Fix villages not being random enough
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@ -51,7 +51,7 @@ minetest.register_node(
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on_construct = function(pos)
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minetest.remove_node(pos)
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local pr = PseudoRandom(mapseed + pos.x + pos.y + pos.z)
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local pr = PseudoRandom(shortseed + pos.x + pos.y + pos.z)
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village.spawn_village(pos, pr)
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end,
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