New crafting system is in place and tests work; now have to hook up craft recipes
This commit is contained in:
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509827186f
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@ -53,41 +53,37 @@ function crafting.register_craft(output, def)
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minetest.log("info", "Registered recipe for " .. itemn .. ": " .. dump(crafting.registered_crafts[itemn]))
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end
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function crafting.craft(output, items)
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function crafting.craft(wanted, output, items)
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-- `output` can be any ItemStack value
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-- Duplicate items in `items` should work correctly
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print(dump(output))
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local wanted_itemstack = ItemStack(output)
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print(dump(wanted_itemstack:to_string()))
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local craftdef = crafting.registered_crafts[wanted_itemstack:get_name()]
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local craftdef = crafting.registered_crafts[wanted:get_name()]
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if craftdef == nil then
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minetest.log("warning",
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"Tried to craft an unregistered item " .. wanted_itemstack:get_name())
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"Tried to craft an unregistered item " .. wanted:get_name())
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return nil
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end
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--print("Craftdef items: " .. dump(craftdef.items))
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print("Input before: " .. dump(items))
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-- Check for validity
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local craft_count = wanted_itemstack:get_count()
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local craft_count = wanted:get_count()
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for i = 1, crafting.max_inputs do
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local required_itemstack = ItemStack(craftdef.items[i])
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local itemc = 0
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local group = string.match(required_itemstack:get_name(), "group:(.*)")
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if required_itemstack ~= nil and required_itemstack:get_count() ~= 0 then
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for j = 1, crafting.max_inputs do
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local input_itemstack = ItemStack(items[j])
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if input_itemstack:get_name() == required_itemstack:get_name() then
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if (group ~= nil
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and minetest.get_item_group(input_itemstack:get_name(), group) ~= 0)
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or (input_itemstack ~= nil
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and input_itemstack:get_name() == required_itemstack:get_name()) then
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itemc = itemc + input_itemstack:get_count()
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end
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end
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@ -96,28 +92,42 @@ function crafting.craft(output, items)
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if craft_count < 1 then
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minetest.log("warning",
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"Not enough items to craft " .. wanted_itemstack:get_name())
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"Not enough items to craft " .. wanted:to_string())
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return nil -- Not enough items
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return nil
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end
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end
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end
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--print("Craft count: " .. craft_count .. "/" .. output.count)
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-- Put stuff in output stack
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craft_count = math.min(craft_count, math.floor(output:get_free_space() / craft_count))
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if craft_count < 1 then
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minetest.log("warning",
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"Output stack too full to hold " .. wanted:to_string())
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return nil
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end
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output:add_item(ItemStack({name = wanted:get_name(), count = wanted:get_count() * craft_count}))
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-- Iterate through second time to take items used for crafting
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local function remove_used_item(itemn, count)
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local items_required = count
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local group = string.match(itemn, "group:(.*)")
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for i = 1, crafting.max_inputs do
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local input_itemstack = ItemStack(items[i])
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if items[i] ~= nil and input_itemstack:get_name() == itemn then
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if (group ~= nil
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and minetest.get_item_group(input_itemstack:get_name(), group) ~= 0)
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or (items[i] ~= nil
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and input_itemstack:get_name() == itemn) then
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local items_left = items_required - input_itemstack:get_count()
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print("Taking " .. items_required .. " items from " .. itemn)
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input_itemstack:take_item(items_required)
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if items_left > 0 then
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@ -140,26 +150,30 @@ function crafting.craft(output, items)
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end
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end
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print("Input after: " .. dump(items))
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return items
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return {items = items, output = output}
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end
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local form = default.ui.get_page("default:2part")
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form = form .. "list[current_player;main;0.25,4.75;8,4;]"
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form = form .. "listring[current_player;main]"
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form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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local form_crafting = default.ui.get_page("default:2part")
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form = form .. "list[current_player;craft;2.25,0.75;3,3;]"
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form = form .. "listring[current_player;craft]"
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form_crafting = form_crafting .. "list[current_player;main;0.25,4.75;8,4;]"
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form_crafting = form_crafting .. "listring[current_player;main]"
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form_crafting = form_crafting .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_crafting = form_crafting .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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form = form .. "image[5.25,1.75;1,1;ui_arrow_bg.png^[transformR270]"
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form_crafting = form_crafting .. "list[current_player;craft_in;0.25,0.25;1,4;]"
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form_crafting = form_crafting .. "listring[current_player;craft_in]"
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form = form .. "list[current_player;craftpreview;6.25,1.75;1,1;]"
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form = form .. default.ui.get_itemslot_bg(2.25, 0.75, 3, 3)
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form = form .. default.ui.get_itemslot_bg(6.25, 1.75, 1, 1)
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default.ui.register_page("crafting:crafting", form)
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form_crafting = form_crafting .. "list[current_player;craft_out;7.25,0.25;1,1;]"
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form_crafting = form_crafting .. default.ui.get_itemslot_bg(0.25, 0.25, 1, 4)
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form_crafting = form_crafting .. default.ui.get_itemslot_bg(7.25, 0.25, 1, 1)
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form_crafting = form_crafting .. "image[7.25,1.25;1,1;ui_arrow_bg.png]"
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form_crafting = form_crafting .. default.ui.button(7.25, 2.25, 1, 1, "do_craft_1", "1")
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form_crafting = form_crafting .. default.ui.button(7.25, 3.25, 1, 1, "do_craft_10", "10")
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default.ui.register_page("crafting:crafting", form_crafting)
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function crafting.get_formspec(name)
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local form = default.ui.get_page("crafting:crafting")
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@ -167,6 +181,52 @@ function crafting.get_formspec(name)
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return form
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end
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local function on_joinplayer(player)
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local inv = player:get_inventory()
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if inv:get_size("craft_in") ~= 4 then
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inv:set_size("craft_in", 4)
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end
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if inv:get_size("craft_out") ~= 1 then
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inv:set_size("craft_out", 1)
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end
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end
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local function on_player_receive_fields(player, form_name, fields)
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if form_name ~= "crafting:crafting" then
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return
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end
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local inv = player:get_inventory()
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local wanted_itemstack = ItemStack("default:stone 2")
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local output_itemstack = inv:get_stack("craft_out", 1)
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if output_itemstack:get_name() ~= wanted_itemstack:get_name() and output_itemstack:get_count() ~= 0 then
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minetest.log("warning", "Trying to craft " .. wanted_itemstack:to_string() .. " but output has too many/different items")
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end
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if fields.do_craft_1 then
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wanted_itemstack:set_count(1)
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elseif fields.do_craft_10 then
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wanted_itemstack:set_count(2)
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else
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return
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end
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local crafted = crafting.craft(wanted_itemstack, output_itemstack, inv:get_list("craft_in"))
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if crafted and inv:room_for_item("craft_out", crafted.output) then
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inv:add_item("craft_out", crafted.output)
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inv:set_list("craft_in", crafted.items)
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end
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end
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_player_receive_fields(on_player_receive_fields)
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crafting.register_craft(
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"default:stone 4",
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{
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@ -177,51 +237,4 @@ crafting.register_craft(
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},
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})
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crafting.craft(
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"default:stone 2",
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{
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"default:stick 4", -- 0 leftover
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{name = "default:stick", count = 5}, -- 3 leftover
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"default:fiber 9", -- 5 leftover
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{name = "group:stone", count = 4}, -- 0 leftover
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})
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local function on_player_recieve_fields(player, form_name, fields)
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if form_name ~= "core:crafting" or fields.cancel then return end
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local inv = player:get_inventory()
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if fields.trade then
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local item = player:get_wielded_item()
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local trade_wanted1 = inv:get_stack("gold_trade_wanted", 1):to_string()
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local trade_wanted2 = inv:get_stack("gold_trade_wanted", 2):to_string()
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local trade_in1 = inv:get_stack("gold_trade_in", 1):to_string()
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local trade_in2 = inv:get_stack("gold_trade_in", 2):to_string()
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local matches = trade_wanted1 == trade_in1 and trade_wanted2 == trade_in2
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local meta = minetest.deserialize(item:get_metadata())
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local trade = {"gold:gold", "gold:gold", "default:stick"}
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local trade_type = ""
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if meta then
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trade = meta.trade
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trade_type = meta.trade_type
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end
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if matches then
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if inv:room_for_item("gold_trade_out", trade[3]) then
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inv:add_item("gold_trade_out", trade[3])
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inv:set_stack("gold_trade_in", 1, "")
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inv:set_stack("gold_trade_in", 2, "")
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end
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end
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end
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end
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minetest.register_on_player_receive_fields(on_player_recieve_fields)
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default.log("mod:crafting", "loaded")
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@ -38,7 +38,9 @@ function default.ui.button(x, y, w, h, name, label, noclip)
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nc = "true"
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end
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if w == 2 then
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if w == 1 then
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return "image_button["..x..","..y..";"..w..","..h..";ui_button_1w_inactive.png;"..name..";"..label..";"..nc..";false;ui_button_1w_active.png]"
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elseif w == 2 then
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return "image_button["..x..","..y..";"..w..","..h..";ui_button_2w_inactive.png;"..name..";"..label..";"..nc..";false;ui_button_2w_active.png]"
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else
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return "image_button["..x..","..y..";"..w..","..h..";ui_button_3w_inactive.png;"..name..";"..label..";"..nc..";false;ui_button_3w_active.png]"
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@ -3,7 +3,7 @@
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--
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function default.furnace_active_formspec(percent, item_percent)
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local form = default.ui.get_page("core_2part")
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local form = default.ui.get_page("default:2part")
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form = form .. "list[current_player;main;0.25,4.75;8,4;]"
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form = form .. "listring[current_player;main]"
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form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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@ -28,7 +28,7 @@ function default.furnace_active_formspec(percent, item_percent)
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return form
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end
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local form_furnace = default.ui.get_page("core_2part")
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local form_furnace = default.ui.get_page("default:2part")
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form_furnace = form_furnace .. "list[current_player;main;0.25,4.75;8,4;]"
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form_furnace = form_furnace .. "listring[current_player;main]"
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form_furnace = form_furnace .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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@ -142,7 +142,7 @@ minetest.register_abm(
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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--
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-- Initialize inventory
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--
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@ -160,24 +160,24 @@ minetest.register_abm(
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local dstlist = inv:get_list("dst")
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--
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-- Cooking
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--
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-- Check if we have cookable content
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local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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local cookable = true
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if cooked.time == 0 then
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cookable = false
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end
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + 1
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + 1
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@ -195,7 +195,7 @@ minetest.register_abm(
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if cookable then
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-- We need to get new fuel
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local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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@ -204,10 +204,10 @@ minetest.register_abm(
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_totaltime = fuel.time
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fuel_time = 0
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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@ -216,7 +216,7 @@ minetest.register_abm(
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src_time = 0
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end
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end
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--
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-- Update formspec, infotext and node
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--
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@ -233,7 +233,7 @@ minetest.register_abm(
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item_state = "Not cookable"
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end
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end
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local fuel_state = "Empty"
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local active = "inactive "
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if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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@ -248,9 +248,9 @@ minetest.register_abm(
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end
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swap_node(pos, "default:furnace")
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end
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local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
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--
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-- Set meta values
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--
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@ -262,4 +262,4 @@ minetest.register_abm(
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end,
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})
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default.log("furnace", "loaded")
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default.log("furnace", "loaded")
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@ -662,7 +662,7 @@ minetest.register_node(
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("core_bookshelf"))
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meta:set_string("formspec", default.ui.get_page("default:bookshelf"))
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meta:set_string("infotext", "Bookshelf")
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local inv = meta:get_inventory()
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inv:set_size("main", 4*2)
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@ -1226,7 +1226,7 @@ minetest.register_node(
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on_construct = function(pos)
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--local n = minetest.get_node(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.ui.get_page("core_field"))
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meta:set_string("formspec", default.ui.get_page("default:field"))
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meta:set_string("infotext", '""')
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meta:set_string("text", "")
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end,
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@ -1483,7 +1483,7 @@ minetest.register_node(
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end,
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})
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local form_chest = default.ui.get_page("core_2part")
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local form_chest = default.ui.get_page("default:2part")
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form_chest = form_chest .. "list[current_name;main;0.25,0.25;8,4;]"
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form_chest = form_chest .. "listring[current_name;main]"
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form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 0.25, 8, 4)
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@ -1492,6 +1492,6 @@ form_chest = form_chest .. "list[current_player;main;0.25,4.75;8,4;]"
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form_chest = form_chest .. "listring[current_player;main]"
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form_chest = form_chest .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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default.ui.register_page("default_chest", form_chest)
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default.ui.register_page("default:chest", form_chest)
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default.log("nodes", "loaded")
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mods/default/textures/ui_button_1w_active.png
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mods/default/textures/ui_button_1w_active.png
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mods/default/textures/ui_button_1w_active.xcf
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mods/default/textures/ui_button_1w_active.xcf
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mods/default/textures/ui_button_1w_inactive.png
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mods/default/textures/ui_button_1w_inactive.png
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mods/default/textures/ui_button_1w_inactive.xcf
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mods/default/textures/ui_button_1w_inactive.xcf
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@ -4,7 +4,7 @@ nav.map_radius = 256
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nav.waypoints = {}
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local form_nav = default.ui.get_page("core")
|
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local form_nav = default.ui.get_page("default:default")
|
||||
default.ui.register_page("nav:nav", form_nav)
|
||||
|
||||
local open_formspecs = {}
|
||||
@ -29,7 +29,7 @@ function nav.get_waypoints_in_square(pos, radius)
|
||||
|
||||
for name, data in pairs(nav.waypoints) do
|
||||
local wp = data.pos
|
||||
|
||||
|
||||
if wp.x > pos.x-radius and wp.x < pos.x+radius and wp.z > pos.z-radius and wp.z < pos.z+radius then
|
||||
table.insert(wpts, name)
|
||||
end
|
||||
@ -45,7 +45,7 @@ local function get_formspec_waypoint(x, y, name, label, isinfo)
|
||||
end
|
||||
|
||||
local form = ""
|
||||
|
||||
|
||||
form = form .. "image_button["..(x-0.72)..","..(y-0.53)..";0.5,0.5;"..img..";"..name..";;false;false;"..img.."]"
|
||||
form = form .. "tooltip["..name..";"..minetest.formspec_escape(label).."]"
|
||||
|
||||
@ -131,9 +131,9 @@ local function step(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
if player ~= nil then
|
||||
local name = player:get_player_name()
|
||||
|
||||
|
||||
players[name] = player
|
||||
|
||||
|
||||
nav.show_map(player)
|
||||
end
|
||||
end
|
||||
@ -188,4 +188,4 @@ achievements.register_achievement(
|
||||
description = "Craft a map",
|
||||
times = 1,
|
||||
craftitem = "nav:map",
|
||||
})
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user