Save weather in mod storage
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7df8a3a307
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@ -5,6 +5,8 @@
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local S = minetest.get_translator("weather")
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local mod_storage = minetest.get_mod_storage()
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weather = {}
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weather.weather = "clear"
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weather.types = {"storm", "clear"}
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@ -63,6 +65,7 @@ local function setweather_type(type, do_repeat)
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end
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if valid then
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weather.weather = type
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mod_storage:set_string("weather:weather", weather.weather)
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minetest.log("action", "[weather] Weather set to: "..weather.weather)
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update_sounds(do_repeat)
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return true
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@ -88,6 +91,7 @@ minetest.register_globalstep(
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weather.weather = "storm"
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end
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if oldweather ~= weather.weather then
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mod_storage:set_string("weather:weather", weather.weather)
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minetest.log("action", "[weather] Weather changed to: "..weather.weather)
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update_sounds()
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end
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@ -190,6 +194,11 @@ minetest.register_on_leaveplayer(function(player)
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sound_handles[player:get_player_name()] = nil
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end)
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setweather_type("clear", true)
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local loaded_weather = mod_storage:get_string("weather:weather")
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if loaded_weather == "" then
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setweather_type("clear", true)
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else
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setweather_type(loaded_weather, true)
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end
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default.log("mod:weather", "loaded")
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