more small cnahges to biomes and navigation
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@ -65,7 +65,7 @@ flowing_water_sounds = true
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# server(user stuff)
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max_users = 16
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player_transfer_distance = 4 # 64 nodes
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player_transfer_distance = 5 # 80 nodes
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# server(performance stuff)
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max_block_generate_distance = 5
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@ -44,7 +44,7 @@ minetest.register_biome(
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depth_top = 1,
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y_min = 2,
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y_max = 8,
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y_max = 6,
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heat_point = 35,
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humidity_point = 55,
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@ -61,7 +61,7 @@ minetest.register_biome(
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depth_top = 1,
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y_min = 2,
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y_max = 8,
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y_max = 7,
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heat_point = 30,
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humidity_point = 42,
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@ -188,24 +188,6 @@ minetest.register_biome(
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-- Oceans
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minetest.register_biome(
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{
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name = "Swamp Ocean",
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node_water = "default:swamp_water_source",
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node_top = "default:swamp_dirt",
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node_filler = "default:swamp_dirt",
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depth_filler = 0,
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depth_top = 9,
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y_min = -3,
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y_max = 1,
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heat_point = 30,
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humidity_point = 50,
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})
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minetest.register_biome(
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{
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name = "Grassland Ocean",
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@ -305,7 +287,7 @@ minetest.register_decoration(
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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fill_ratio = 0.028,
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fill_ratio = 0.023,
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biomes = {"Deep Forest"},
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flags = "place_center_x, place_center_z",
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schematic = minetest.get_modpath("default").."/schematics/default_gigatree.mts",
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@ -612,7 +594,7 @@ minetest.register_ore( -- Swamp
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ore_type = "blob",
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ore = "default:swamp_water_source",
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wherein = {"default:dirt_with_swamp_grass", "default:swamp_dirt"},
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biomes = {"Swamp", "Swamp Ocean"},
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biomes = {"Swamp"},
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clust_scarcity = 10*10*10,
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clust_num_ores = 10,
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clust_size = 4,
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@ -1,6 +1,6 @@
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-- Map handling
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nav.map_radius = 128
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nav.map_radius = 256
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nav.waypoints = {}
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