diff --git a/mods/ambiance/init.lua b/mods/ambiance/init.lua index 76212b4..631a3d1 100644 --- a/mods/ambiance/init.lua +++ b/mods/ambiance/init.lua @@ -69,7 +69,7 @@ if minetest.settings:get_bool("ambiance_enable") == true then local player_positions = {} for _, player in ipairs(minetest.get_connected_players()) do - local pos = player:getpos() + local pos = player:get_pos() local name = player:get_player_name() for soundname, sound in pairs(ambiance.sounds) do diff --git a/mods/bed/init.lua b/mods/bed/init.lua index f340582..96fe85a 100644 --- a/mods/bed/init.lua +++ b/mods/bed/init.lua @@ -50,7 +50,7 @@ local function put_player_in_bed(player) end player:set_look_horizontal(bed.userdata[name].spawn_yaw) - player:setpos(bed.userdata[name].spawn_pos) + player:set_pos(bed.userdata[name].spawn_pos) player_effects.apply_effect(player, "inbed") @@ -75,7 +75,7 @@ local function take_player_from_bed(player) local name = player:get_player_name() - player:setpos(bed.userdata[name].spawn_pos) + player:set_pos(bed.userdata[name].spawn_pos) player_effects.remove_effect(player, "inbed") @@ -212,8 +212,8 @@ local function on_globalstep(dtime) sleeping_players = sleeping_players + 1 - if vector.distance(player:getpos(), data.spawn_pos) > 2 then - player:moveto(data.spawn_pos) + if vector.distance(player:get_pos(), data.spawn_pos) > 2 then + player:move_to(data.spawn_pos) end end end diff --git a/mods/builtin_item/init.lua b/mods/builtin_item/init.lua index 698a837..9181275 100644 --- a/mods/builtin_item/init.lua +++ b/mods/builtin_item/init.lua @@ -87,8 +87,8 @@ minetest.register_entity( self.itemstring = staticdata end self.object:set_armor_groups({immortal=1}) - self.object:setvelocity({x=0, y=2, z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_velocity({x=0, y=2, z=0}) + self.object:set_acceleration({x=0, y=-10, z=0}) self:set_item(self.itemstring) end, @@ -102,11 +102,11 @@ minetest.register_entity( self.object:remove() end - local p = self.object:getpos() + local p = self.object:get_pos() local name = minetest.get_node(p).name if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then - minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.45}) + minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.45}) self.object:remove() return end @@ -116,8 +116,8 @@ minetest.register_entity( -- If node is not registered or node is walkably solid: if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then if self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=0, z=0}) + self.object:set_velocity({x=0,y=0,z=0}) + self.object:set_acceleration({x=0, y=0, z=0}) self.physical_state = false self.object:set_properties( { @@ -126,8 +126,8 @@ minetest.register_entity( end else if not self.physical_state then - self.object:setvelocity({x=0,y=0,z=0}) - self.object:setacceleration({x=0, y=-10, z=0}) + self.object:set_velocity({x=0,y=0,z=0}) + self.object:set_acceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties( { diff --git a/mods/crafting/api.lua b/mods/crafting/api.lua index 889a83b..83d5936 100644 --- a/mods/crafting/api.lua +++ b/mods/crafting/api.lua @@ -331,7 +331,7 @@ local function on_player_receive_fields(player, form_name, fields) if fields.quit then - local pos = player:getpos() + local pos = player:get_pos() for i = 1, inv:get_size("craft_in") do local itemstack = inv:get_stack("craft_in", i) diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua index 2042b21..0e2c3a6 100644 --- a/mods/default/craftitems.lua +++ b/mods/default/craftitems.lua @@ -168,7 +168,7 @@ minetest.register_craftitem( if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else - local pos = user:getpos() + local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end @@ -210,7 +210,7 @@ minetest.register_craftitem( if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else - local pos = user:getpos() + local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end @@ -252,7 +252,7 @@ minetest.register_craftitem( if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else - local pos = user:getpos() + local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end @@ -294,7 +294,7 @@ minetest.register_craftitem( if inv:room_for_item("main", {name="default:bucket_water"}) then inv:add_item("main", "default:bucket_water") else - local pos = user:getpos() + local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_water") end @@ -308,7 +308,7 @@ minetest.register_craftitem( if inv:room_for_item("main", {name="default:bucket_river_water"}) then inv:add_item("main", "default:bucket_river_water") else - local pos = user:getpos() + local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_river_water") end @@ -322,7 +322,7 @@ minetest.register_craftitem( if inv:room_for_item("main", {name="default:bucket_swamp_water"}) then inv:add_item("main", "default:bucket_swamp_water") else - local pos = user:getpos() + local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_swamp_water") end diff --git a/mods/default/player.lua b/mods/default/player.lua index e289bba..890fe32 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -9,7 +9,7 @@ local function step(dtime) local player_positions = {} for _, player in ipairs(minetest.get_connected_players()) do - local player_pos=player:getpos() + local player_pos=player:get_pos() local head_pos = player_pos local name=player:get_player_name() @@ -23,10 +23,10 @@ local function step(dtime) "Don't go past 30000m in any direction!" )) - player:setpos(player_lastpos[name]) + player:set_pos(player_lastpos[name]) end - player_lastpos[name] = player:getpos() + player_lastpos[name] = player:get_pos() if player:get_hp() < player_health[name] then minetest.sound_play( @@ -117,7 +117,7 @@ local function on_joinplayer(player) player_health[name] = player:get_hp() - player_lastpos[name] = player:getpos() + player_lastpos[name] = player:get_pos() -- Uncomment to enable player-on-player collisions -- player:set_properties({physical = true}) diff --git a/mods/drop_items_on_die/init.lua b/mods/drop_items_on_die/init.lua index edfa323..662f94a 100644 --- a/mods/drop_items_on_die/init.lua +++ b/mods/drop_items_on_die/init.lua @@ -14,7 +14,7 @@ function drop_items_on_die.register_listname(listname) end local function on_die(player) - local pos = player:getpos() + local pos = player:get_pos() local inv = player:get_inventory() diff --git a/mods/headbars/init.lua b/mods/headbars/init.lua index a09b112..940b1e2 100644 --- a/mods/headbars/init.lua +++ b/mods/headbars/init.lua @@ -67,7 +67,7 @@ function headbars.attach_hpbar(to) if not enable_damage then return end if not enable_headbars then return end - local pos = to:getpos() + local pos = to:get_pos() local bar = minetest.add_entity(pos, "headbars:hpbar") if bar == nil then return end diff --git a/mods/hunger/init.lua b/mods/hunger/init.lua index 860abe2..e95c84f 100644 --- a/mods/hunger/init.lua +++ b/mods/hunger/init.lua @@ -195,7 +195,7 @@ local function on_item_eat(hpdata, replace_with_item, itemstack, hunger.userdata[name].saturation = math.min(100, hunger.userdata[name].saturation + saturation) - local headpos = player:getpos() + local headpos = player:get_pos() headpos.y = headpos.y + 1 minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8}) @@ -297,7 +297,7 @@ local function on_globalstep(dtime) player:set_hp(hp - 1) hunger.userdata[name].hunger = 0 - local pos_sound = player:getpos() + local pos_sound = player:get_pos() minetest.chat_send_player( name, minetest.colorize("#f00", "You are hungry.")) end @@ -322,7 +322,7 @@ end local function fake_on_item_eat(hpdata, replace_with_item, itemstack, player, pointed_thing) - local headpos = player:getpos() + local headpos = player:get_pos() headpos.y = headpos.y + 1 minetest.sound_play( "hunger_eat", diff --git a/mods/item_drop/init.lua b/mods/item_drop/init.lua index ae5ddce..a8a1e77 100644 --- a/mods/item_drop/init.lua +++ b/mods/item_drop/init.lua @@ -26,7 +26,7 @@ function item_drop.drop_item(pos, itemstack) z = -z end - drop:setvelocity({x = 1 / x, y = drop:getvelocity().y, z = 1 / z}) + drop:set_velocity({x = 1 / x, y = drop:get_velocity().y, z = 1 / z}) end end @@ -38,7 +38,7 @@ minetest.register_globalstep( function(dtime) for _,player in ipairs(minetest.get_connected_players()) do if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then - local pos = player:getpos() + local pos = player:get_pos() local inv = player:get_inventory() local in_radius = minetest.get_objects_inside_radius(pos, 6.0) @@ -50,7 +50,7 @@ minetest.register_globalstep( pos1.y = pos1.y + 0.2 - local pos2 = object:getpos() + local pos2 = object:get_pos() local vec = { x = pos1.x - pos2.x, @@ -69,7 +69,7 @@ minetest.register_globalstep( vec.y = vec.y*3 vec.z = vec.z*3 - object:setvelocity(vec) + object:set_velocity(vec) object:get_luaentity().physical_state = false @@ -100,7 +100,7 @@ minetest.register_globalstep( end end else - object:setvelocity({x = 0, y = object:getvelocity().y, z = 0}) + object:set_velocity({x = 0, y = object:get_velocity().y, z = 0}) object:get_luaentity().physical_state = true @@ -133,7 +133,7 @@ function minetest.handle_node_drops(pos, drops, digger) if math.random(1,2) == 1 then z = -z end - obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z}) -- FIXME this doesnt work for deactiveted objects if minetest.settings:get("remove_items") and tonumber(minetest.settings:get("remove_items")) then diff --git a/mods/lumien/init.lua b/mods/lumien/init.lua index 587516f..c411dde 100644 --- a/mods/lumien/init.lua +++ b/mods/lumien/init.lua @@ -22,7 +22,7 @@ local function on_globalstep(dtime) timer = 0 for _, player in ipairs(minetest.get_connected_players()) do - local pos = player:getpos() + local pos = player:get_pos() util.nodefunc( { diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua index d3c43ff..7b8a182 100644 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -143,7 +143,7 @@ function mobs:register_mob(name, def) end end, do_attack = function(self, player, dist) - if is_too_near_spawn(self.object:getpos()) then return end + if is_too_near_spawn(self.object:get_pos()) then return end if self.state ~= "attack" then if math.random(0,100) < 90 @@ -167,11 +167,11 @@ function mobs:register_mob(name, def) self.rotate = math.rad(90) end - local tmpyaw = self.object:getyaw() + local tmpyaw = self.object:get_yaw() local yaw = self.rotate if tmpyaw ~= tmpyaw then -- It's a nan value - minetest.log("warning", "[mod:mobs] object:getyaw() nan shim used") + minetest.log("warning", "[mod:mobs] object:get_yaw() nan shim used") else yaw = yaw + tmpyaw end @@ -179,15 +179,15 @@ function mobs:register_mob(name, def) local x = math.sin(yaw) * -v local z = math.cos(yaw) * v - self.object:setvelocity({x = x, y = self.object:getvelocity().y, z = z}) + self.object:set_velocity({x = x, y = self.object:get_velocity().y, z = z}) end, get_velocity = function(self) - local v = self.object:getvelocity() + local v = self.object:get_velocity() return (v.x ^ 2 + v.z ^ 2) ^ (0.5) end, in_fov = function(self,pos) -- checks if POS is in self's FOV - local yaw = self.object:getyaw() + self.rotate + local yaw = self.object:get_yaw() + self.rotate local vx = math.sin(yaw) local vz = math.cos(yaw) local ds = math.sqrt(vx ^ 2 + vz ^ 2) @@ -274,7 +274,7 @@ function mobs:register_mob(name, def) if self.lifetimer <= 0 and self.state ~= "attack" then minetest.log("action","lifetimer expired, removed "..self.name) - effect(self.object:getpos(), 15, "tnt_smoke.png") + effect(self.object:get_pos(), 15, "tnt_smoke.png") self.object:remove() return end @@ -284,10 +284,10 @@ function mobs:register_mob(name, def) if self.replace_rate and self.child == false and math.random(1, self.replace_rate) == 1 then - local pos = self.object:getpos() + local pos = self.object:get_pos() pos.y = pos.y + self.replace_offset -- print ("replace node = ".. minetest.get_node(pos).name, pos.y) - if self.replace_what and self.object:getvelocity().y == 0 and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then + if self.replace_what and self.object:get_velocity().y == 0 and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then --and self.state == "stand" then if self.on_replace ~= nil then self.on_replace(self, pos) @@ -301,14 +301,14 @@ function mobs:register_mob(name, def) if not self.fly then -- floating in water (or falling) - local pos = self.object:getpos() + local pos = self.object:get_pos() local nod = minetest.get_node_or_nil(pos) if nod then nod = nod.name else nod = "default:dirt" end local nodef = minetest.registered_nodes[nod] - local v = self.object:getvelocity() + local v = self.object:get_velocity() if v.y > 0.1 then - self.object:setacceleration({ + self.object:set_acceleration({ x = 0, y= self.fall_speed, z = 0 @@ -316,7 +316,7 @@ function mobs:register_mob(name, def) end if nodef.groups.water then if self.floats == 1 then - self.object:setacceleration( + self.object:set_acceleration( { x = 0, y = -self.fall_speed / (math.max(1, v.y) ^ 2), @@ -324,7 +324,7 @@ function mobs:register_mob(name, def) }) end else - self.object:setacceleration( + self.object:set_acceleration( { x = 0, y = self.fall_speed, @@ -333,14 +333,14 @@ function mobs:register_mob(name, def) -- fall damage if self.fall_damage == 1 - and self.object:getvelocity().y == 0 then - local d = (self.old_y or 0) - self.object:getpos().y + and self.object:get_velocity().y == 0 then + local d = (self.old_y or 0) - self.object:get_pos().y if d > 5 then self.object:set_hp(self.object:get_hp() - math.floor(d - 5)) - effect(self.object:getpos(), 5, "tnt_smoke.png") + effect(self.object:get_pos(), 5, "tnt_smoke.png") check_for_death(self) end - self.old_y = self.object:getpos().y + self.old_y = self.object:get_pos().y end end end @@ -375,7 +375,7 @@ function mobs:register_mob(name, def) local do_env_damage = function(self) - local pos = self.object:getpos() + local pos = self.object:get_pos() local tod = minetest.get_timeofday() -- daylight above ground @@ -420,7 +420,7 @@ function mobs:register_mob(name, def) self.jumptimer = (self.jumptimer or 0) + 1 if self.jumptimer < 3 then - local pos = self.object:getpos() + local pos = self.object:get_pos() pos.y = (pos.y + self.collisionbox[2]) - 0.2 local nod = minetest.get_node(pos) --print ("standing on:", nod.name, pos.y) @@ -446,11 +446,11 @@ function mobs:register_mob(name, def) and def.walkable and not nod.name:find("fence")) or self.walk_chance == 0 then - local v = self.object:getvelocity() + local v = self.object:get_velocity() v.y = self.jump_height + 1 v.x = v.x * 2.2 v.z = v.z * 2.2 - self.object:setvelocity(v) + self.object:set_velocity(v) if self.sounds.jump then minetest.sound_play( self.sounds.jump, @@ -482,7 +482,7 @@ function mobs:register_mob(name, def) and damage_enabled and self.state ~= "attack" then - local s = self.object:getpos() + local s = self.object:get_pos() local p, sp, dist local player = nil local type = nil @@ -505,8 +505,8 @@ function mobs:register_mob(name, def) if type == "player" or type == "npc" then - s = self.object:getpos() - p = player:getpos() + s = self.object:get_pos() + p = player:get_pos() sp = s p.y = p.y + 1 sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic @@ -535,14 +535,14 @@ function mobs:register_mob(name, def) if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then - local s = self.object:getpos() + local s = self.object:get_pos() local obj = nil for _, oir in pairs(minetest.get_objects_inside_radius(s,self.view_range)) do obj = oir:get_luaentity() if obj and obj.type == "monster" then -- attack monster - p = obj.object:getpos() + p = obj.object:get_pos() dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 if dist < min_dist then min_dist = dist @@ -585,7 +585,7 @@ function mobs:register_mob(name, def) -- if animal is horny, find another same animal who is horny and mate if self.horny == true and self.hornytimer <= 40 then - local pos = self.object:getpos() + local pos = self.object:get_pos() effect({x = pos.x, y = pos.y + 0.5, z = pos.z}, 4, "heart.png") local ents = minetest.get_objects_inside_radius(pos, self.view_range) local num = 0 @@ -658,8 +658,8 @@ function mobs:register_mob(name, def) if (self.follow ~= "" or self.order == "follow") and not self.following and self.state ~= "attack" then local s, p, dist for _,player in pairs(minetest.get_connected_players()) do - s = self.object:getpos() - p = player:getpos() + s = self.object:get_pos() + p = player:get_pos() dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 if dist < self.view_range then self.following = player @@ -694,14 +694,14 @@ function mobs:register_mob(name, def) -- follow player or mob if self.following then - local s = self.object:getpos() + local s = self.object:get_pos() local p if self.following.is_player and self.following:is_player() then - p = self.following:getpos() + p = self.following:get_pos() elseif self.following.object then - p = self.following.object:getpos() + p = self.following.object:get_pos() end if p then @@ -714,11 +714,11 @@ function mobs:register_mob(name, def) if p.x > s.x then yaw = yaw + math.pi end - self.object:setyaw(yaw) + self.object:set_yaw(yaw) -- anyone but standing npc's can move along if dist > 2 and self.order ~= "stand" then - if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0) or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then + if (self.jump and self.get_velocity(self) <= 0.5 and self.object:get_velocity().y == 0) or (self.object:get_velocity().y == 0 and self.jump_chance > 0) then self.direction = { x = math.sin(yaw) * -1, y = -20, @@ -746,15 +746,15 @@ function mobs:register_mob(name, def) if math.random(1, 4) == 1 then -- if there is a player nearby look at them local lp = nil - local s = self.object:getpos() + local s = self.object:get_pos() if self.type == "npc" then - local o = minetest.get_objects_inside_radius(self.object:getpos(), 3) + local o = minetest.get_objects_inside_radius(self.object:get_pos(), 3) local yaw = 0 for _,o in ipairs(o) do if o:is_player() then - lp = o:getpos() + lp = o:get_pos() break end end @@ -767,9 +767,9 @@ function mobs:register_mob(name, def) yaw = yaw + math.pi end else - yaw = self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * math.pi) + yaw = self.object:get_yaw() + ((math.random(0, 360) - 180) / 180 * math.pi) end - self.object:setyaw(yaw) + self.object:set_yaw(yaw) end self.set_velocity(self, 0) @@ -797,7 +797,7 @@ function mobs:register_mob(name, def) end elseif self.state == "walk" then - local s = self.object:getpos() + local s = self.object:get_pos() local lp = minetest.find_node_near(s, 1, {"group:water"}) -- water swimmers cannot move out of water @@ -815,13 +815,13 @@ function mobs:register_mob(name, def) if lp.x > s.x then yaw = yaw + math.pi end - self.object:setyaw(yaw) + self.object:set_yaw(yaw) -- otherwise randomly turn elseif math.random(1, 100) <= 30 then - self.object:setyaw(self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * math.pi)) + self.object:set_yaw(self.object:get_yaw() + ((math.random(0, 360) - 180) / 180 * math.pi)) end - if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then + if self.jump and self.get_velocity(self) <= 0.5 and self.object:get_velocity().y == 0 then self.direction = { x = math.sin(yaw) * -1, y = -20, @@ -848,8 +848,8 @@ function mobs:register_mob(name, def) self.blinktimer = 0 return end - local s = self.object:getpos() - local p = self.attack.player:getpos() + local s = self.object:get_pos() + local p = self.attack.player:get_pos() local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 if dist > self.view_range or self.attack.player:get_hp() <= 0 then self.state = "stand" @@ -870,7 +870,7 @@ function mobs:register_mob(name, def) if p.x > s.x then yaw = yaw+math.pi end - self.object:setyaw(yaw) + self.object:set_yaw(yaw) if self.attack.dist > 3 then if not self.v_start then self.v_start = true @@ -880,10 +880,10 @@ function mobs:register_mob(name, def) else self.timer = 0 self.blinktimer = 0 - if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then - local v = self.object:getvelocity() + if self.get_velocity(self) <= 0.5 and self.object:get_velocity().y == 0 then + local v = self.object:get_velocity() v.y = 5 - self.object:setvelocity(v) + self.object:set_velocity(v) end self.set_velocity(self, self.run_velocity) end @@ -902,7 +902,7 @@ function mobs:register_mob(name, def) self.blinkstatus = not self.blinkstatus end if self.timer > 3 then - local pos = vector.round(self.object:getpos()) + local pos = vector.round(self.object:get_pos()) entity_physics(pos, 3) -- hurt player/mobs caught in blast area if minetest.find_node_near(pos, 1, {"group:water"}) or minetest.is_protected(pos, "") then self.object:remove() @@ -928,14 +928,14 @@ function mobs:register_mob(name, def) elseif self.state == "attack" and self.attack_type == "dogfight" then - if not self.attack.player or not self.attack.player:getpos() then + if not self.attack.player or not self.attack.player:get_pos() then print("stop attacking") self.state = "stand" self:set_animation("stand") return end - local s = self.object:getpos() - local p = self.attack.player:getpos() + local s = self.object:get_pos() + local p = self.attack.player:get_pos() local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 -- fly bit modified from BlockMens creatures mod @@ -947,17 +947,17 @@ function mobs:register_mob(name, def) local me_y = math.floor(p1.y) local p2 = p local p_y = math.floor(p2.y + 1) - local v = self.object:getvelocity() + local v = self.object:get_velocity() if nod and nod.name == self.fly_in then if me_y < p_y then - self.object:setvelocity({ + self.object:set_velocity({ x = v.x, y = 1 * self.walk_velocity, z = v.z }) elseif me_y > p_y then - self.object:setvelocity({ + self.object:set_velocity({ x = v.x, y = -1 * self.walk_velocity, z = v.z @@ -965,13 +965,13 @@ function mobs:register_mob(name, def) end else if me_y < p_y then - self.object:setvelocity({ + self.object:set_velocity({ x = v.x, y = 0.01, z = v.z }) elseif me_y > p_y then - self.object:setvelocity({ + self.object:set_velocity({ x = v.x, y = -0.01, z = v.z @@ -997,11 +997,11 @@ function mobs:register_mob(name, def) if p.x > s.x then yaw = yaw + math.pi end - self.object:setyaw(yaw) + self.object:set_yaw(yaw) -- attack distance is 2 + half of mob width so the bigger mobs can attack (like slimes) if self.attack.dist > ((-self.collisionbox[1] + self.collisionbox[4]) / 2) + 2 then -- jump attack - if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0) or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then + if (self.jump and self.get_velocity(self) <= 0.5 and self.object:get_velocity().y == 0) or (self.object:get_velocity().y == 0 and self.jump_chance > 0) then self.direction = { x = math.sin(yaw) * -1, y = -20, @@ -1047,8 +1047,8 @@ function mobs:register_mob(name, def) elseif self.state == "attack" and self.attack_type == "shoot" then - local s = self.object:getpos() - local p = self.attack.player:getpos() + local s = self.object:get_pos() + local p = self.attack.player:get_pos() if not p then self.state = "stand" return @@ -1070,7 +1070,7 @@ function mobs:register_mob(name, def) if p.x > s.x then yaw = yaw + math.pi end - self.object:setyaw(yaw) + self.object:set_yaw(yaw) self.set_velocity(self, 0) if self.shoot_interval and self.timer > self.shoot_interval and math.random(1, 100) <= 60 then @@ -1087,7 +1087,7 @@ function mobs:register_mob(name, def) }) end - local p = self.object:getpos() + local p = self.object:get_pos() p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 local obj = minetest.add_entity(p, self.arrow) local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5 @@ -1096,7 +1096,7 @@ function mobs:register_mob(name, def) vec.x = vec.x *v / amount vec.y = vec.y *v / amount vec.z = vec.z *v / amount - obj:setvelocity(vec) + obj:set_velocity(vec) end end end, @@ -1172,8 +1172,8 @@ function mobs:register_mob(name, def) self.state = "stand" self.order = "stand" self.following = nil - self.old_y = self.object:getpos().y - self.object:setyaw(math.random(1, 360) / 180 * math.pi) + self.old_y = self.object:get_pos().y + self.object:set_yaw(math.random(1, 360) / 180 * math.pi) self.sounds.distance = (self.sounds.distance or 10) self.textures = textures self.mesh = mesh @@ -1241,7 +1241,7 @@ function mobs:register_mob(name, def) -- blood_particles if self.blood_amount > 0 then - local pos = self.object:getpos() + local pos = self.object:get_pos() pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) / 3 if enable_blood then effect(pos, self.blood_amount, self.blood_texture) @@ -1254,14 +1254,14 @@ function mobs:register_mob(name, def) if self.knock_back > 0 then local kb = self.knock_back local r = self.recovery_time - local v = self.object:getvelocity() + local v = self.object:get_velocity() if tflp < tool_capabilities.full_punch_interval then if kb > 0 then kb = kb * ( tflp / tool_capabilities.full_punch_interval ) end r = r * ( tflp / tool_capabilities.full_punch_interval ) end - self.object:setvelocity({x = dir.x * kb,y = 0,z = dir.z * kb}) + self.object:set_velocity({x = dir.x * kb,y = 0,z = dir.z * kb}) self.pause_timer = r end @@ -1273,7 +1273,7 @@ function mobs:register_mob(name, def) end -- alert others to the attack local obj = nil - for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(), 5)) do + for _, oir in pairs(minetest.get_objects_inside_radius(hitter:get_pos(), 5)) do obj = oir:get_luaentity() if obj then if obj.group_attack == true @@ -1396,14 +1396,14 @@ function check_for_death(self, hitter) end return false end - local pos = self.object:getpos() + local pos = self.object:get_pos() self.object:remove() local obj = nil for _,drop in ipairs(self.drops) do if math.random(1, drop.chance) == 1 then obj = minetest.add_item(pos, ItemStack(drop.name.." "..math.random(drop.min, drop.max))) if obj then - obj:setvelocity( + obj:set_velocity( { x = math.random(-1, 1), y = 5, @@ -1444,11 +1444,11 @@ function entity_physics(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius) local obj_pos, obj_vel, dist for _, obj in pairs(objs) do - obj_pos = obj:getpos() - obj_vel = obj:getvelocity() + obj_pos = obj:get_pos() + obj_vel = obj:get_velocity() dist = math.max(1, vector.distance(pos, obj_pos)) if obj_vel ~= nil then - obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) + obj:set_velocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) end local damage = (4 / dist) * radius obj:set_hp(obj:get_hp() - damage) @@ -1477,8 +1477,8 @@ function mobs:register_arrow(name, def) if self.timer > 150 then self.object:remove() return end local engage = 10 - (self.velocity / 2) -- clear entity before arrow becomes active - local pos = self.object:getpos() - local node = minetest.get_node_or_nil(self.object:getpos()) + local pos = self.object:get_pos() + local node = minetest.get_node_or_nil(self.object:get_pos()) if node then node = node.name else node = "air" end if self.hit_node diff --git a/mods/mobs/mob_sheep.lua b/mods/mobs/mob_sheep.lua index c1afe45..3cbf8b3 100644 --- a/mods/mobs/mob_sheep.lua +++ b/mods/mobs/mob_sheep.lua @@ -94,11 +94,11 @@ mobs:register_mob( if itemname == "default:shears" then if self.gotten == false and self.child == false then self.gotten = true -- shaved - local pos = self.object:getpos() + local pos = self.object:get_pos() pos.y = pos.y + 0.5 local obj = minetest.add_item(pos, ItemStack("mobs:wool")) if obj then - obj:setvelocity( + obj:set_velocity( { x = math.random(-1,1), y = 5, diff --git a/mods/nav/map.lua b/mods/nav/map.lua index 5dda5d5..bac6ae8 100644 --- a/mods/nav/map.lua +++ b/mods/nav/map.lua @@ -68,7 +68,7 @@ function nav.show_map(player) if not open_formspecs[name] then return end - local pos = player:getpos() + local pos = player:get_pos() local form = default.ui.get_page("default:default") @@ -131,7 +131,7 @@ local function on_joinplayer(player) 1.0, function() nav.add_waypoint( - player:getpos(), + player:get_pos(), "player_" .. name, name, true, @@ -174,7 +174,7 @@ local function on_globalstep(dtime) for wptname, wpt in pairs(nav.waypoints) do if wpt.type == "player" then if players[wpt.label] ~= nil and minetest.get_player_by_name(wpt.label) ~= nil then - nav.relocate_waypoint(wptname, players[wpt.label]:getpos()) + nav.relocate_waypoint(wptname, players[wpt.label]:get_pos()) end end end diff --git a/mods/parachute/init.lua b/mods/parachute/init.lua index 5f16eb4..bc9fa04 100644 --- a/mods/parachute/init.lua +++ b/mods/parachute/init.lua @@ -24,7 +24,7 @@ minetest.register_craftitem( on_use = function(itemstack, player, pointed_thing) local name = player:get_player_name() - local pos = player:getpos() + local pos = player:get_pos() local on = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) @@ -38,7 +38,7 @@ minetest.register_craftitem( local ent = minetest.add_entity(pos, "parachute:entity") - ent:setvelocity( + ent:set_velocity( { x = 0, y = math.min(0, player:get_player_velocity().y), @@ -47,7 +47,7 @@ minetest.register_craftitem( player:set_attach(ent, "", {x = 0, y = -8, z = 0}, {x = 0, y = 0, z = 0}) - ent:setyaw(player:get_look_horizontal()) + ent:set_yaw(player:get_look_horizontal()) ent = ent:get_luaentity() ent.attached = name @@ -75,13 +75,13 @@ minetest.register_entity( automatic_face_movement_dir = -90, attached = nil, on_step = function(self, dtime) - local pos = self.object:getpos() + local pos = self.object:get_pos() local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if self.attached ~= nil then local player = minetest.get_player_by_name(self.attached) - local vel = self.object:getvelocity() + local vel = self.object:get_velocity() local accel = {x = 0, y = 0, z = 0} @@ -94,7 +94,7 @@ minetest.register_entity( if lookyaw >= (math.pi * 2) then lookyaw = lookyaw - (math.pi * 2) end --- self.object:setyaw(lookyaw) +-- self.object:set_yaw(lookyaw) local s = math.sin(lookyaw) local c = math.cos(lookyaw) @@ -124,7 +124,7 @@ minetest.register_entity( accel.y = accel.y + air_physics(vel.y) * 0.25 - self.object:setacceleration(accel) + self.object:set_acceleration(accel) if under.name ~= "air" then default.player_attached[self.attached] = false diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 6b4deb3..33451d7 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -50,8 +50,8 @@ local function eject_drops(drops, pos, radius) local obj = minetest.add_item(drop_pos, item) if obj then obj:get_luaentity().collect = true - obj:setacceleration({x=0, y=-10, z=0}) - obj:setvelocity({x=math.random(-3, 3), y=10, + obj:set_acceleration({x=0, y=-10, z=0}) + obj:set_velocity({x=math.random(-3, 3), y=10, z=math.random(-3, 3)}) end count = count - max @@ -117,12 +117,12 @@ local function entity_physics(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objs) do - local obj_pos = obj:getpos() - local obj_vel = obj:getvelocity() + local obj_pos = obj:get_pos() + local obj_vel = obj:get_velocity() local dist = math.max(1, vector.distance(pos, obj_pos)) if obj_vel ~= nil then - obj:setvelocity(calc_velocity(pos, obj_pos, + obj:set_velocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) end diff --git a/mods/util/init.lua b/mods/util/init.lua index 23413e0..9fe896c 100644 --- a/mods/util/init.lua +++ b/mods/util/init.lua @@ -65,7 +65,7 @@ if minetest.settings:get_bool("fixlight_command_enable") then local player = minetest.get_player_by_name(name) - local pos = player:getpos() + local pos = player:get_pos() pos.x = math.floor(pos.x + 0.5) pos.y = math.floor(pos.y + 0.5) pos.z = math.floor(pos.z + 0.5) diff --git a/mods/weather/init.lua b/mods/weather/init.lua index b8396a6..bda0c79 100644 --- a/mods/weather/init.lua +++ b/mods/weather/init.lua @@ -28,7 +28,7 @@ local function play_sound() if weather.weather == "storm" then for _, player in ipairs(minetest.get_connected_players()) do - if player:getpos().y > sound_min_height then + if player:get_pos().y > sound_min_height then weather_soundspec = minetest.sound_play( { name = "weather_storm", @@ -42,7 +42,7 @@ local function play_sound() return elseif weather.weather == "snowstorm" then for _, player in ipairs(minetest.get_connected_players()) do - if player:getpos().y > sound_min_height then + if player:get_pos().y > sound_min_height then weather_soundspec = minetest.sound_play( { name = "weather_snowstorm", @@ -131,12 +131,12 @@ minetest.register_globalstep( player:override_day_night_ratio(nil) end - local p=player:getpos() + local p=player:get_pos() if weather.weather == "storm" then if minetest.get_node_light({x=p.x, y=p.y+15, z=p.z}, 0.5) == 15 then - local minpos = addvec(player:getpos(), {x = -15, y = 15, z = -15}) - local maxpos = addvec(player:getpos(), {x = 15, y = 10, z = 15}) + local minpos = addvec(player:get_pos(), {x = -15, y = 15, z = -15}) + local maxpos = addvec(player:get_pos(), {x = 15, y = 10, z = 15}) minetest.add_particlespawner( { amount = 30, @@ -167,8 +167,8 @@ minetest.register_globalstep( end if minetest.get_node_light({x=p.x, y=p.y+15, z=p.z}, 0.5) == 15 then - local minpos = addvec(player:getpos(), {x = -30, y = 20, z = -30}) - local maxpos = addvec(player:getpos(), {x = 30, y = 15, z = 30}) + local minpos = addvec(player:get_pos(), {x = -30, y = 20, z = -30}) + local maxpos = addvec(player:get_pos(), {x = 30, y = 15, z = 30}) local vel = {x = 16.0, y = -8, z = 13.0} local acc = {x = -16.0, y = -8, z = -13.0} minetest.add_particlespawner( diff --git a/mods/wielditem/init.lua b/mods/wielditem/init.lua index a069e01..590cad9 100644 --- a/mods/wielditem/init.lua +++ b/mods/wielditem/init.lua @@ -50,7 +50,7 @@ minetest.register_entity( local function attach_wielditem(player) local name = player:get_player_name() - local pos = player:getpos() + local pos = player:get_pos() wielditem[name] = minetest.add_entity(pos, "wielditem:wielditem") wielditem[name]:set_attach(player, "right_arm", {x = -1.5, y = 5.7, z = 2.5}, {x = 90, y = -45, z = 270})