tnt can now be detonated by weak torches and flint and steel

This commit is contained in:
kaadmy 2015-09-24 11:48:49 -07:00
parent e99cd33b46
commit 23d0f62241

View File

@ -213,7 +213,9 @@ minetest.register_node(
groups = {dig_immediate=2, mesecon=2},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
local itemname = puncher:get_wielded_item():get_name()
if itemname == "default:torch" or itemname == "default:torch_weak" or itemname == "default:flint_and_steel" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.get_node_timer(pos):start(4)