Use new set_sky API

This commit is contained in:
Wuzzy 2020-04-07 01:22:50 +02:00
parent 30af9afa8a
commit 23b0467645

View File

@ -112,8 +112,21 @@ minetest.register_globalstep(
for _, player in ipairs(minetest.get_connected_players()) do
if weather.weather == "storm" then
player:set_sky({r = skycol, g = skycol, b = skycol * 1.2}, "plain", {}, true)
player:set_sky({
type = "regular",
clouds = true,
sky_color = {
day_sky = {r = skycol, g = skycol, b = skycol * 1.2},
day_horizon = {r = skycol, g = skycol, b = skycol * 1.2},
dawn_sky = {r = skycol*0.75, g = skycol*0.75, b = skycol * 0.9},
dawn_horizon = {r = skycol*0.75, g = skycol*0.75, b = skycol * 0.9},
night_sky = {r = skycol*0.5, g = skycol*0.5, b = skycol * 0.6},
night_horizon = {r = skycol*0.5, g = skycol*0.5, b = skycol * 0.6},
},
})
player:set_sun({visible=false, sunrise_visible=false})
player:set_stars({visible=false})
player:set_moon({visible=false})
if default_cloud_state == nil then
default_cloud_state = player:get_clouds()
end
@ -129,7 +142,17 @@ minetest.register_globalstep(
player:override_day_night_ratio(light)
else
player:set_sky(nil, "regular", {}, true)
player:set_sky({type = "regular", clouds = true, sky_color = {
day_sky = "#8cbafa",
day_horizon = "#9bc1f0",
dawn_sky = "#b4bafa",
dawn_horizon = "#bac1f0",
night_sky = "#006aff",
night_horizon = "#4090ff",
}})
player:set_sun({visible=true, sunrise_visible=true})
player:set_stars({visible=true})
player:set_moon({visible=true})
if default_cloud_state ~= nil then
player:set_clouds(default_cloud_state)