Faster update of minimap HUD flags

This commit is contained in:
Wuzzy 2019-08-29 23:03:59 +02:00
parent 6e78206293
commit 0d16f54b8d
2 changed files with 29 additions and 6 deletions

View File

@ -5,6 +5,8 @@
-- Tweaked by Kaadmy, for Pixture
--
local nav_mod = minetest.get_modpath("nav") ~= nil
item_drop = {}
function item_drop.drop_item(pos, itemstack)
@ -93,6 +95,10 @@ minetest.register_globalstep(
max_hear_distance = 16
})
end
-- Notify nav mod of inventory change
if nav_mod and lua.itemstring == "nav:map" then
nav.map.update_hud_flags(player)
end
lua.itemstring = ""
object:remove()

View File

@ -7,7 +7,7 @@ local S = minetest.get_translator("nav")
-- Based on Minetest Game's map mod, licensed under MIT License.
local map = {}
nav.map = {}
-- Cache creative mode setting
@ -17,7 +17,7 @@ local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- Update HUD flags
-- Global to allow overriding
function map.update_hud_flags(player)
function nav.map.update_hud_flags(player)
local creative_enabled =
(minetest.global_exists("creative") and creative.is_enabled_for(player:get_player_name())) or
creative_mode_cache
@ -36,15 +36,32 @@ end
-- Set HUD flags 'on joinplayer'
minetest.register_on_joinplayer(function(player)
map.update_hud_flags(player)
nav.map.update_hud_flags(player)
end)
-- Update HUD flags on inventory change. Sadly, this function is not exhaustive and doesn't capture all
-- inventory changes (such as changes by Lua).
-- Cyclic update of HUD flags
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if action == "move" then
local stack_from = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
local stack_to = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
if stack_from:get_name() == "nav:map" or stack_to:get_name() == "nav:map" then
nav.map.update_hud_flags(player)
end
elseif action == "put" or action == "take" then
if inventory_info.stack:get_name() == "nav:map" then
nav.map.update_hud_flags(player)
end
end
end)
-- Cyclic update of HUD flags. Required because register_on_player_inventory_action does not
-- capture all changes.
local function cyclic_update()
for _, player in ipairs(minetest.get_connected_players()) do
map.update_hud_flags(player)
nav.map.update_hud_flags(player)
end
minetest.after(5.3, cyclic_update)
end
@ -62,7 +79,7 @@ minetest.register_craftitem(
wield_image = "nav_inventory.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
map.update_hud_flags(user)
nav.map.update_hud_flags(user)
end,
})