Fix some typos in settingtypes.txt
This commit is contained in:
parent
4bcad4e536
commit
26f60d4670
@ -15,6 +15,14 @@ give_initial_enable (Enable initial items) bool false
|
|||||||
# Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active.
|
# Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active.
|
||||||
give_initial_items (Initial items) string default:pick_stone,default:torch_weak 10
|
give_initial_items (Initial items) string default:pick_stone,default:torch_weak 10
|
||||||
|
|
||||||
|
# Here you can add your custom player skins. List each skin by name here, separated by commas.
|
||||||
|
# The player skin files are read from mods/player_skins/textures in the game's directory.
|
||||||
|
# Each skin requires two PNG files, where <name> is the skin name:
|
||||||
|
#
|
||||||
|
# * player_skins_<name>.png: Player skin
|
||||||
|
# * player_skins_icon_<name>.png: Player skin icon
|
||||||
|
player_skins_names (Player skin list) string male,female
|
||||||
|
|
||||||
[World]
|
[World]
|
||||||
# If enabled, the weather will change from time to time.
|
# If enabled, the weather will change from time to time.
|
||||||
weather_enable (Enable dynamic weather) bool true
|
weather_enable (Enable dynamic weather) bool true
|
||||||
@ -24,13 +32,13 @@ mapgen_disable_villages (Disable villages) bool false
|
|||||||
|
|
||||||
[Blocks]
|
[Blocks]
|
||||||
# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
|
# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
|
||||||
# If disabled, all TNT will be defused and thus unable to explode.
|
# If disabled, all TNTs will be defused and thus unable to explode.
|
||||||
tnt_enable (Enable TNT) bool true
|
tnt_enable (Enable TNT) bool true
|
||||||
|
|
||||||
# The radius in which blocks will be destroyed by a TNT explosion.
|
# The radius in which blocks will be destroyed by a TNT explosion.
|
||||||
tnt_radius (TNT radius) int 3 0
|
tnt_radius (TNT radius) int 3 0
|
||||||
|
|
||||||
# If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped.
|
# If enabled, players can sleep in beds. If the majority of all players currently in the game sleep in the bed at night, the night will be skipped.
|
||||||
# If disabled, beds are just decoration and can't be interacted with.
|
# If disabled, beds are just decoration and can't be interacted with.
|
||||||
bed_enable (Enable sleeping in beds) bool true
|
bed_enable (Enable sleeping in beds) bool true
|
||||||
|
|
||||||
@ -55,14 +63,6 @@ mobs_safe_spawn (Safe spawn from mobs) bool true
|
|||||||
static_spawn_radius (Spawnpoint safety radius) int 256 0
|
static_spawn_radius (Spawnpoint safety radius) int 256 0
|
||||||
|
|
||||||
[Graphics and audio]
|
[Graphics and audio]
|
||||||
# Here you can add your custom player skins. List each skin by name here, separated by commas.
|
|
||||||
# The player skin files are read from mods/player_skins/textures in the game's directory.
|
|
||||||
# Each skin requires two PNG files, where <name> is the skin name:
|
|
||||||
#
|
|
||||||
# * player_skins_<name>.png: Player skin
|
|
||||||
# * player_skins_icon_<name>.png: Player skin icon
|
|
||||||
player_skins_names (Player skin list) string male,female
|
|
||||||
|
|
||||||
# This will add an graphical effect that slightly darkens the edges of the screen.
|
# This will add an graphical effect that slightly darkens the edges of the screen.
|
||||||
vignette_enable (Enable vignette) bool true
|
vignette_enable (Enable vignette) bool true
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user