Greatly simplify player_skins code

This commit is contained in:
Wuzzy 2021-08-07 20:51:01 +02:00
parent 88a5bf1006
commit 25f477989c

View File

@ -8,140 +8,71 @@ local NS = function(s) return s end
player_skins = {}
-- Array of usable player skins
player_skins.skin_names = {NS("male"), NS("female")}
player_skins.default_skins = {male=true, female=true}
player_skins.skins = {}
local timer_interval = 1
local timer = 10
local function is_valid_skin(tex)
for _, n in pairs(player_skins.skin_names) do
if n == tex then
return true
end
end
return false
end
function player_skins.get_skin(name)
return "player_skins_male.png"
end
function player_skins.set_skin(name, tex)
if is_valid_skin(tex) then
player_skins.skins[name] = tex
else
minetest.chat_send_player(name, S("Invalid skin!"))
end
if not player_skins.skins[name] then
-- Fallback skin
return "player_skins_male.png"
else
return player_skins.skins[name]
end
end
local function on_joinplayer(player)
local name = player:get_player_name()
player_skins.set_random_skin(name)
local name = player:get_player_name()
player_skins.set_random_skin(name)
end
local function on_leaveplayer(player)
local name = player:get_player_name()
player_skins.skins[name] = nil
end
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
local function get_chatparams()
local s = "["
for _, n in pairs(player_skins.skin_names) do
if s == "[" then
s = s .. n
else
s = s .. "|" .. n
end
end
return s .. "]"
end
local components = {
cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" },
hairs = { "beard", "short" },
eye_colors = { "green", "blue", "brown" },
}
function player_skins.get_formspec(playername)
local form = default.ui.get_page("default:default")
form = form .. "image[4,0;0.5,10.05;ui_vertical_divider.png]"
for i, name in ipairs(player_skins.skin_names) do
local x = 0
local y = i - 0.5
if i > 8 then
x = 4.5
y = y - 8
end
local sname
if player_skins.default_skins[name] then
sname = S(name)
else
sname = name
end
form = form .. default.ui.button(x, y, 2.75, 1, "skin_select_"
.. name, sname)
form = form .. "image[" .. (x + 2.7) .. "," .. y.. ";1,1;player_skins_icon_"
.. name .. ".png]"
if player_skins.skins[playername] == name then
form = form .. "image[" .. (x + 3.65) .. "," .. (y + 0.25)
.. ";0.5,0.5;ui_checkmark.png]"
end
--[[ TODO: Add skin selection buttons
local x, y = 0.1, 0.1
for c,component in pairs(components) do
for c=1, #component do
local color = component[c]
form = form .. default.ui.button(x, y, 1, 1, "skin_select_" .. color, color)
x = x + 0.7
end
x = 0.1
y = y + 1
end
]]
form = form .. default.ui.button(1, 1, 3, 1, "skin_select_random", S("Random skin"))
return form
end
minetest.register_on_player_receive_fields(
function(player, form_name, fields)
local name = player:get_player_name()
for fieldname, val in pairs(fields) do
local skinname = string.match(fieldname, "skin_select_(.*)")
if skinname ~= nil then
player_skins.set_skin(name, skinname)
local form = player_skins.get_formspec(name)
player:set_inventory_formspec(form)
minetest.show_formspec(name, "player_skins:player_skins", form)
end
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if (form_name ~= "") or (not fields.skin_select_random) then
return
end
local name = player:get_player_name()
player_skins.set_random_skin(name)
local form = player_skins.get_formspec(name)
player:set_inventory_formspec(form)
minetest.show_formspec(name, "player_skins:player_skins", form)
end)
minetest.register_chatcommand(
"player_skin",
{
params = get_chatparams(),
description = S("Set your player skin"),
privs = {},
func = function(name, param)
if is_valid_skin(param) then
player_skins.set_skin(name, param)
local form = player_skins.get_formspec(name)
local player = minetest.get_player_by_name(name)
if player and default.ui.current_page[name] then
if default.ui.current_page[name] == "player_skins:player_skins" then
-- This updates inventory menu to make sure the checkmark is updated
player:set_inventory_formspec(form)
end
end
return true, S("Skin set to “@1”.", param)
elseif param == "" then
return true, S("Current player skin: @1", player_skins.skins[name])
else
return false, S("Unknown player skin. Enter “/help player_skin” for help.")
end
end
})
local cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" }
local band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" }
local hairs = { "beard", "short" }
local eye_colors = { "green", "blue", "brown" }
function player_skins.set_random_skin(name)
local player = minetest.get_player_by_name(name)
if not player then
@ -149,24 +80,25 @@ function player_skins.set_random_skin(name)
end
-- TODO: Pick a random skin color (0-9)
local scol = 1
local ccol = cloth_colors[math.random(1, #cloth_colors)]
local bcol = band_colors[math.random(1, #band_colors)]
local hair = hairs[math.random(1, #hairs)]
local ecol = eye_colors[math.random(1, #eye_colors)]
default.player_set_textures(
player, {
local ccol = components.cloth_colors[math.random(1, #components.cloth_colors)]
local bcol = components.band_colors[math.random(1, #components.band_colors)]
local hair = components.hairs[math.random(1, #components.hairs)]
local ecol = components.eye_colors[math.random(1, #components.eye_colors)]
local newskin =
"player_skins_skin_"..scol..".png" .. "^" ..
"player_skins_eyes_"..ecol..".png" .. "^" ..
"player_skins_hair_"..hair..".png" .. "^" ..
"player_skins_clothes_"..ccol..".png" .. "^" ..
"player_skins_bands_"..bcol..".png"
})
default.player_set_textures(player, { newskin })
player_skins.skins[name] = newskin
end
minetest.register_chatcommand(
"random_skin",
{
params = get_chatparams(),
params = "",
description = S("Set random player skin"),
privs = {},
func = function(name, param)