Show bubbles for any water type
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@ -35,13 +35,11 @@ local function step(dtime)
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player_pos.y=math.ceil(player_pos.y-0.3)
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player_pos.y=math.ceil(player_pos.y-0.3)
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player_pos.z=math.floor(player_pos.z+0.5)
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player_pos.z=math.floor(player_pos.z+0.5)
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local nodename=minetest.get_node(player_pos).name
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if player_lastsound[name] == nil then player_lastsound[name] = 100 end
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if player_lastsound[name] == nil then player_lastsound[name] = 100 end
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player_lastsound[name] = player_lastsound[name] + dtime
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player_lastsound[name] = player_lastsound[name] + dtime
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if nodename == "default:water_source" or nodename == "default:river_water_source" then
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if minetest.get_node_group(minetest.get_node(player_pos).name, 'water') > 0 then
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if player_lastsound[name] > 3.3 then
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if player_lastsound[name] > 3.3 then
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player_soundspec[name]=minetest.sound_play(
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player_soundspec[name]=minetest.sound_play(
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"default_water",
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"default_water",
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