Restrict creative inventories to player
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@ -3,6 +3,9 @@ local F = minetest.formspec_escape
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creative = {}
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creative.creative_inventories = {}
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creative.creative_sizes = {}
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local playerdata = {}
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local form = default.ui.get_page("default:2part")
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@ -13,12 +16,12 @@ form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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default.ui.register_page("creative:creative", form)
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creative.creative_inventory_size = 0
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creative.slots_num = 7*4
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-- Create detached creative inventory after loading all mods
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minetest.register_on_mods_loaded(function()
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local inv = minetest.create_detached_inventory("creative", {
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-- Create detached creative inventory for player
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local function create_creative_inventory(player)
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local player_name = player:get_player_name()
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local inv = minetest.create_detached_inventory("creative_"..player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.settings:get_bool("creative_mode") then
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return count
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@ -45,7 +48,7 @@ minetest.register_on_mods_loaded(function()
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minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
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end
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end,
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})
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}, player_name)
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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@ -58,11 +61,13 @@ minetest.register_on_mods_loaded(function()
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for _,itemstring in ipairs(creative_list) do
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inv:add_item("main", ItemStack(itemstring))
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end
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creative.creative_inventory_size = #creative_list
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end)
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creative.creative_inventories[player_name] = inv
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creative.creative_sizes[player_name] = inv:get_size("main")
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return inv
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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local trash = minetest.create_detached_inventory("creative_!trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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@ -78,23 +83,27 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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})
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trash:set_size("main", 1)
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creative.get_creative_formspec = function(player, start_i, pagenum)
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pagenum = math.floor(pagenum)
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local pagemax = math.floor((creative.creative_inventory_size-1) / (creative.slots_num) + 1)
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local player_name = player:get_player_name()
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if not creative.creative_inventories[player_name] then
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create_creative_inventory(player)
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end
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local size = creative.creative_sizes[player_name]
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local pagemax = math.floor((size-1) / (creative.slots_num) + 1)
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return
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"list[detached:creative;main;0.25,0.25;7,4;"..tostring(start_i).."]"..
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"list[detached:creative_"..player_name..";main;0.25,0.25;7,4;"..tostring(start_i).."]"..
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"label[7.5,0.75;"..F(S("@1/@2", pagenum, pagemax)).."]"..
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default.ui.button(7.25, 1.25, 1, 1, "creative_prev", "<<")..
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default.ui.button(7.25, 2.25, 1, 1, "creative_next", ">>")..
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default.ui.get_itemslot_bg(0.25, 0.25, 7,4)..
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"image[7.25,3.25;1,1;creative_trash_icon.png]"..
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"list[detached:creative_trash;main;7.25,3.25;1,1;]"..
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"list[detached:creative_!trash;main;7.25,3.25;1,1;]"..
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default.ui.get_itemslot_bg(7.25, 3.25, 1,1)..
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"listring[current_player;main]"..
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"listring[detached:creative_trash;main]"..
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"listring[detached:creative;main]"..
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"listring[detached:creative_!trash;main]"..
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"listring[detached:creative_"..player_name..";main]"..
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"listring[current_player;main]"
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end
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@ -106,7 +115,7 @@ end
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local get_page_and_start_i = function(playername)
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init_playerdata(playername)
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local page = playerdata[playername].page
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local page = playerdata[playername].page or 1
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local start_i = (page - 1) * creative.slots_num
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return page, start_i
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end
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@ -130,8 +139,12 @@ minetest.register_on_joinplayer(function(player)
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return
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end
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init_playerdata(player:get_player_name())
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if not creative.creative_inventories[player:get_player_name()] then
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create_creative_inventory(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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playerdata[player:get_player_name()] = nil
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end)
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@ -161,13 +174,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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start_i = start_i + creative.slots_num
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page = page + 1
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end
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if start_i >= creative.creative_inventory_size then
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if start_i >= creative.creative_sizes[playername] then
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start_i = start_i - creative.slots_num
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page = page - 1
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end
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playerdata[playername].page = page
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if start_i < 0 or start_i >= creative.creative_inventory_size then
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if start_i < 0 or start_i >= creative.creative_sizes[playername] then
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start_i = 0
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page = 1
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end
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