2015-09-01 17:15:24 +02:00
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minetest.register_node(
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"village:entity_spawner",
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{
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description = "Chunk defs may choose which entities to spawn here",
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tiles = {"default_brick.png^default_book.png"},
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is_ground_content = false,
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groups = {dig_immediate = 2},
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2015-09-02 00:13:34 +02:00
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sounds = default.node_sound_wood_defaults()
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2015-09-01 17:15:24 +02:00
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})
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minetest.register_node(
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"village:grassland_village",
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{
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2015-09-07 00:10:27 +02:00
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description = "Village spawner",
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tiles = {"default_grass.png^default_book.png"},
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is_ground_content = false,
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groups = {dig_immediate = 2},
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sounds = default.node_sound_wood_defaults()
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2015-09-01 17:15:24 +02:00
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})
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minetest.register_node(
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2015-09-02 00:13:34 +02:00
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"village:grassland_village_mg",
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2015-09-01 17:15:24 +02:00
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{
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2015-09-02 00:13:34 +02:00
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description = "Mapgen village spawner(Has chance of not spawning village)",
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2015-09-07 00:09:12 +02:00
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = false,
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is_ground_content = true,
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air_equivalent = true,
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drop = "",
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groups = {not_in_craftingguide = 1},
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2015-09-01 17:15:24 +02:00
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})
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minetest.register_abm(
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{
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2015-09-02 00:13:34 +02:00
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nodenames = {"village:grassland_village", "village:grassland_village_mg"},
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2015-09-01 17:15:24 +02:00
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interval = 1,
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chance = 1,
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action = function(pos, node)
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minetest.remove_node(pos)
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2015-09-02 00:13:34 +02:00
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local pr = PseudoRandom(minetest.get_mapgen_params().seed+pos.x+pos.y+pos.z)
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if node.name == "village:grassland_village_mg" then
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if pr:next(1, 100) == 1 then
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print("Spawning a (Mapgen)Grassland village at "..dump(pos))
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2015-09-02 02:27:27 +02:00
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minetest.after(3.0, function() village.spawn_village(pos, pr) end) -- a short delay to (hopefully)ensure that the surrounding terrain is generated
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2015-09-02 00:13:34 +02:00
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end
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else
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print("Spawning a Grassland village at "..dump(pos))
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village.spawn_village(pos, pr)
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end
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2015-09-01 17:15:24 +02:00
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end
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})
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|
2015-09-02 00:13:34 +02:00
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minetest.register_decoration(
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{
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deco_type = "simple",
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|
place_on = "default:dirt_with_grass",
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|
sidelen = 16,
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|
fill_ratio = 0.005,
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biomes = {"Grassland", "Forest"},
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decoration = {"village:grassland_village_mg"},
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y_min = 1,
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y_max = 1000,
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})
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