increased item_drop margin a tad
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@ -15,7 +15,7 @@ minetest.register_globalstep(
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local pos = player:getpos()
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1.25)) do
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1.35)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and valid(object) then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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