Clean up debug messaging
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parent
158f8966d7
commit
3795496672
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@ -90,8 +90,6 @@ function armor.get_texture(player, base)
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end
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end
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-- print("[armor] Got armor texture: " .. image)
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return image
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end
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@ -136,8 +134,6 @@ function armor.get_groups(player)
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groups.fleshy = groups.fleshy - 10
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end
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-- print("[armor] Armor groups: " .. dump(groups))
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return groups
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end
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@ -217,7 +213,6 @@ for mat_index, matdef in ipairs(armor.materials) do
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local mat = matdef[1]
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local armor_def = math.floor(matdef[4] / #armor.slots)
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-- print("Material " .. mat .. ": " .. armor_def)
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for _, slot in ipairs(armor.slots) do
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local prettystring = slot:gsub(
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@ -284,8 +284,6 @@ default.ui.register_page("default:bookshelf", form_bookshelf)
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function default.ui.receive_fields(player, form_name, fields)
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local name = player:get_player_name()
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-- print("Received formspec fields from '"..name.."': "..dump(fields))
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if fields.tab_crafting then
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minetest.show_formspec(name, "crafting:crafting", crafting.get_formspec(name))
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elseif minetest.get_modpath("armor") ~= nil and fields.tab_armor then
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@ -177,16 +177,13 @@ minetest.register_abm( -- leaf decay
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chance = 3,
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action = function(p0, node, _, _)
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--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
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local do_preserve = false
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local d = minetest.registered_nodes[node.name].groups.leafdecay
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if not d or d == 0 then
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--print("not groups.leafdecay")
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return
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end
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local n0 = minetest.get_node(p0)
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if n0.param2 ~= 0 then
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--print("param2 ~= 0")
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return
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end
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local p0_hash = nil
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@ -198,10 +195,8 @@ minetest.register_abm( -- leaf decay
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
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--print("cached trunk still exists")
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return
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end
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--print("cached trunk is invalid")
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-- Cache is invalid
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table.remove(default.leafdecay_trunk_cache, p0_hash)
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end
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@ -216,7 +211,6 @@ minetest.register_abm( -- leaf decay
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if p1 then
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do_preserve = true
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if default.leafdecay_enable_cache then
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--print("caching trunk")
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-- Cache the trunk
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default.leafdecay_trunk_cache[p0_hash] = p1
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end
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@ -1562,7 +1562,6 @@ minetest.register_node(
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meta:set_string("text", "")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
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if fields.text == nil then return end
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local meta = minetest.get_meta(pos)
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minetest.log("action", (sender:get_player_name() or "")..
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@ -288,7 +288,6 @@ function mobs:register_mob(name, def)
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and math.random(1, self.replace_rate) == 1 then
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local pos = self.object:get_pos()
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pos.y = pos.y + self.replace_offset
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-- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
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if self.replace_what and self.object:get_velocity().y == 0 and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then
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--and self.state == "stand" then
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if self.on_replace ~= nil then
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@ -393,7 +392,7 @@ function mobs:register_mob(name, def)
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pos.y = pos.y + self.collisionbox[2] -- foot level
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local nod = minetest.get_node_or_nil(pos)
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if not nod then return end ; -- print ("standing in "..nod.name)
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if not nod then return end
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local nodef = minetest.registered_nodes[nod.name]
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pos.y = pos.y + 1
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@ -425,7 +424,6 @@ function mobs:register_mob(name, def)
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local pos = self.object:get_pos()
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pos.y = (pos.y + self.collisionbox[2]) - 0.2
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local nod = minetest.get_node(pos)
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--print ("standing on:", nod.name, pos.y)
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if not nod
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or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == false then
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@ -439,7 +437,6 @@ function mobs:register_mob(name, def)
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y = pos.y,
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z = pos.z + self.direction.z
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})
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--print ("in front:", nod.name, pos.y)
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if nod and nod.name and
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(nod.name ~= "air"
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or self.walk_chance == 0) then
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@ -804,7 +801,6 @@ function mobs:register_mob(name, def)
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-- water swimmers cannot move out of water
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if self.fly and self.fly_in == "default:water_source" and not lp then
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print ("out of water")
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self.set_velocity(self, 0)
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self.state = "flop" -- change to undefined state so nothing more happens
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self:set_animation("stand")
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@ -931,7 +927,6 @@ function mobs:register_mob(name, def)
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elseif self.state == "attack"
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and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:get_pos() then
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print("stop attacking")
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self.state = "stand"
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self:set_animation("stand")
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return
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@ -1194,7 +1189,7 @@ function mobs:register_mob(name, def)
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-- remove mob when out of range unless tamed
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if mobs.remove == true and self.remove_ok and not self.tamed then
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print ("REMOVED", self.remove_ok, self.name)
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minetest.log("action", "[mobs] Mob removed (out of range): " .. tostring(self.remove_ok) .." ".. self.name)
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self.object:remove()
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end
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self.remove_ok = true
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@ -1209,7 +1204,6 @@ function mobs:register_mob(name, def)
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tmp[_] = self[_]
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end
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end
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-- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
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return minetest.serialize(tmp)
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end,
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@ -1352,7 +1346,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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-- spawn mob half block higher
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pos.y = pos.y - 0.5
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minetest.add_entity(pos, name)
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--print ("Spawned "..name.." at "..minetest.pos_to_string(pos).." on "..node.name.." near "..neighbors[1])
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minetest.log("action", "[mobs] Spawned "..name.." at "..minetest.pos_to_string(pos).." on "..node.name.." near "..neighbors[1])
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end
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})
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@ -1492,7 +1486,7 @@ function mobs:register_arrow(name, def)
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self.lastpos = (self.lastpos or pos)
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minetest.add_item(self.lastpos, self.object:get_luaentity().name)
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end
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self.object:remove() ; -- print ("hit node")
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self.object:remove()
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return
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end
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@ -1502,14 +1496,14 @@ function mobs:register_arrow(name, def)
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if self.hit_player
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and player:is_player() then
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self.hit_player(self, player)
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self.object:remove() ; -- print ("hit player")
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self.object:remove()
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return
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end
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if self.hit_mob
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and player:get_luaentity().name ~= self.object:get_luaentity().name
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and player:get_luaentity().name ~= "__builtin:item" then
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self.hit_mob(self, player)
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self.object:remove() ; -- print ("hit mob")
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self.object:remove()
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return
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end
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end
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@ -8,29 +8,29 @@ if minetest.settings:get_bool("testing_enable") then
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for i = 1, 10000 do
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dump({x=0,y=50,z=100})
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end
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print(string.format("10000 iterations with dump({x=0,y=50,z=100}) took %.2fms", (os.clock() - t1) * 1000))
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minetest.log("action", string.format("10000 iterations with dump({x=0,y=50,z=100}) took %.2fms", (os.clock() - t1) * 1000))
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local t2 = os.clock()
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for i = 1, 10000 do
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tostring({x=0,y=50,z=100})
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end
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print(string.format("10000 iterations with tostring({x=0,y=50,z=100}) took %.2fms", (os.clock() - t2) * 1000))
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minetest.log("action", string.format("10000 iterations with tostring({x=0,y=50,z=100}) took %.2fms", (os.clock() - t2) * 1000))
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local t3 = os.clock()
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for i = 1, 10000 do
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minetest.serialize({x=0,y=50,z=100})
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end
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print(string.format("10000 iterations with minetest.serialize({x=0,y=50,z=100}) took %.2fms", (os.clock() - t3) * 1000))
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minetest.log("action", string.format("10000 iterations with minetest.serialize({x=0,y=50,z=100}) took %.2fms", (os.clock() - t3) * 1000))
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local t4 = os.clock()
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for i = 1, 10000 do
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default.dumpvec({x=0,y=50,z=100})
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end
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print(string.format("10000 iterations with(custom function) default.dumpvec({x=0,y=50,z=100}) took %.2fms", (os.clock() - t4) * 1000))
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minetest.log("action", string.format("10000 iterations with(custom function) default.dumpvec({x=0,y=50,z=100}) took %.2fms", (os.clock() - t4) * 1000))
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local t5 = os.clock()
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for i = 1, 10000 do
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minetest.hash_node_position({x=0,y=50,z=100})
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end
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print(string.format("10000 iterations with minetest.hash_node_position({x=0,y=50,z=100}) took %.2fms", (os.clock() - t5) * 1000))
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end
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minetest.log("action", string.format("10000 iterations with minetest.hash_node_position({x=0,y=50,z=100}) took %.2fms", (os.clock() - t5) * 1000))
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end
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@ -380,7 +380,7 @@ function village.spawn_village(pos, pr)
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local t1 = os.clock()
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village.spawn_road(pos, houses, built, roads, depth, pr)
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print(string.format("Took %.2fms to spawn village", (os.clock() - t1) * 1000))
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minetest.log("action", string.format("[village] Took %.2fms to generate village", (os.clock() - t1) * 1000))
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local function connects(pos, nextpos)
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local hnp = minetest.hash_node_position(nextpos)
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@ -85,7 +85,7 @@ minetest.register_lbm(
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if nearest.dist > village.min_spawn_dist then
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if vector.distance(spawn_pos, pos) > spawn_radius then
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minetest.log("Spawning a Grassland village at " .. "(" .. pos.x
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minetest.log("action", "[village] Spawning a Grassland village at " .. "(" .. pos.x
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.. ", " .. pos.y .. ", " .. pos.z .. ")")
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minetest.after(
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@ -94,10 +94,10 @@ minetest.register_lbm(
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village.spawn_village(pos, pr)
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end)
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else
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minetest.log("Cannot spawn village, too near the static spawnpoint")
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minetest.log("action", "[village] Cannot spawn village, too near the static spawnpoint")
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end
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else
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minetest.log("Cannot spawn village, too near another village")
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minetest.log("action", "[village] Cannot spawn village, too near another village")
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end
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end
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end,
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