Fix some typos in settingtypes.txt

This commit is contained in:
Wuzzy 2019-09-04 17:05:47 +02:00
parent 4bcad4e536
commit 26f60d4670

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@ -15,6 +15,14 @@ give_initial_enable (Enable initial items) bool false
# Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active.
give_initial_items (Initial items) string default:pick_stone,default:torch_weak 10
# Here you can add your custom player skins. List each skin by name here, separated by commas.
# The player skin files are read from mods/player_skins/textures in the game's directory.
# Each skin requires two PNG files, where <name> is the skin name:
#
# * player_skins_<name>.png: Player skin
# * player_skins_icon_<name>.png: Player skin icon
player_skins_names (Player skin list) string male,female
[World]
# If enabled, the weather will change from time to time.
weather_enable (Enable dynamic weather) bool true
@ -24,13 +32,13 @@ mapgen_disable_villages (Disable villages) bool false
[Blocks]
# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
# If disabled, all TNT will be defused and thus unable to explode.
# If disabled, all TNTs will be defused and thus unable to explode.
tnt_enable (Enable TNT) bool true
# The radius in which blocks will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 3 0
# If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped.
# If enabled, players can sleep in beds. If the majority of all players currently in the game sleep in the bed at night, the night will be skipped.
# If disabled, beds are just decoration and can't be interacted with.
bed_enable (Enable sleeping in beds) bool true
@ -55,14 +63,6 @@ mobs_safe_spawn (Safe spawn from mobs) bool true
static_spawn_radius (Spawnpoint safety radius) int 256 0
[Graphics and audio]
# Here you can add your custom player skins. List each skin by name here, separated by commas.
# The player skin files are read from mods/player_skins/textures in the game's directory.
# Each skin requires two PNG files, where <name> is the skin name:
#
# * player_skins_<name>.png: Player skin
# * player_skins_icon_<name>.png: Player skin icon
player_skins_names (Player skin list) string male,female
# This will add an graphical effect that slightly darkens the edges of the screen.
vignette_enable (Enable vignette) bool true