Add more settings
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@ -13,7 +13,7 @@ local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs") or false
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local enable_blood = minetest.settings:get_bool("mobs_enable_blood") or false
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mobs.protected = tonumber(minetest.settings:get("mobs_spawn_protected")) or 0
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mobs.remove = minetest.settings:get_bool("remove_far_mobs") or false
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mobs.remove = false
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local function is_too_near_spawn(pos)
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if minetest.is_singleplayer() or not minetest.settings:get_bool("mobs_safe_spawn") then
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@ -38,6 +38,10 @@ only_peaceful_mobs (Only peaceful mobs) bool false
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# The safety radius is set in static_spawn_radius.
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mobs_safe_spawn (Safe spawn from mobs) bool true
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# Enables blood particles when attacking mobs.
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# If disabled, there will be other, less “gruesome” particle effects.
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mobs_enable_blood (Enable blood) bool false
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## Spawning
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# Radius around the player spawn point in which mobs don't attack.
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@ -47,6 +51,9 @@ mobs_safe_spawn (Safe spawn from mobs) bool true
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# spawn in which villages don't generate.
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static_spawn_radius (Spawnpoint safety radius) int 256 0
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# If enabled, villages will no longer be generated.
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mapgen_disable_villages (Disable villages) bool false
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## Beds
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# If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped.
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@ -69,6 +76,9 @@ weather_enable (Enable dynamic weather) bool true
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# Enables ambient sounds, such as birds, crickets, etc.
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ambiance_enable (Enable ambient sounds) bool true
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# This will add an graphical effect that slightly darkens the edges of the screen.
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vignette_enable (Enable vignette) bool true
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## Player skins
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# Here you can add your custom player skins. List each skin by name here, separated by commas.
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