Standardize database naming across mods along with numerous minor fixes
This commit is contained in:
parent
41edd82122
commit
3f26b5431d
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@ -9,7 +9,8 @@ achievements.achievements = {}
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achievements.registered_achievements = {}
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achievements.registered_achievements_list = {}
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local achievements_file = minetest.get_worldpath() .. "/achievements"
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local achievements_file = minetest.get_worldpath() .. "/achievements.dat"
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local saving = false
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function achievements.register_achievement(name, def)
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local rd = {
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@ -30,17 +31,32 @@ local function save_achievements()
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f:write(minetest.serialize(achievements.achievements))
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print("Save: " .. dump(achievements.achievements))
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saving = false
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io.close(f)
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end
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local function delayed_save()
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if not saving then
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saving = true
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minetest.after(60, save_achievements)
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end
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end
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local function load_achievements()
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local f = io.open(achievements_file, "r")
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if f then
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achievements.achievements = minetest.deserialize(f:read("*all"))
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print("Load: " .. dump(achievements.achievements))
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io.close(f)
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else
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print("Firstload...")
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save_achievements()
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end
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end
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@ -76,7 +92,7 @@ function achievements.trigger_achievement(player, aname, times)
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end)
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end
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save_achievements()
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delayed_save()
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end
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-- Load achievements table
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@ -85,6 +101,12 @@ local function on_load()
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load_achievements()
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end
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-- Save achievements table
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local function on_shutdown()
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save_achievements()
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end
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-- New player
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local function on_newplayer(player)
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@ -146,6 +168,8 @@ end
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minetest.after(0, on_load)
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minetest.register_on_shutdown(on_shutdown)
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minetest.register_on_newplayer(on_newplayer)
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minetest.register_on_craft(on_craft)
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@ -127,7 +127,7 @@ minetest.register_craft(
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bed_player_spawns = {}
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local file = io.open(minetest.get_worldpath().."/bed.txt", "r")
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local file = io.open(minetest.get_worldpath().."/bed.dat", "r")
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if file then
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bed_player_spawns = minetest.deserialize(file:read("*all"))
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file:close()
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@ -167,7 +167,7 @@ minetest.register_globalstep(
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bed_player_spawns[player:get_player_name()] = player:getpos()
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end
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local file = io.open(minetest.get_worldpath().."/bed.txt", "w")
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local file = io.open(minetest.get_worldpath().."/bed.dat", "w")
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file:write(minetest.serialize(bed_player_spawns))
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file:close()
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end
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@ -16,7 +16,7 @@ local player_step = {}
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local player_health_step = {}
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local player_bar = {}
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local base_interval = tonumber(minetest.setting_get("hunger_step")) or 3.0 -- seconds per hunger update, 2.0 is slightly fast
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local file = minetest.get_worldpath() .. "/hunger"
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local file = minetest.get_worldpath() .. "/hunger.dat"
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function hunger.save_hunger()
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local output = io.open(file, "w")
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@ -44,7 +44,7 @@ local function load_hunger()
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hunger.hunger[name] = hnger
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hunger.saturation[name] = sat
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-- minetest.log("action", name.." has "..hnger.." hunger and is saturated to "..sat.."%")
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-- minetest.log("action", name.." has "..hnger.." hunger and is saturated to "..sat.."%")
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until input:read(0) == nil
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io.close(input)
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else
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@ -69,7 +69,7 @@ function hunger.update_bar(player)
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dir = 0,
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size = {x=16, y=16},
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offset = {x=64, y=-(48+24+16)},
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})
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})
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end
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end
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@ -83,7 +83,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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physics = {
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speed = 0.6,
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}
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})
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})
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-- Prevent players from starving while afk (<--joke)
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minetest.register_on_dignode(
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@ -91,14 +91,14 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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if not player then return end
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local name = player:get_player_name()
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hunger.active[name] = hunger.active[name]+ 2
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end)
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end)
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minetest.register_on_placenode(
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function(pos, node, player)
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if not player then return end
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local name = player:get_player_name()
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hunger.active[name] = hunger.active[name]+ 2
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end)
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end)
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minetest.register_on_joinplayer(
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function(player)
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@ -113,16 +113,16 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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dir = 0,
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size = {x=16, y=16},
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offset = {x=64, y=-(48+24+16)},
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})
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})
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hunger.update_bar(player)
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end)
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end)
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minetest.register_on_leaveplayer(
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function(player)
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local name = player:get_player_name()
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player_bar[name] = nil
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end)
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end)
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minetest.register_on_respawnplayer(
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function(player)
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@ -130,7 +130,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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hunger.hunger[name] = 20
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hunger.update_bar(player)
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hunger.save_hunger()
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end)
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end)
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minetest.register_on_item_eat(
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function(hpdata, replace_with_item, itemstack, player, pointed_thing)
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@ -139,7 +139,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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local hp_change = 0
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local saturation = 2
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if type(hpdata) == "number" then
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hp_change = hpdata
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else
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@ -178,7 +178,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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minsize = 0.5,
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maxsize = 2,
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texture = "magicpuff.png"
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})
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})
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minetest.after(0.15, function() minetest.delete_particlespawner(particlespawners[name]) end)
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@ -190,7 +190,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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itemstack:take_item(1)
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return itemstack
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end)
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end)
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-- Main function
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local timer = 0
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@ -221,7 +221,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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hunger.moving[name] = moving
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end
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timer = timer + dtime
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if timer < base_interval then return end
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@ -252,9 +252,9 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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if hunger.hunger[name] <= 0 and hp >= 0 then
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player:set_hp(hp - 1)
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hunger.hunger[name] = 0
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local pos_sound = player:getpos()
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minetest.chat_send_player(name, "You are hungry.")
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minetest.chat_send_player(name, minetest.colorize("#f00", "You are hungry."))
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end
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end
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end
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@ -272,7 +272,7 @@ if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunge
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end
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hunger.save_hunger()
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end)
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end)
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else
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minetest.register_on_item_eat(
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function(hpdata, replace_with_item, itemstack, player, pointed_thing)
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@ -283,5 +283,5 @@ else
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itemstack:take_item(1)
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return itemstack
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end)
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end
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end)
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end
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@ -10,7 +10,7 @@ player_effects.registered_effects = {}
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local update_time = 1 -- update every second
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local timer = 10
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local effects_file = minetest.get_worldpath() .. "/player_effects"
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local effects_file = minetest.get_worldpath() .. "/player_effects.dat"
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local function save_effects()
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local f = io.open(effects_file, "w")
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@ -45,7 +45,7 @@ end
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function player_effects.get_registered_effect(ename)
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local e = player_effects.registered_effects[ename]
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if not e then
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default.log("[mod:player_effects] Cannot find registered player effect " .. ename, "error")
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@ -267,4 +267,4 @@ minetest.register_chatcommand(
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end
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})
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default.log("mod:player_effects", "loaded")
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default.log("mod:player_effects", "loaded")
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@ -15,55 +15,55 @@ minetest.register_chatcommand(
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description = "Send somebody a private message",
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privs = {shout=true},
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func = function(name, param)
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local sendto, message = param:match("^(%S+)%s(.+)$")
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local sendto, message = param:match("^(%S+)%s(.+)$")
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if not sendto then return false, "Invalid usage, see /help pm." end
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if not sendto then return false, "Invalid usage, see /help pm." end
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if not minetest.get_player_by_name(sendto) then
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if enable_saving then
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if messages[sendto] == nil then messages[sendto] = {} end
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table.insert(messages[sendto], name .. ": " .. message)
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if not minetest.get_player_by_name(sendto) then
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if enable_saving then
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if messages[sendto] == nil then messages[sendto] = {} end
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table.insert(messages[sendto], name .. ": " .. message)
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return false, "The player " .. sendto
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.. " is not online, saving message instead."
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else
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return false, "The player " .. sendto
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.. " is not online, and PM saving is disabled."
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end
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end
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return false, "The player " .. sendto
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.. " is not online, saving message instead."
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else
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return false, "The player " .. sendto
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.. " is not online, and PM saving is disabled."
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end
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end
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minetest.log("action", "PM from " .. name .. " to " .. sendto
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.. ": " .. message)
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minetest.chat_send_player(sendto, "PM from " .. name .. ": "
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.. message)
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return true, "PM sent."
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end
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})
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minetest.log("action", "PM from " .. name .. " to " .. sendto
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.. ": " .. message)
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minetest.chat_send_player(sendto, "PM from " .. name .. ": "
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.. message)
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return true, "PM sent."
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end
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})
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minetest.register_chatcommand(
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"pms",
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{
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description = "Show saved private messages",
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func = function(name, param)
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if not enable_saving then return false, "PM saving is disabled." end
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if messages[name] == nil then return false, "No saved PMs." end
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if not enable_saving then return false, "PM saving is disabled." end
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if messages[name] == nil then return false, "No saved PMs." end
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minetest.chat_send_player(name, "Saved PMs:")
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minetest.chat_send_player(name, "Saved PMs:")
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local str = ""
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local amt_pms = 0
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for _, msg in pairs(messages[name]) do
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amt_pms = amt_pms + 1
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str = str .. " " .. msg .. "\n"
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end
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local str = ""
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local amt_pms = 0
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for _, msg in pairs(messages[name]) do
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amt_pms = amt_pms + 1
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str = str .. " " .. msg .. "\n"
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end
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minetest.chat_send_player(name, str)
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minetest.chat_send_player(name, str)
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messages[name] = nil
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messages[name] = nil
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return true, amt_pms .. " saved PMs"
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end
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})
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return true, amt_pms .. " saved PMs"
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end
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})
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if enable_saving then
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minetest.register_on_joinplayer(
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@ -77,7 +77,7 @@ if enable_saving then
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minetest.chat_send_player(name, minetest.colorize("#0ff", "You have no saved PMs. Send PMs with the /pm command."))
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return true
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end
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end)
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end)
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end
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default.log("mod:pm", "loaded")
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@ -6,7 +6,7 @@ local mp = minetest.get_modpath("village")
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village.villages = {}
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local village_file = minetest.get_worldpath() .. "/villages"
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local village_file = minetest.get_worldpath() .. "/villages.dat"
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function village.get_id(name, pos)
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return name .. minetest.hash_node_position(pos)
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@ -143,6 +143,7 @@ minetest.register_globalstep(
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minsize = 3,
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maxsize = 4,
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collisiondetection = true,
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collision_removal = true,
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vertical = false,
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texture = "weather_snowflake.png",
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playername = player:get_player_name()
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@ -154,92 +155,7 @@ minetest.register_globalstep(
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end
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)
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minetest.register_abm(
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{
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nodenames = {"weather:ice"},
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interval = 4,
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chance = 80,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if weather.weather ~= "snowstorm" then
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minetest.remove_node(pos)
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end
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end
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})
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--[[minetest.register_abm(
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{
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nodenames = {"air"},
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interval = 2,
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chance = 80,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if minetest.get_node_light(pos) ~= 15 then return end
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local under_nodepos={x=pos.x, y=pos.y-1, z=pos.z}
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local under_node=minetest.get_node(under_nodepos)
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if under_node.name == "air" then return end
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local under_nodedef=minetest.registered_nodes[under_node.name]
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if under_node.name == "default:water_source" and weather.weather == "snowstorm" then
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minetest.set_node(under_nodepos, {name = "weather:ice"})
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else
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if under_node.name ~= "weather:snow" then
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if weather.weather == "snowstorm" then
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if under_node.name ~= "default:heated_dirt_path" then
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if under_nodedef.walkable then
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minetest.set_node(pos, {name = "weather:snow"})
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elseif under_nodedef.drawtype ~= "airlike" and under_nodedef.buildable_to and math.random(0, 20) <= 1 then
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minetest.set_node(under_nodepos, {name = "weather:snow"})
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end
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end
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end
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else
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if weather.weather ~= "snowstorm" then
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minetest.remove_node(under_nodepos)
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end
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end
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end
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end,
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})--]]
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minetest.register_node(
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"weather:snow",
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{
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description = "Snow",
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tiles ={"weather_snow.png"},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(1/8), 0.5},
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},
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groups = {crumbly=3, falling_node=1, snow=1, fall_damage_add_percent=-10},
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sounds = default.node_sound_snow_defaults(),
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})
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minetest.register_node(
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"weather:ice",
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{
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description = "Ice",
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drawtype = "glasslike",
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tiles ={"weather_ice.png"},
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use_texture_alpha = true,
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paramtype = "light",
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groups = {snappy=3, ice=1, fall_damage_add_percent=10},
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sounds = default.node_sound_glass_defaults(),
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on_destruct = function(pos)
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local function add_water()
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minetest.set_node(pos, {name = "default:water_source"})
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end
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if minetest.find_node_near(pos, 1, {"weather:ice", "default:water_source"}) then
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minetest.after(0, add_water)
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end
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end
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})
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minetest.register_privilege("weather", "Can use /weather.weather command")
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minetest.register_privilege("weather", "Can use /weather command")
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"weather",
|
||||
|
@ -248,9 +164,9 @@ minetest.register_chatcommand(
|
|||
description = "Set the weather to either clear, storm, or snowstorm",
|
||||
privs = {weather= true},
|
||||
func = function(name, param)
|
||||
setweather_type(param)
|
||||
end
|
||||
})
|
||||
setweather_type(param)
|
||||
end
|
||||
})
|
||||
|
||||
setweather_type("clear")
|
||||
|
||||
|
|
Loading…
Reference in New Issue