142 lines
3.3 KiB
Lua
142 lines
3.3 KiB
Lua
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--
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-- Lumien mod
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-- By Kaadmy, for Pixture
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--
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minetest.register_node(
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"lumien:crystal_on",
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{
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description = "Lumien Crystal",
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inventory_image = "lumien_crystal.png",
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tiles = {"lumien_block.png"},
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paramtype = "light",
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paramtype2 = "wallmounted",
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drawtype = "nodebox",
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node_box = {
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type = "wallmounted",
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wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
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wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
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wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
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},
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groups = {crumbly = 3},
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light_source = 13,
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drop = "lumien:crystal_off",
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node(
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"lumien:crystal_off",
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{
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description = "Lumien Crystal",
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inventory_image = "lumien_crystal.png",
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tiles = {"lumien_block.png"},
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paramtype = "light",
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paramtype2 = "wallmounted",
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drawtype = "nodebox",
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node_box = {
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type = "wallmounted",
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wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16},
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wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16},
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wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16}
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},
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groups = {crumbly = 3},
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light_source = 2,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node(
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"lumien:block",
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{
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description = "Lumien Block",
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tiles = {"lumien_block.png"},
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groups = {cracky = 1, stone = 1},
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light_source = 14,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(
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"lumien:ore",
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{
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description = "Lumien Ore",
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tiles = {"default_stone.png^lumien_mineral.png"},
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groups = {cracky = 1, stone = 1},
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drop = "lumien:block",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_ore(
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{
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ore_type = "scatter",
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ore = "lumien:ore",
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wherein = "default:stone",
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clust_scarcity = 12*12*12,
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clust_num_ores = 10,
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clust_size = 10,
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y_min = -256,
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y_max = -64,
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})
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minetest.register_abm(
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{
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nodenames = {"lumien:crystal_on"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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util.nodefunc(
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{x = pos.x-1, y = pos.y-1, z = pos.z-1},
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{x = pos.x+1, y = pos.y+1, z = pos.z+1},
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"tnt:tnt",
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function(pos)
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tnt.burn(pos)
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end,
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true
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)
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local ok = true
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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if object:is_player() then
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ok = false
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end
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end
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if ok then
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minetest.set_node(
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pos,
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{
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name = "lumien:crystal_off",
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param = node.param,
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param2 = node.param2
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})
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end
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end,
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})
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local function step(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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util.nodefunc(
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{x = pos.x-1, y = pos.y-1, z = pos.z-1},
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{x = pos.x+1, y = pos.y+1, z = pos.z+1},
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"lumien:crystal_off",
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function(pos)
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local node = minetest.get_node(pos)
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minetest.set_node(
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pos,
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{
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name = "lumien:crystal_on",
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param = node.param,
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param2 = node.param2
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})
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end,
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true
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)
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end
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end
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minetest.register_globalstep(step)
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default.log("mod:lumien", "loaded")
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