increased village density and trying to get locks working

This commit is contained in:
kaadmy 2015-09-30 08:55:54 -07:00
parent 5e8b1ae7a7
commit 0462b79dca
2 changed files with 35 additions and 7 deletions

View File

@ -5,8 +5,13 @@
locks = {}
function locks.is_locked(pos, player)
local pos = pointed_thing.under
locks.picked_time = tonumber(minetest.setting_getbool("locks_picked_time")) or 15 -- unlocked for 15 seconds
local all_unlocked = minetest.setting_getbool("locks_all_unlocked")
function locks.is_locked(meta, player)
if meta:get_float("last_lock_pick") > locks.picked_time then
end
end
minetest.register_craftitem(
@ -18,10 +23,33 @@ minetest.register_craftitem(
wield_image = "locks_pick.png",
on_use = function(itemstack, user, pointed_thing)
local pos = pointed_thing.under
local meta = minetest.get_meta(pos)
end,
})
minetest.register_node(
"locks:chest",
{
description = "Locked Chest",
tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_sides.png",
"default_chest_sides.png", "default_chest_sides.png", "default_chest_front.png^default_ingot_steel.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, player)
local form = default.ui.get_page("default_chest")
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
meta:set_string("infotext", "Locked Chest (Owned by " .. player:get_player_name() .. ")")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and locks.is_owner(meta, player)
end,
})

View File

@ -44,7 +44,7 @@ minetest.register_abm(
minetest.remove_node(pos)
local pr = PseudoRandom(minetest.get_mapgen_params().seed+pos.x+pos.y+pos.z)
if node.name == "village:grassland_village_mg" then
if pr:next(1, 80) == 1 then
if pr:next(1, 60) == 1 then
print("Spawning a (Mapgen)Grassland village at "..dump(pos))
minetest.after(3.0, function() village.spawn_village(pos, pr) end) -- a short delay to (hopefully)ensure that the surrounding terrain is generated
end