Camas/mods/village/mapgen.lua

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minetest.register_node(
"village:entity_spawner",
{
description = "Chunk defs may choose which entities to spawn here",
tiles = {"default_brick.png^default_book.png"},
is_ground_content = false,
groups = {dig_immediate = 2},
sounds = default.node_sound_wood_defaults()
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})
minetest.register_node(
"village:grassland_village",
{
description = "Village spawner",
tiles = {"default_grass.png^default_book.png"},
is_ground_content = false,
groups = {dig_immediate = 2},
sounds = default.node_sound_wood_defaults()
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})
minetest.register_node(
"village:grassland_village_mg",
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{
description = "Mapgen village spawner(Has chance of not spawning village)",
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drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = false,
is_ground_content = true,
air_equivalent = true,
drop = "",
groups = {not_in_craftingguide = 1},
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})
minetest.register_abm(
{
nodenames = {"village:grassland_village", "village:grassland_village_mg"},
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interval = 1,
chance = 1,
action = function(pos, node)
minetest.remove_node(pos)
local pr = PseudoRandom(minetest.get_mapgen_params().seed+pos.x+pos.y+pos.z)
if node.name == "village:grassland_village_mg" then
if pr:next(1, 100) == 1 then
print("Spawning a (Mapgen)Grassland village at "..dump(pos))
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minetest.after(3.0, function() village.spawn_village(pos, pr) end) -- a short delay to (hopefully)ensure that the surrounding terrain is generated
end
else
print("Spawning a Grassland village at "..dump(pos))
village.spawn_village(pos, pr)
end
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end
})
minetest.register_decoration(
{
deco_type = "simple",
place_on = "default:dirt_with_grass",
sidelen = 16,
fill_ratio = 0.005,
biomes = {"Grassland", "Forest"},
decoration = {"village:grassland_village_mg"},
y_min = 1,
y_max = 1000,
})