Play placement sound when door placed

This commit is contained in:
Wuzzy 2019-12-04 17:56:16 +01:00
parent e441a2c1b3
commit 477250afdb
1 changed files with 3 additions and 0 deletions

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@ -84,6 +84,9 @@ function door.register_door(name, def)
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()