diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua index 072322c..c5535b7 100644 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -13,7 +13,7 @@ local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs") or false local enable_blood = minetest.settings:get_bool("mobs_enable_blood") or false mobs.protected = tonumber(minetest.settings:get("mobs_spawn_protected")) or 0 -mobs.remove = minetest.settings:get_bool("remove_far_mobs") or false +mobs.remove = false local function is_too_near_spawn(pos) if minetest.is_singleplayer() or not minetest.settings:get_bool("mobs_safe_spawn") then diff --git a/settingtypes.txt b/settingtypes.txt index 199ff1c..4d7d773 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -38,6 +38,10 @@ only_peaceful_mobs (Only peaceful mobs) bool false # The safety radius is set in static_spawn_radius. mobs_safe_spawn (Safe spawn from mobs) bool true +# Enables blood particles when attacking mobs. +# If disabled, there will be other, less “gruesome” particle effects. +mobs_enable_blood (Enable blood) bool false + ## Spawning # Radius around the player spawn point in which mobs don't attack. @@ -47,6 +51,9 @@ mobs_safe_spawn (Safe spawn from mobs) bool true # spawn in which villages don't generate. static_spawn_radius (Spawnpoint safety radius) int 256 0 +# If enabled, villages will no longer be generated. +mapgen_disable_villages (Disable villages) bool false + ## Beds # If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped. @@ -69,6 +76,9 @@ weather_enable (Enable dynamic weather) bool true # Enables ambient sounds, such as birds, crickets, etc. ambiance_enable (Enable ambient sounds) bool true +# This will add an graphical effect that slightly darkens the edges of the screen. +vignette_enable (Enable vignette) bool true + ## Player skins # Here you can add your custom player skins. List each skin by name here, separated by commas.