testing with new 'Deep Forest' biome with huge trees

This commit is contained in:
kaadmy 2015-09-01 13:52:01 -07:00
parent 0fc97c94ce
commit 281ccd75bf
3 changed files with 19 additions and 7 deletions

View File

@ -206,7 +206,7 @@ end
local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then
default.log("please use v5 or v7 mapgen instead; v6 mapgen may not work and is not supported.", "warning")
default.log("please use v5 or v7 mapgen instead; v6 mapgen may not work and is not supported.", "info")
-- minetest.register_on_generated(default.mgv6_ongen)
end
@ -218,6 +218,18 @@ minetest.clear_registered_biomes()
-- Biomes
minetest.register_biome(
{
name = "Deep Forest",
node_top = "default:dirt", depth_top = 1,
node_filler = "default:dirt", depth_filler = 6,
node_underwater = "default:dirt",
node_shore_top = "default:dirt",
node_shore_filler = "default:dirt", height_shore = 0,
y_min = 10, y_max = 50,
heat_point = 30, humidity_point = 40,
})
minetest.register_biome(
{
name = "Forest",
@ -226,8 +238,8 @@ minetest.register_biome(
node_underwater = "default:dirt",
node_shore_top = "default:sand",
node_shore_filler = "default:sandstone", height_shore = 0,
y_min = 10, y_max = 200,
heat_point = 30, humidity_point = 40,
y_min = 0, y_max = 500,
heat_point = 35, humidity_point = 40,
})
minetest.register_biome(
@ -284,13 +296,13 @@ minetest.register_decoration(
minetest.register_decoration(
{
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 16,
fill_ratio = 0.009,
biomes = {"Forest"},
biomes = {"Forest", "Deep Forest"},
flags = "place_center_x, place_center_z",
replacements = {["default:leaves"] = "default:leaves_oak", ["default:tree"] = "default:tree_oak", ["default:apple"] = "air"},
schematic = minetest.get_modpath("default").."/schematics/default_tree.mts",
schematic = minetest.get_modpath("default").."/schematics/default_gigatree.mts",
y_min = -32000,
y_max = 32000,
})

View File

@ -279,7 +279,7 @@ minetest.register_node(
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=4, fall_damage_add_percent=-5, leaves = 1},
groups = {snappy=3, leafdecay=6, fall_damage_add_percent=-5, leaves = 1},
drop = {
max_items = 1,
items = {