Use lad-free player damage sound

This commit is contained in:
Wuzzy 2019-08-29 17:47:43 +02:00
parent 8c851f07e4
commit 45295d6dc2
2 changed files with 0 additions and 9 deletions

View File

@ -17,15 +17,6 @@ local function step(dtime)
player_lastpos[name] = player:get_pos()
if player:get_hp() < player_health[name] then
minetest.sound_play(
"default_hurt",
{
pos = player_pos,
max_hear_distance = 4,
})
end
player_health[name] = player:get_hp()
head_pos.x=math.floor(head_pos.x+0.5)