Disabling TNT defuses it
This commit is contained in:
parent
5bb5829e86
commit
524aa71aea
@ -13,8 +13,11 @@ tnt = {}
|
||||
local singleplayer = minetest.is_singleplayer()
|
||||
local setting = minetest.settings:get_bool("tnt_enable")
|
||||
|
||||
local tnt_enable
|
||||
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
|
||||
return
|
||||
tnt_enable = false
|
||||
else
|
||||
tnt_enable = true
|
||||
end
|
||||
|
||||
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
|
||||
@ -155,7 +158,7 @@ end
|
||||
|
||||
function tnt.burn(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "tnt:tnt" then
|
||||
if tnt_enable and name == "tnt:tnt" then
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
minetest.set_node(pos, {name = "tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(2)
|
||||
@ -212,11 +215,12 @@ end
|
||||
|
||||
function tnt.boom(pos)
|
||||
minetest.remove_node(pos)
|
||||
|
||||
local drops = tnt.explode(pos, tnt_radius, "tnt_explode")
|
||||
entity_physics(pos, tnt_radius)
|
||||
eject_drops(drops, pos, tnt_radius)
|
||||
add_effects(pos, tnt_radius)
|
||||
if tnt_enable then
|
||||
local drops = tnt.explode(pos, tnt_radius, "tnt_explode")
|
||||
entity_physics(pos, tnt_radius)
|
||||
eject_drops(drops, pos, tnt_radius)
|
||||
add_effects(pos, tnt_radius)
|
||||
end
|
||||
end
|
||||
|
||||
-- On load register content IDs
|
||||
@ -235,16 +239,28 @@ minetest.register_on_mods_loaded(on_load)
|
||||
|
||||
-- Nodes
|
||||
|
||||
local top_tex, desc
|
||||
if tnt_enable then
|
||||
top_tex = "tnt_top.png"
|
||||
desc = S("TNT")
|
||||
else
|
||||
top_tex = "tnt_top_disabled.png"
|
||||
desc = S("Defused TNT")
|
||||
end
|
||||
|
||||
minetest.register_node(
|
||||
"tnt:tnt",
|
||||
{
|
||||
description = S("TNT"),
|
||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_sides.png"},
|
||||
description = desc,
|
||||
tiles = {top_tex, "tnt_bottom.png", "tnt_sides.png"},
|
||||
is_ground_content = false,
|
||||
groups = {dig_immediate = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if not tnt_enable then
|
||||
return
|
||||
end
|
||||
local itemname = puncher:get_wielded_item():get_name()
|
||||
|
||||
if itemname == "default:flint_and_steel" then
|
||||
@ -252,7 +268,9 @@ minetest.register_node(
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
tnt.burn(pos)
|
||||
if tnt_enable then
|
||||
tnt.burn(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
@ -282,6 +300,7 @@ minetest.register_node(
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
|
||||
-- Crafting
|
||||
|
||||
crafting.register_craft(
|
||||
@ -302,11 +321,20 @@ minetest.register_craft(
|
||||
|
||||
-- Achievements
|
||||
|
||||
local title, desc
|
||||
if tnt_enable then
|
||||
title = S("Boom!")
|
||||
desc = S("Craft TNT.")
|
||||
else
|
||||
title = S("Boom?")
|
||||
desc = S("Craft defused TNT.")
|
||||
end
|
||||
|
||||
achievements.register_achievement(
|
||||
"boom",
|
||||
{
|
||||
title = S("Boom!"),
|
||||
description = S("Craft TNT."),
|
||||
title = title,
|
||||
description = desc,
|
||||
times = 1,
|
||||
craftitem = "tnt:tnt",
|
||||
})
|
||||
|
@ -1,4 +1,7 @@
|
||||
# textdomain: tnt
|
||||
TNT=
|
||||
Defused TNT=
|
||||
Boom!=
|
||||
Boom?=
|
||||
Craft TNT.=
|
||||
Craft defused TNT.=
|
||||
|
@ -1,4 +1,7 @@
|
||||
# textdomain: tnt
|
||||
TNT=TNT
|
||||
Defused TNT=Entschärftes TNT
|
||||
Boom!=Bumm!
|
||||
Boom?=Bumm?
|
||||
Craft TNT.=Fertigen Sie TNT.
|
||||
Craft defused TNT.=Fertigen Sie entschärftes TNT.
|
||||
|
BIN
mods/tnt/textures/tnt_top_disabled.png
Normal file
BIN
mods/tnt/textures/tnt_top_disabled.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
@ -19,10 +19,8 @@ give_initial_items (Initial items) string default:pick_stone,default:torch_weak
|
||||
|
||||
## TNT
|
||||
|
||||
# This enables TNT. TNT is a block that, if ignited, will explode, deal damage and destroy blocks around it.
|
||||
# If disabled, TNT will be completely removed from the game.
|
||||
#
|
||||
# Warning: If you disable this setting in a world in which TNT already existed, there will be bugs!
|
||||
# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
|
||||
# If disabled, all TNT will be defused and thus unable to explode.
|
||||
tnt_enable (Enable TNT) bool true
|
||||
|
||||
# The radius in which blocks will be destroyed by a TNT explosion.
|
||||
|
Loading…
Reference in New Issue
Block a user