Camas/mods/default/craftitems.lua

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--
-- Crafting items
--
core.register_craftitem(
"default:fiber",
{
description = "Fiber",
inventory_image = "default_fiber.png",
})
core.register_craftitem(
"default:stick",
{
description = "Stick",
inventory_image = "default_stick.png",
groups = {stick = 1}
})
core.register_craftitem(
"default:paper",
{
description = "Paper",
inventory_image = "default_paper.png",
})
core.register_craftitem(
"default:book",
{
description = "Book",
inventory_image = "default_book.png",
wield_scale = {x=1,y=1,z=2},
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stack_max = 1,
})
core.register_craftitem(
"default:lump_coal",
{
description = "Coal Lump",
inventory_image = "default_lump_coal.png",
})
core.register_craftitem(
"default:lump_iron",
{
description = "Iron Lump",
inventory_image = "default_lump_iron.png",
})
core.register_craftitem(
"default:dust_carbonsteel",
{
description = "Carbon Steel Dust",
inventory_image = "default_dust_carbonsteel.png",
})
core.register_craftitem(
"default:ingot_steel",
{
description = "Steel Ingot",
inventory_image = "default_ingot_steel.png",
})
core.register_craftitem(
"default:ingot_carbonsteel",
{
description = "Carbon Steel Ingot",
inventory_image = "default_ingot_carbonsteel.png",
})
core.register_craftitem(
"default:lump_sugar",
{
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description = "Sugar Lump",
inventory_image = "default_lump_sugar.png",
on_use = core.item_eat({hp = 1, sat = 10})
})
core.register_craftitem(
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"default:pearl",
{
description = "Pearl",
inventory_image = "default_pearl.png",
})
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core.register_craftitem(
"default:flint",
{
description = "Flint Shard",
inventory_image = "default_flint.png",
})
core.register_craftitem(
"default:bucket_water",
{
description = "Water Bucket",
inventory_image = "default_bucket_water.png",
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = core.get_pointed_thing_position(pointed_thing, true)
if core.is_protected(pos_protected, user) then return end
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itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
if core.registered_nodes[core.get_node(pointed_thing.under).name].buildable_to then
pos=pointed_thing.under
end
core.add_node(pos, {name = "default:water_source"})
return itemstack
end
})
core.register_craftitem(
"default:bucket_river_water",
{
description = "River Water Bucket",
inventory_image = "default_bucket_river_water.png",
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = core.get_pointed_thing_position(pointed_thing, true)
if core.is_protected(pos_protected, user) then return end
itemstack:take_item()
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local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
if core.registered_nodes[core.get_node(pointed_thing.under).name].buildable_to then
pos=pointed_thing.under
end
core.add_node(pos, {name = "default:river_water_source"})
return itemstack
end
})
core.register_craftitem(
"default:bucket_swamp_water",
{
description = "Swamp Water Bucket",
inventory_image = "default_bucket_swamp_water.png",
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = core.get_pointed_thing_position(pointed_thing, true)
if core.is_protected(pos_protected, user) then return end
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itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
if core.registered_nodes[core.get_node(pointed_thing.under).name].buildable_to then
pos=pointed_thing.under
end
core.add_node(pos, {name = "default:swamp_water_source"})
return itemstack
end
})
core.register_craftitem(
"default:bucket",
{
description = "Empty Bucket",
inventory_image = "default_bucket.png",
stack_max = 10,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local nodename=core.get_node(pointed_thing.under).name
if nodename == "default:water_source" then
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_water"}) then
inv:add_item("main", "default:bucket_water")
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, "default:bucket_water")
end
core.remove_node(pointed_thing.under)
elseif nodename == "default:river_water_source" then
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_river_water"}) then
inv:add_item("main", "default:bucket_river_water")
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, "default:bucket_river_water")
end
core.remove_node(pointed_thing.under)
elseif nodename == "default:swamp_water_source" then
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_swamp_water"}) then
inv:add_item("main", "default:bucket_swamp_water")
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, "default:bucket_swamp_water")
end
core.remove_node(pointed_thing.under)
end
return itemstack
end
})
core.register_craftitem(
"default:fertilizer",
{
description = "Fertilizer",
inventory_image = "default_fertilizer_inventory.png",
wield_scale = {x=1,y=1,z=2},
on_place = function(itemstack, user, pointed_thing)
local pos = pointed_thing.above
local underdef = core.registered_nodes[core.get_node(pointed_thing.under).name]
if underdef.groups then
if underdef.groups.plantable_soil then
core.remove_node(pos)
core.set_node(pointed_thing.under, {name = "default:fertilized_dirt"})
elseif underdef.groups.plantable_sandy then
core.remove_node(pos)
core.set_node(pointed_thing.under, {name = "default:fertilized_sand"})
end
end
itemstack:take_item()
return itemstack
end,
})
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default.log("craftitems", "loaded")