add player skins and use new npc textures
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788698d229
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@ -18,11 +18,14 @@ movement_liquid_sink = 11.0
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movement_gravity = 9.4
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# privs
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default_privs = interact, shout, spawn, fast
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default_privs = interact, shout, spawn, fast, player_skin
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# if you're given the inital stuff; a stone pick and 10 torches
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give_initial_stuff = false
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# possible player skins; make sure they exist in the form "player_skins_[skin].png"!
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player_skins_names = male,female
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# if you drop items in your inventory when you die
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drop_items_on_die = true
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@ -44,6 +44,14 @@ function armor.is_slot(itemname, slot)
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return matchbool
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end
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function armor.get_base_skin(player)
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if minetest.get_modpath("player_skins") ~= nil then
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return player_skins.get_skin(player:get_player_name())
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else
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return armor.player_skin
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end
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end
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function armor.get_texture(player, base)
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local inv = player:get_inventory()
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@ -121,7 +129,7 @@ function armor.update(player)
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local groups = armor.get_groups(player)
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player:set_armor_groups({fleshy = groups.fleshy})
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local image = armor.get_texture(player, armor.player_skin)
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local image = armor.get_texture(player, armor.get_base_skin(player))
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if image ~= default.player_get_textures(player)[1] then
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default.player_set_textures(player, {image})
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end
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@ -72,7 +72,7 @@ function default.player_get_textures(player)
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if player.get_properties ~= nil then
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return player:get_properties().textures
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else
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return {"character.png"} -- less efficient but will work
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return player_textures[player:get_player_name()]
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end
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end
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@ -128,7 +128,7 @@ minetest.register_chatcommand(
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{
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params = "[on|off|cinematic]",
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description = "Set Uberspeed",
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privs = {weather = true},
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privs = {uberspeed = true},
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func = function(name, param)
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local player=minetest.get_player_by_name(name)
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8
mods/player_skins/README.txt
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8
mods/player_skins/README.txt
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@ -0,0 +1,8 @@
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Player skins mod
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================
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By Kaadmy, for Pixture
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Adds changeable player skins
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Asset license: WTFPL
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Source license: WTFPL
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2
mods/player_skins/depends.txt
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2
mods/player_skins/depends.txt
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@ -0,0 +1,2 @@
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default
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util
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134
mods/player_skins/init.lua
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134
mods/player_skins/init.lua
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@ -0,0 +1,134 @@
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--
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-- Player skins mod
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-- By Kaadmy, for Pixture
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--
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player_skins = {}
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player_skins.skin_names = {"male", "female"}
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if minetest.setting_get("player_skins_names") then
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player_skins.skin_names = util.split(minetest.setting_get("player_skins_names"), ",")
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end
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player_skins.old_skins = {}
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player_skins.skins = {}
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local update_time = 1
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local timer = 10
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local skins_file = minetest.get_worldpath() .. "/player_skins"
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local function save_skins()
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local f = io.open(skins_file, "w")
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for name, tex in pairs(player_skins.skins) do
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f:write(name .. " " .. tex .. "\n")
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end
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io.close(f)
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end
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local function load_skins()
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local f = io.open(skins_file, "r")
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if f then
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repeat
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local l = f:read("*l")
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if l == nil then break end
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for name, tex in string.gfind(l, "(.+) (.+)") do
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player_skins.skins[name] = tex
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end
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until f:read(0) == nil
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io.close(f)
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else
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save_skins()
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end
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end
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local function is_valid_skin(tex)
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for _, n in pairs(player_skins.skin_names) do
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if n == tex then
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return true
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end
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end
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return false
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end
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function player_skins.get_skin(name)
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return "player_skins_" .. player_skins.skins[name] .. ".png"
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end
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function player_skins.set_skin(name, tex)
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if minetest.check_player_privs(name, {player_skin = true}) then
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if is_valid_skin(tex) then
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player_skins.skins[name] = tex
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save_skins()
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else
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minetest.chat_send_player(name, "Invalid skin")
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end
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else
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minetest.chat_send_player(name, "You do not have the privilege to change your skin.")
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end
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end
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local function step(dtime)
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timer = timer + dtime
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if timer > update_time then
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if player_skins.skins[name] ~= player_skins.old_skins[name] then
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default.player_set_textures(player, {"player_skins_" .. player_skins.skins[name] .. ".png"})
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player_skins.old_skins[name] = player_skins.skins[name]
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end
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end
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timer = 0
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end
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end
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local function on_joinplayer(player)
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local name = player:get_player_name()
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if player_skins.skins[name] == nil then
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player_skins.skins[name] = "male"
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end
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end
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minetest.register_globalstep(step)
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minetest.register_on_joinplayer(on_joinplayer)
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local function get_chatparams()
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local s = "["
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for _, n in pairs(player_skins.skin_names) do
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if s == "[" then
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s = s .. n
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else
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s = s .. "|" .. n
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end
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end
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return s .. "]"
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end
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minetest.register_privilege("player_skin", "Can change player skin")
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minetest.register_chatcommand(
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"player_skin",
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{
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params = get_chatparams(),
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description = "Set your player skin",
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privs = {player_skin = true},
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func = function(name, param)
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if is_valid_skin(param) then
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player_skins.set_skin(name, param)
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elseif param == "" then
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minetest.chat_send_player(name, "Current player skin: " .. player_skins.skins[name])
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else
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minetest.chat_send_player(name, "Bad param for /player_skin; type /help player_skin")
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end
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end
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})
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minetest.after(1.0, load_skins)
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BIN
mods/player_skins/textures/player_skins_female.png
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BIN
mods/player_skins/textures/player_skins_female.png
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mods/player_skins/textures/player_skins_female.xcf
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mods/player_skins/textures/player_skins_female.xcf
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mods/player_skins/textures/player_skins_male.png
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mods/player_skins/textures/player_skins_male.png
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mods/player_skins/textures/player_skins_male.xcf
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BIN
mods/player_skins/textures/player_skins_male.xcf
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@ -167,3 +167,23 @@ function util.choice_element(tab, pr)
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end
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end
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-- util.split function taken from a StackOverflow answer.
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-- http://stackoverflow.com/questions/12709205/split-a-string-and-store-in-an-array-in-lua
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function util.split(str, tok)
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-- Source: http://lua-users.org/wiki/MakingLuaLikePhp
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-- Credit: http://richard.warburton.it/
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if not tok then return {} end
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local pos = 0
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local arr = {}
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for st, sp in function() return string.find(str, tok, pos, true) end do
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table.insert(arr, string.sub(str, pos, st - 1))
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pos = sp + 1
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end
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table.insert(arr, string.sub(str, pos))
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return arr
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end
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