Restrict placement of villages to server op
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@ -3,3 +3,4 @@ Village Entity Spawner=
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Village Spawner=
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Mapgen Village Spawner=
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(Has chance of not spawning village)=
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You need the “server” privilege to use this.=
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@ -3,3 +3,4 @@ Village Entity Spawner=Dorf-Entity-Erzeuger
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Village Spawner=Dorf-Erzeuger
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Mapgen Village Spawner=Kartengenerator-Dorf-Erzeuger
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(Has chance of not spawning village)=(Könnte das Dorf evtl. nicht erzeugen)
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You need the “server” privilege to use this.=Sie brauchen das „server“-Privileg, um dies benutzen zu können.
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@ -21,6 +21,14 @@ local shortseed = bitwise_and(mapseed, 0xFFFFFF)
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-- Nodes
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local place_priv = function(itemstack, placer, pointed_thing)
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if not minetest.get_player_privs(placer:get_player_name()).server then
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minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", S("You need the “server” privilege to use this.")))
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return itemstack
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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minetest.register_node(
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"village:entity_spawner",
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{
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@ -39,6 +47,7 @@ minetest.register_node(
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drop = "",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_defaults(),
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on_place = place_priv,
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on_timer = function(pos, elapsed)
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-- Wait until some objects are nearby ...
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local objs_around = minetest.get_objects_inside_radius(pos, 12)
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@ -79,6 +88,7 @@ minetest.register_node(
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sounds = default.node_sound_dirt_defaults(),
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drop = "",
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on_place = place_priv,
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on_construct = function(pos)
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minetest.remove_node(pos)
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