tuned down sounds a bit and changed water sound logic
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@ -306,7 +306,7 @@ if minetest.setting_getbool("flowing_water_sounds") then
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{
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nodenames = {"group:flowing_water"},
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interval = 1,
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chance = 12,
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chance = 16,
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action = function(pos, node)
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minetest.sound_play(
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"default_water",
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@ -12,7 +12,7 @@ local function step(dtime)
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"default_hurt",
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{
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pos = player_pos,
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max_hear_distance = 8,
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max_hear_distance = 4,
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})
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end
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player_health[name] = player:get_hp()
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@ -27,7 +27,7 @@ local function step(dtime)
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player_lastsound[name] = player_lastsound[name] + dtime
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if nodename == "default:water_source" or nodename == "default:water_flowing" then
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if nodename == "default:water_source" or nodename == "default:river_water_source" then
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if player_lastsound[name] > 3.3 then
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player_soundspec[name]=minetest.sound_play(
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"default_water",
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