Play placement sound when door placed
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@ -84,6 +84,9 @@ function door.register_door(name, def)
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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end
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos=pt})
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end
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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