Camas/mods/mobs/mob_npc.lua

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-- Npc by TenPlus1
-- Modded by KaadmY
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local npc_types = {
{ "farmer", "Farmer" },
{ "tavernkeeper", "Tavern Keeper" },
{ "blacksmith", "Blacksmith" },
{ "butcher", "Butcher" },
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}
for _, npc_type_table in pairs(npc_types) do
local npc_type = npc_type_table[1]
local npc_name = npc_type_table[2]
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mobs:register_mob(
"mobs:npc_" .. npc_type,
{
type = "npc",
passive = false,
collides_with_objects = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 10,
hp_max = 20,
armor = 80,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_npc.b3d",
drawtype = "front",
textures = {
{"mobs_npc1.png"},
{"mobs_npc2.png"},
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
walk_chance = 50,
drops = {
{name = "default:planks_oak",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:axe_stone",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = "gold:ingot_gold",
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view_range = 15,
owner = "",
order = "stand",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_spawn = function(self)
self.npc_type = npc_type
end,
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on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- Feed to heal npc
if item:get_name() == "mobs:meat" or item:get_name() == "mobs:pork"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "Villager is no longer hungry.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
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-- take item
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
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-- Right clicking with trading book trades, else changes order if tame
-- Trading is done in the gold mod
else
-- If owner switch between follow and stand
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if not self.npc_trade then
self.npc_trade = util.choice_element(
gold.trades[self.npc_type], gold.pr)
end
if not gold.trade(self.npc_trade, self.npc_type, clicker) then
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end
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mobs:feed_tame(self, clicker, 8, false)
end,
})
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mobs:register_egg("mobs:npc_" .. npc_type, npc_name, "mobs_npc_"..npc_type.."_inventory.png")
end