Tall/swamp grass clump can now craft fiber
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c958af51d2
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@ -129,7 +129,7 @@ crafting.register_craft(
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{
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output = "default:fiber",
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items = {
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"default:grass",
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"group:green_grass",
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}
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})
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@ -25,13 +25,14 @@ default.ui.group_defaults = {
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soil = "default:dirt",
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stone = "default:stone",
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tree = "default:tree",
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green_grass = "default:grass",
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}
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default.ui.group_names = {
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fuzzy = { S("Fuzzy"), S("Any fuzzy block") },
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planks = { S("Planks"), S("Any planks") },
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soil = { S("Soil"), S("Any soil") },
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stone = { S("Stone"), S("Any stone") },
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tree = { S("Tree"), S("Any tree") },
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green_grass = { S("Green Grass Clump"), S("Any green grass clump") },
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}
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-- Itemslot backgrounds
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@ -152,3 +152,5 @@ Any tree=Beliebiger Baum
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Creative Inventory=Kreativinventar
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Fertilized Dry Dirt=Gedüngte trockene Erde
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Fertilized Swamp Dirt=Gedüngte Sumpferde
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Green Grass Clump=Grünes Grasbüschel
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Any green grass clump=Beliebiges grünes Grasbüschel
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@ -152,3 +152,5 @@ Any tree=
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Creative Inventory=
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Fertilized Dry Dirt=
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Fertilized Swamp Dirt=
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Green Grass Clump=
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Any green grass clump=
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@ -974,7 +974,7 @@ minetest.register_node(
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1},
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1, green_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -1017,7 +1017,7 @@ minetest.register_node(
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1},
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -1040,7 +1040,7 @@ minetest.register_node(
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1},
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groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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