Camas/mods/default/bucket.lua

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local S = minetest.get_translator("default")
local filled_buckets = {
{ "water", S("Water Bucket"), "default_bucket_water.png", "default:water_source" },
{ "river_water", S("River Water Bucket"), "default_bucket_river_water.png", "default:river_water_source" },
{ "swamp_water", S("Swamp Water Bucket"), "default_bucket_swamp_water.png", "default:swamp_water_source" },
}
for b=1, #filled_buckets do
local bucket = filled_buckets[b]
minetest.register_craftitem(
"default:"..bucket[1],
{
description = bucket[2],
inventory_image = bucket[3],
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
if minetest.is_protected(pos_protected, user) then return end
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if under_nodedef.buildable_to then
pos=pointed_thing.under
end
if not above_nodedef.walkable then
minetest.add_node(pos, {name = bucket[4]})
end
return itemstack
end
})
end
minetest.register_craftitem(
"default:bucket",
{
description = S("Empty Bucket"),
inventory_image = "default_bucket.png",
stack_max = 10,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local nodename=minetest.get_node(pointed_thing.under).name
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local replace_bucket = function(itemstack, new_bucket)
if itemstack:get_count() == 1 then
itemstack:set_name(new_bucket)
else
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itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_water"}) then
inv:add_item("main", "default:bucket_water")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket_water")
end
end
minetest.remove_node(pointed_thing.under)
return itemstack
end
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if nodename == "default:water_source" then
itemstack = replace_bucket(itemstack, "default:bucket_water")
elseif nodename == "default:river_water_source" then
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itemstack = replace_bucket(itemstack, "default:bucket_river_water")
elseif nodename == "default:swamp_water_source" then
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itemstack = replace_bucket(itemstack, "default:bucket_swamp_water")
end
return itemstack
end
})