Dirt path covers grass below
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7fee79f884
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@ -243,7 +243,7 @@ minetest.register_abm( -- dirt and grass footsteps becomes dirt with grass if un
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local partialblock = minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0
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local partialblock = minetest.get_item_group(name, "path") ~= 0 or minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (not partialblock) and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 8 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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@ -260,7 +260,7 @@ minetest.register_abm( -- dirt with grass becomes dirt if covered
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action = function(pos, node)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local name = minetest.get_node(above).name
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local partialblock = minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0
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local partialblock = minetest.get_item_group(name, "path") ~= 0 or minetest.get_item_group(name, "slab") ~= 0 or minetest.get_item_group(name, "stair") ~= 0
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore" and nodedef and (partialblock) or (not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none")) then
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minetest.set_node(pos, {name = "default:dirt"})
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@ -309,7 +309,7 @@ minetest.register_node(
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
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},
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tiles = {"default_dirt.png"},
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groups = {crumbly = 3, fall_damage_add_percent = -10},
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groups = {crumbly = 3, path = 1, fall_damage_add_percent = -10},
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is_ground_content = false,
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sounds = default.node_sound_dirt_defaults(),
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})
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@ -342,7 +342,7 @@ minetest.register_node(
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
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},
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tiles = {"default_dirt.png"},
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groups = {crumbly = 3, fall_damage_add_percent = -10},
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groups = {crumbly = 3, path = 1, fall_damage_add_percent = -10},
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is_ground_content = false,
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sounds = default.node_sound_dirt_defaults(),
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})
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