tnt can now be detonated by weak torches and flint and steel
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e99cd33b46
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@ -213,7 +213,9 @@ minetest.register_node(
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groups = {dig_immediate=2, mesecon=2},
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groups = {dig_immediate=2, mesecon=2},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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local itemname = puncher:get_wielded_item():get_name()
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if itemname == "default:torch" or itemname == "default:torch_weak" or itemname == "default:flint_and_steel" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(4)
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minetest.get_node_timer(pos):start(4)
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