add player skins and use new npc textures

This commit is contained in:
kaadmy 2015-10-16 16:36:39 -07:00
parent 788698d229
commit 3ba2eaea20
16 changed files with 179 additions and 4 deletions

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@ -18,11 +18,14 @@ movement_liquid_sink = 11.0
movement_gravity = 9.4
# privs
default_privs = interact, shout, spawn, fast
default_privs = interact, shout, spawn, fast, player_skin
# if you're given the inital stuff; a stone pick and 10 torches
give_initial_stuff = false
# possible player skins; make sure they exist in the form "player_skins_[skin].png"!
player_skins_names = male,female
# if you drop items in your inventory when you die
drop_items_on_die = true

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@ -44,6 +44,14 @@ function armor.is_slot(itemname, slot)
return matchbool
end
function armor.get_base_skin(player)
if minetest.get_modpath("player_skins") ~= nil then
return player_skins.get_skin(player:get_player_name())
else
return armor.player_skin
end
end
function armor.get_texture(player, base)
local inv = player:get_inventory()
@ -121,7 +129,7 @@ function armor.update(player)
local groups = armor.get_groups(player)
player:set_armor_groups({fleshy = groups.fleshy})
local image = armor.get_texture(player, armor.player_skin)
local image = armor.get_texture(player, armor.get_base_skin(player))
if image ~= default.player_get_textures(player)[1] then
default.player_set_textures(player, {image})
end

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@ -72,7 +72,7 @@ function default.player_get_textures(player)
if player.get_properties ~= nil then
return player:get_properties().textures
else
return {"character.png"} -- less efficient but will work
return player_textures[player:get_player_name()]
end
end

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@ -128,7 +128,7 @@ minetest.register_chatcommand(
{
params = "[on|off|cinematic]",
description = "Set Uberspeed",
privs = {weather = true},
privs = {uberspeed = true},
func = function(name, param)
local player=minetest.get_player_by_name(name)

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@ -0,0 +1,8 @@
Player skins mod
================
By Kaadmy, for Pixture
Adds changeable player skins
Asset license: WTFPL
Source license: WTFPL

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@ -0,0 +1,2 @@
default
util

134
mods/player_skins/init.lua Normal file
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@ -0,0 +1,134 @@
--
-- Player skins mod
-- By Kaadmy, for Pixture
--
player_skins = {}
player_skins.skin_names = {"male", "female"}
if minetest.setting_get("player_skins_names") then
player_skins.skin_names = util.split(minetest.setting_get("player_skins_names"), ",")
end
player_skins.old_skins = {}
player_skins.skins = {}
local update_time = 1
local timer = 10
local skins_file = minetest.get_worldpath() .. "/player_skins"
local function save_skins()
local f = io.open(skins_file, "w")
for name, tex in pairs(player_skins.skins) do
f:write(name .. " " .. tex .. "\n")
end
io.close(f)
end
local function load_skins()
local f = io.open(skins_file, "r")
if f then
repeat
local l = f:read("*l")
if l == nil then break end
for name, tex in string.gfind(l, "(.+) (.+)") do
player_skins.skins[name] = tex
end
until f:read(0) == nil
io.close(f)
else
save_skins()
end
end
local function is_valid_skin(tex)
for _, n in pairs(player_skins.skin_names) do
if n == tex then
return true
end
end
return false
end
function player_skins.get_skin(name)
return "player_skins_" .. player_skins.skins[name] .. ".png"
end
function player_skins.set_skin(name, tex)
if minetest.check_player_privs(name, {player_skin = true}) then
if is_valid_skin(tex) then
player_skins.skins[name] = tex
save_skins()
else
minetest.chat_send_player(name, "Invalid skin")
end
else
minetest.chat_send_player(name, "You do not have the privilege to change your skin.")
end
end
local function step(dtime)
timer = timer + dtime
if timer > update_time then
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if player_skins.skins[name] ~= player_skins.old_skins[name] then
default.player_set_textures(player, {"player_skins_" .. player_skins.skins[name] .. ".png"})
player_skins.old_skins[name] = player_skins.skins[name]
end
end
timer = 0
end
end
local function on_joinplayer(player)
local name = player:get_player_name()
if player_skins.skins[name] == nil then
player_skins.skins[name] = "male"
end
end
minetest.register_globalstep(step)
minetest.register_on_joinplayer(on_joinplayer)
local function get_chatparams()
local s = "["
for _, n in pairs(player_skins.skin_names) do
if s == "[" then
s = s .. n
else
s = s .. "|" .. n
end
end
return s .. "]"
end
minetest.register_privilege("player_skin", "Can change player skin")
minetest.register_chatcommand(
"player_skin",
{
params = get_chatparams(),
description = "Set your player skin",
privs = {player_skin = true},
func = function(name, param)
if is_valid_skin(param) then
player_skins.set_skin(name, param)
elseif param == "" then
minetest.chat_send_player(name, "Current player skin: " .. player_skins.skins[name])
else
minetest.chat_send_player(name, "Bad param for /player_skin; type /help player_skin")
end
end
})
minetest.after(1.0, load_skins)

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@ -167,3 +167,23 @@ function util.choice_element(tab, pr)
end
end
-- util.split function taken from a StackOverflow answer.
-- http://stackoverflow.com/questions/12709205/split-a-string-and-store-in-an-array-in-lua
function util.split(str, tok)
-- Source: http://lua-users.org/wiki/MakingLuaLikePhp
-- Credit: http://richard.warburton.it/
if not tok then return {} end
local pos = 0
local arr = {}
for st, sp in function() return string.find(str, tok, pos, true) end do
table.insert(arr, string.sub(str, pos, st - 1))
pos = sp + 1
end
table.insert(arr, string.sub(str, pos))
return arr
end