Update armor on armor change, not on time event

This commit is contained in:
Wuzzy 2019-10-24 16:34:57 +02:00
parent a7f3ac812d
commit 14a431c40c
1 changed files with 10 additions and 20 deletions

View File

@ -22,11 +22,6 @@ armor.materials = {
armor.slots = {"helmet", "chestplate", "boots"}
-- Timer
local timer_interval = 1
local timer = 10
-- Formspec
local form_armor = default.ui.get_page("default:2part")
@ -152,6 +147,7 @@ function armor.init(player)
end
end
-- This function must be called whenever the armor inventory has been changed
function armor.update(player)
local groups = armor.get_groups(player)
player:set_armor_groups({fleshy = groups.fleshy})
@ -168,20 +164,11 @@ end
local function on_joinplayer(player)
armor.init(player)
armor.update(player)
end
local function on_globalstep(dtime)
timer = timer + dtime
if timer < timer_interval then
return
end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
armor.update(player)
end
local function on_respawnplayer(player)
armor.update(player)
end
if minetest.get_modpath("drop_items_on_die") ~= nil then
@ -190,8 +177,7 @@ end
minetest.register_on_newplayer(on_newplayer)
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_globalstep(on_globalstep)
minetest.register_on_respawnplayer(on_respawnplayer)
-- Chainmail
@ -293,7 +279,10 @@ end)
-- Move armor items to correct slot
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if action == "move" and inventory_info.to_list == "armor" then
if inventory_info.to_list ~= "armor" then
return
end
if action == "move" then
local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index)
local name = stack:get_name()
local slot = minetest.get_item_group(name, "armor_slot")
@ -309,6 +298,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
inventory:set_stack("armor", slot, stack)
end
end
armor.update(player)
end)
-- Achievements