testing with new 'Deep Forest' biome with huge trees
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@ -206,7 +206,7 @@ end
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local mg_params = minetest.get_mapgen_params()
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if mg_params.mgname == "v6" then
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default.log("please use v5 or v7 mapgen instead; v6 mapgen may not work and is not supported.", "warning")
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default.log("please use v5 or v7 mapgen instead; v6 mapgen may not work and is not supported.", "info")
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-- minetest.register_on_generated(default.mgv6_ongen)
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end
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@ -218,6 +218,18 @@ minetest.clear_registered_biomes()
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-- Biomes
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minetest.register_biome(
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{
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name = "Deep Forest",
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node_top = "default:dirt", depth_top = 1,
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node_filler = "default:dirt", depth_filler = 6,
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node_underwater = "default:dirt",
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node_shore_top = "default:dirt",
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node_shore_filler = "default:dirt", height_shore = 0,
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y_min = 10, y_max = 50,
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heat_point = 30, humidity_point = 40,
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})
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minetest.register_biome(
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{
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name = "Forest",
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@ -226,8 +238,8 @@ minetest.register_biome(
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node_underwater = "default:dirt",
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node_shore_top = "default:sand",
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node_shore_filler = "default:sandstone", height_shore = 0,
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y_min = 10, y_max = 200,
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heat_point = 30, humidity_point = 40,
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y_min = 0, y_max = 500,
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heat_point = 35, humidity_point = 40,
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})
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minetest.register_biome(
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@ -284,13 +296,13 @@ minetest.register_decoration(
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minetest.register_decoration(
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{
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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place_on = {"default:dirt_with_grass", "default:dirt"},
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sidelen = 16,
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fill_ratio = 0.009,
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biomes = {"Forest"},
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biomes = {"Forest", "Deep Forest"},
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flags = "place_center_x, place_center_z",
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replacements = {["default:leaves"] = "default:leaves_oak", ["default:tree"] = "default:tree_oak", ["default:apple"] = "air"},
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schematic = minetest.get_modpath("default").."/schematics/default_tree.mts",
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schematic = minetest.get_modpath("default").."/schematics/default_gigatree.mts",
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y_min = -32000,
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y_max = 32000,
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})
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@ -279,7 +279,7 @@ minetest.register_node(
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paramtype = "light",
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waving = 1,
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is_ground_content = false,
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groups = {snappy=3, leafdecay=4, fall_damage_add_percent=-5, leaves = 1},
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groups = {snappy=3, leafdecay=6, fall_damage_add_percent=-5, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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