Camas/mods/pm/init.lua

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--
-- Private messages mod
-- By Kaadmy, for Pixture
--
local enable_saving = core.setting_getbool("pm_enable_saving")
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if enable_saving == nil then enable_saving = true end
local messages = {}
core.register_chatcommand(
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"pm",
{
params = "<player> <message>",
description = "Send somebody a private message",
privs = {shout=true},
func = function(name, param)
local sendto, message = param:match("^(%S+)%s(.+)$")
if not sendto then return false, "Invalid usage, see /help pm." end
if not core.get_player_by_name(sendto) then
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if enable_saving then
if messages[sendto] == nil then messages[sendto] = {} end
table.insert(messages[sendto], name .. ": " .. message)
return false, "The player " .. sendto
.. " is not online, saving message instead."
else
return false, "The player " .. sendto
.. " is not online, and PM saving is disabled."
end
end
core.log("action", "PM from " .. name .. " to " .. sendto
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.. ": " .. message)
core.chat_send_player(sendto, "PM from " .. name .. ": "
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.. message)
return true, "PM sent."
end
})
core.register_chatcommand(
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"pms",
{
description = "Show saved private messages",
func = function(name, param)
if not enable_saving then return false, "PM saving is disabled." end
if messages[name] == nil then return false, "No saved PMs." end
core.chat_send_player(name, "Saved PMs:")
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local str = ""
local amt_pms = 0
for _, msg in pairs(messages[name]) do
amt_pms = amt_pms + 1
str = str .. " " .. msg .. "\n"
end
core.chat_send_player(name, str)
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messages[name] = nil
return true, amt_pms .. " saved PMs"
end
})
if enable_saving then
core.register_on_joinplayer(
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function(player)
local name = player:get_player_name()
if messages[name] ~= nil and #messages[name] >= 1 then
core.chat_send_player(name, core.colorize("#0ff", "You have " .. #messages[name] .. " saved PMs. Type /pms to view."))
return false
else
core.chat_send_player(name, core.colorize("#0ff", "You have no saved PMs. Send PMs with the /pm command."))
return true
end
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end)
end
default.log("mod:pm", "loaded")