trying to figure out why mob footsteps always sound nearby
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@ -2,51 +2,54 @@
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-- Warthog(Boar) by KrupnoPavel
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-- Changed to Boar and tweaked by Kaadmy
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mobs:register_mob("mobs:boar", {
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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damage = 2,
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hp_min = 15,
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hp_max = 20,
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armor = 200,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.1, 0.4},
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visual = "mesh",
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mesh = "mobs_boar.x",
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textures = {
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{"mobs_boar.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_boar",
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attack = "mobs_boar_angry",
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},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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follow = "default:apple",
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view_range = 10,
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drops = {
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{name = "mobs:pork_raw",
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chance = 1, min = 1, max = 4},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 20,
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stand_start = 0,
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stand_end = 60,
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walk_start = 61,
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walk_end = 80,
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punch_start = 90,
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punch_end = 110,
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},
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on_rightclick = function(self, clicker)
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mobs:feed_tame(self, clicker, 8, true)
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mobs:capture_mob(self, clicker, 0, 5, 40, false, nil)
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end,
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})
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mobs:register_mob(
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"mobs:boar",
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{
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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damage = 2,
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hp_min = 15,
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hp_max = 20,
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armor = 200,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.1, 0.4},
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visual = "mesh",
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mesh = "mobs_boar.x",
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textures = {
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{"mobs_boar.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_boar",
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attack = "mobs_boar_angry",
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distance = 16,
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},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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follow = "default:apple",
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view_range = 10,
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drops = {
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{name = "mobs:pork_raw",
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chance = 1, min = 1, max = 4},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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animation = {
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speed_normal = 20,
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stand_start = 0,
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stand_end = 60,
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walk_start = 61,
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walk_end = 80,
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punch_start = 90,
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punch_end = 110,
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},
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on_rightclick = function(self, clicker)
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mobs:feed_tame(self, clicker, 8, true)
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mobs:capture_mob(self, clicker, 0, 5, 40, false, nil)
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end,
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})
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mobs:register_spawn("mobs:boar", {"default:dirt_with_grass"}, 20, 10, 15000, 1, 31000)
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mobs:register_egg("mobs:boar", "Boar", "mobs_boar_inventory.png")
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@ -6,7 +6,6 @@ mobs:register_mob(
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type = "monster",
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passive = false,
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attack_type = "explode",
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damage = 2,
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hp_min = 10,
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hp_max = 15,
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armor = 200,
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@ -20,6 +19,7 @@ mobs:register_mob(
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sounds = {
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random = "mobs_mineturtle",
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explode= "tnt_explode",
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distance = 16,
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},
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walk_velocity = 2,
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run_velocity = 4,
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@ -20,6 +20,7 @@ mobs:register_mob(
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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distance = 16,
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},
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walk_velocity = 1,
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walk_chance = 150,
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