Tweak drops for mapgen nodes

This commit is contained in:
Wuzzy 2019-08-29 16:22:42 +02:00
parent b73d424616
commit 45dd644e0c
1 changed files with 3 additions and 1 deletions

View File

@ -19,7 +19,8 @@ minetest.register_node(
"village_entity.png", "village_entity.png^[transformFX", "village_entity.png^[transformFX"
},
is_ground_content = false,
groups = {dig_immediate = 2},
drop = "",
groups = {dig_immediate = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_defaults()
})
@ -34,6 +35,7 @@ minetest.register_node(
is_ground_content = false,
groups = {dig_immediate = 2},
sounds = default.node_sound_dirt_defaults(),
drop = "",
on_construct = function(pos)
minetest.remove_node(pos)