
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local matches = trade_wanted1 == trade_in1 and trade_wanted2 == trade_in2
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local meta = minetest.deserialize(item:get_metadata())
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local trade = {"gold:gold", "gold:gold", "default:stick"}
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local trade_type = ""
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if meta then
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trade = meta.trade
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trade_type = meta.trade_type
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end
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if matches then
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if inv:room_for_item("gold_trade_out", trade[3]) then
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inv:add_item("gold_trade_out", trade[3])
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inv:set_stack("gold_trade_in", 1, "")
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inv:set_stack("gold_trade_in", 2, "")
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end
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end
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end
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end)
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minetest.register_craftitem(
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"gold:trading_book",
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{
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description = "Trading Book",
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inventory_image = "default_book.png^gold_bookribbon.png",
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stack_max = 1,
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})
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minetest.register_craftitem(
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"gold:gold",
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{
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description = "Gold",
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inventory_image = "gold_gold.png",
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stack_max = 120
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})
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minetest.register_alias("gold", "gold:gold")
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minetest.register_node(
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"gold:ore",
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{
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description = "Gold Ore",
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tiles ={"default_stone.png^gold_mineral.png"},
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groups = {cracky=1, stone=1},
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drop = "gold:gold",
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is_ground_content = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_ore(
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{
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ore_type = "scatter",
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ore = "gold:ore",
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wherein = "default:stone",
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clust_scarcity = 12*12*12,
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clust_num_ores = 10,
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clust_size = 10,
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height_min = -256,
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height_max = -32,
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})
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