Fix is_too_near_spawn function bugs. Now you really can abuse mobs near spawn :-P
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@ -10,12 +10,12 @@ mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 0
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mobs.remove = minetest.setting_getbool("remove_far_mobs") or false
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local function is_too_near_spawn(pos)
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if minetest.is_singleplayer() or minetest.setting_getbool("mobs_safe_spawn") then
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if minetest.is_singleplayer() or not minetest.setting_getbool("mobs_safe_spawn") then
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return false
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end
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local sp = minetest.setting_getbool("static_spawn_point") or {x = 0, y = 0, z = 0}
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local rad = minetest.setting_getbool("static_spawn_radius") or 256
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local sp = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 0, z = 0}
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local rad = minetest.setting_get("static_spawn_radius") or 256
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return (vector.distance(pos, sp) < rad)
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end
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@ -1670,4 +1670,4 @@ function mobs:feed_tame(self, clicker, feed_count, breed)
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else
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return false
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end
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end
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end
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