trying to figure out why mob footsteps always sound nearby

This commit is contained in:
kaadmy 2015-09-05 18:38:44 -07:00
parent 7b6e329eee
commit 14adf84b63
3 changed files with 50 additions and 46 deletions

View File

@ -2,7 +2,9 @@
-- Warthog(Boar) by KrupnoPavel
-- Changed to Boar and tweaked by Kaadmy
mobs:register_mob("mobs:boar", {
mobs:register_mob(
"mobs:boar",
{
type = "animal",
passive = false,
attack_type = "dogfight",
@ -20,6 +22,7 @@ mobs:register_mob("mobs:boar", {
sounds = {
random = "mobs_boar",
attack = "mobs_boar_angry",
distance = 16,
},
walk_velocity = 2,
run_velocity = 3,
@ -46,7 +49,7 @@ mobs:register_mob("mobs:boar", {
mobs:feed_tame(self, clicker, 8, true)
mobs:capture_mob(self, clicker, 0, 5, 40, false, nil)
end,
})
})
mobs:register_spawn("mobs:boar", {"default:dirt_with_grass"}, 20, 10, 15000, 1, 31000)
mobs:register_egg("mobs:boar", "Boar", "mobs_boar_inventory.png")

View File

@ -6,7 +6,6 @@ mobs:register_mob(
type = "monster",
passive = false,
attack_type = "explode",
damage = 2,
hp_min = 10,
hp_max = 15,
armor = 200,
@ -20,6 +19,7 @@ mobs:register_mob(
sounds = {
random = "mobs_mineturtle",
explode= "tnt_explode",
distance = 16,
},
walk_velocity = 2,
run_velocity = 4,

View File

@ -20,6 +20,7 @@ mobs:register_mob(
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
distance = 16,
},
walk_velocity = 1,
walk_chance = 150,