Translate extended tooltips

This commit is contained in:
Wuzzy 2019-12-05 14:39:05 +01:00
parent c19a852667
commit 59ec5507d1
38 changed files with 122 additions and 19 deletions

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@ -22,3 +22,4 @@ Armored=Gerüstet
Craft a piece of armor.=Fertigen Sie ein Rüstungsteil.
Skin of Bronze=Haut aus Bronze
Equip a full suit of bronze armor.=Tragen sie eine vollständige Bronzerüstung.
Protection: +@1%=Schutz: +@1%

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@ -22,3 +22,4 @@ Armored=
Craft a piece of armor.=
Skin of Bronze=
Equip a full suit of bronze armor.=
Protection: +@1%=

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@ -9,3 +9,4 @@ You're in a bed=Sie sind in einem Bett
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen!
Not enough space to sleep!=Nicht genug Platz zum Schlafen!
Sleeping is disabled.=Schlaf ist deaktiviert.
Use it to sleep and pass the night=Schlafen, um die Nacht verstreichen zu lassen

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@ -9,3 +9,4 @@ You're in a bed=
You have to stop moving before going to bed!=
Not enough space to sleep!=
Sleeping is disabled.=
Use it to sleep and pass the night=

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@ -6,3 +6,4 @@ Write=Schreiben
Scribe=Schreiber
Craft a book.=Fertigen Sie ein Buch.
Book: “@1”=Buch: „@1“
Write down some notes=Zum Aufschreiben von Notizen

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@ -6,3 +6,4 @@ Write=
Scribe=
Craft a book.=
Book: “@1”=
Write down some notes=

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@ -77,7 +77,7 @@ minetest.register_node(
"default:bookshelf",
{
description = S("Bookshelf"),
_tt_help = S("Provides 32 inventory slots"),
_tt_help = S("Provides 8 inventory slots"),
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
paramtype2 = "facedir",
groups = {snappy = 2,choppy = 3,oddly_breakable_by_hand = 2},

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@ -157,3 +157,34 @@ Any green grass clump=Beliebiges grünes Grasbüschel
Steel Shears=Stahlschere
Carbon Steel Shears=Karbonstahlschere
Bronze Shears=Bronzeschere
Places a water source=Platziert eine Wasserquelle
Places a river water source=Platziert eine Flusswasserquelle
Places a swamp water source=Platziert eine Sumpfwasserquelle
Place it to collect a liquid source=Platzieren, um eine Flüssigkeitsquelle aufzusammeln
Provides 32 inventory slots=Enthält 32 Inventarplätze
Provides 8 inventory slots=Enthält 8 Inventarplätze
Speeds up the growth of plants=Lässt Pflanzen schneller wachsen
Used to fertilize dirt and sand to speed up plant growth=Düngt Erde und Sand, um Pflanzen schneller wachsen zu lassen
Uses fuel to smelt a material into something else=Benutzt Brennstoff, um ein Material zu etwas anderem zu schmelzen
Grows into an apple tree=Wächst zu einem Apfelbaum
Grows into a birch tree=Wächst zu einer Birke
Grows into an oak tree=Wächst zu einer Eiche
Decays when not near a tree block=Stirbt ab, wenn nicht in der Nähe eines Baumblocks
Grows on sand=Wächst auf Sand
Grows on sand or dirt near water=Wächst auf Sand oder Erde in der Nähe von Wasser
Can be climbed=Kann erklettert werden
It looks beautiful=Sieht schön aus
Careful, it stings!=Vorsicht, es sticht!
Write a short message=Darauf kann man eine kurze Botschaft schreiben
Can dig (nearly) every block=Kann (fast) jeden Block graben
Digs hard, cracky blocks=Gräbt harte, brüchige Blöcke
Digs soft, crumbly blocks=Gräbt weiche, bröckelige Blöcke
Chops wood=Fällt Holz
Melee weapon=Nahkampfwaffe
Cuts leaves and plants and shears sheep=Schneidet Blätter und Pflanzen ab und schert Schafe
Ignites TNT and lights up torches=Zündet TNT und Fackeln an
Lights up torches=Zündet Fackeln an
A mighty melee weapon=Eine mächtige Nahkampfwaffe
Doesn't provide any light=Leuchtet nicht
Provides a bit of light but it will eventually burn out=Leuchtet ein bisschen, aber sie wird bald ausbrennen
It's bright and burns forever=Sie ist hell und brennt für immer

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@ -157,3 +157,34 @@ Any green grass clump=
Steel Shears=
Carbon Steel Shears=
Bronze Shears=
Places a water source=
Places a river water source=
Places a swamp water source=
Place it to collect a liquid source=
Provides 32 inventory slots=
Provides 8 inventory slots=
Speeds up the growth of plants=
Used to fertilize dirt and sand to speed up plant growth=
Uses fuel to smelt a material into something else=
Grows into an apple tree=
Grows into a birch tree=
Grows into an oak tree=
Decays when not near a tree block=
Grows on sand=
Grows on sand or dirt near water=
Can be climbed=
It looks beautiful=
Careful, it stings!=
Write a short message=
Can dig (nearly) every block=
Digs hard, cracky blocks=
Digs soft, crumbly blocks=
Chops wood=
Melee weapon=
Cuts leaves and plants and shears sheep=
Ingnites TNT and lights up torches=
Lights up torches=
A mighty melee weapon=
Doesn't provide any light=
Provides a bit of light but it will eventually burn out=
It's bright and burns forever=

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@ -522,7 +522,7 @@ minetest.register_node(
"default:leaves",
{
description = S("Leaves"),
_tt_help = S("Will decay if not near a tree"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
@ -548,7 +548,7 @@ minetest.register_node(
"default:leaves_oak",
{
description = S("Oak Leaves"),
_tt_help = S("Will decay if not near a tree"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_oak.png"},
@ -575,7 +575,7 @@ minetest.register_node( -- looks just like default oak leaves, except they decay
{
description = S("Oak Leaves (Huge)"),
drawtype = "allfaces_optional",
_tt_help = S("Will decay if not near a tree"),
_tt_help = S("Decays when not near a tree block"),
visual_scale = 1.3,
tiles = {"default_leaves_oak.png"},
paramtype = "light",
@ -601,7 +601,7 @@ minetest.register_node(
"default:leaves_birch",
{
description = S("Birch Leaves"),
_tt_help = S("Will decay if not near a tree"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves_birch.png"},
@ -627,7 +627,7 @@ minetest.register_node(
"default:dry_leaves",
{
description = S("Dry Leaves"),
_tt_help = S("Will decay if not near a tree"),
_tt_help = S("Decays when not near a tree block"),
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_dry_leaves.png"},

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@ -224,7 +224,7 @@ minetest.register_tool(
"default:creative_tool",
{
description = S("Creative Tool"),
_tt_help = S("Dig everything you want!"),
_tt_help = S("Can dig (nearly) every block"),
inventory_image = "default_creative_tool.png",
tool_capabilities = {
full_punch_interval = 0.5,
@ -795,7 +795,7 @@ minetest.register_tool(
local tt_flint_and_steel
if minetest.settings:get_bool("tnt_enable", true) then
tt_flint_and_steel = S("Ingnites TNT and lights up torches")
tt_flint_and_steel = S("Ignites TNT and lights up torches")
else
tt_flint_and_steel = S("Lights up torches")
end

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@ -18,3 +18,5 @@ Cotton Plant (stage 1)=Baumwollpflanze (1. Stufe)
Cotton Plant (stage 2)=Baumwollpflanze (2. Stufe)
Cotton Plant (stage 3)=Baumwollpflanze (3. Stufe)
Cotton Bale=Baumwollballen
Grows on dirt and swamp dirt; it likes water=Wächst auf Erde und Sumpferde; mag Wasser
Grows on dirt, swamp dirt, dry dirt and sand; it likes water=Wächst auf Erde, Sumpferde, trockener Erde und Sand; mag Wasser

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@ -18,3 +18,5 @@ Cotton Plant (stage 1)=
Cotton Plant (stage 2)=
Cotton Plant (stage 3)=
Cotton Bale=
Grows on dirt and swamp dirt; it likes water=
Grows on dirt, swamp dirt, dry dirt and sand; it likes water=

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@ -7,7 +7,7 @@ minetest.register_node(
"farming:wheat_1",
{
description = S("Wheat Seed"),
_tt_help = S("Grows on dirt and swamp dirt. It likes water"),
_tt_help = S("Grows on dirt and swamp dirt; it likes water"),
drawtype = "plantlike",
tiles = {"farming_wheat_1.png"},
inventory_image = "farming_wheat_seed.png",
@ -120,7 +120,7 @@ minetest.register_node(
"farming:cotton_1",
{
description = S("Cotton Seed"),
_tt_help = S("Grows on dirt, swamp dirt, dry dirt and sand. It likes water"),
_tt_help = S("Grows on dirt, swamp dirt, dry dirt and sand; it likes water"),
drawtype = "plantlike",
tiles = {"farming_cotton_1.png"},
inventory_image = "farming_cotton_seed.png",

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@ -277,7 +277,7 @@ minetest.register_craftitem(
"gold:trading_book",
{
description = S("Trading Book"),
_tt_help = S("Show this to a villager to start trading"),
_tt_help = S("Show this to a villager to trade"),
inventory_image = "default_book.png^gold_bookribbon.png",
stack_max = 1,
})

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@ -14,3 +14,4 @@ Trader=Händler
Trade with a villager.=Handeln Sie mit einem Dorfbewohner.
Gold Rush=Goldrausch
Dig a gold ore.=Graben Sie ein Golzerz.
Show this to a villager to trade=Einem Dorfbewohner zeigen, um Handel zu treiben

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@ -14,3 +14,4 @@ Trader=
Trade with a villager.=
Gold Rush=
Dig a gold ore.=
Show this to a villager to trade=

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@ -258,7 +258,7 @@ minetest.register_node(
"jewels:bench",
{
description = S("Jeweler's Workbench"),
_tt_help = S("Improves your tools with jewels"),
_tt_help = S("Tools can be upgraded with jewels here"),
tiles ={"jewels_bench_top.png", "jewels_bench_bottom.png", "jewels_bench_sides.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},

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@ -33,3 +33,4 @@ Jeweled Bronze Spear=Bronzespeer (Juwel)
Jeweled Steel Shears=Stahlschwere (Juwel)
Jeweled Carbon Steel Shears=Karbonstahlschere (Juwel)
Jeweled Bronze Shears=Bronzeschere (Juwel)
Tools can be upgraded with jewels here=Werkzeuge können hier mit Juwelen aufgewertet werden

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@ -33,3 +33,4 @@ Jeweled Bronze Spear=
Jeweled Steel Shears=
Jeweled Carbon Steel Shears=
Jeweled Bronze Shears=
Tools can be upgraded with jewels here=

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@ -52,7 +52,7 @@ minetest.register_tool(
"locks:pick",
{
description = S("Lock Pick"),
_tt_help = S("It helps you crack locked chests"),
_tt_help = S("Cracks locked chests"),
inventory_image = "locks_pick.png",
wield_image = "locks_pick.png",
@ -146,7 +146,7 @@ minetest.register_node(
"locks:chest",
{
description = S("Locked Chest"),
_tt_help = S("Provides 32 inventory slots") .. "\n" .. S("Can only be opened by owner, or if you have a lockpick"),
_tt_help = S("Provides 32 inventory slots") .. "\n" .. S("Can only be opened by its owner and those who have a lockpick"),
tiles ={
"default_chest_top.png",
"default_chest_top.png",

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@ -13,3 +13,7 @@ Locksmith=Schlossmacher
Craft a lock.=Fertigen Sie ein Schloss.
Burglar=Räuber
Break into a locked chest.=Knacken Sie eine abgeschlossene Truhe.
Cracks locked chests=Knackt abgeschlossene Truhen
Used to craft locked chests=Benutzt, um abgeschlossene Truhen zu knacken
Provides 32 inventory slots=Enthält 32 Inventarplätze
Can only be opened by its owner and those who have a lockpick=Kann nur von ihrem Eigentümer und Besitzern eines Dietrichs geöffnet werden

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@ -13,3 +13,7 @@ Locksmith=
Craft a lock.=
Burglar=
Break into a locked chest.=
Cracks locked chests=
Used to craft locked chests=
Provides 32 inventory slots=
Can only be opened by its owner and those who have a lockpick=

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@ -62,7 +62,6 @@ minetest.register_node(
"lumien:crystal_on",
{
description = S("Glowing Lumien Crystal"),
_tt_help = S("It glows"),
inventory_image = "lumien_crystal_on.png",
tiles = {"lumien_block.png"},
paramtype = "light",
@ -86,7 +85,7 @@ minetest.register_node(
"lumien:crystal_off",
{
description = S("Lumien Crystal"),
_tt_help = S("Glows when someone is close"),
_tt_help = S("Can be placed; glows when someone is close"),
inventory_image = "lumien_crystal.png",
tiles = {"lumien_block.png"},
paramtype = "light",

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@ -5,3 +5,5 @@ Lumien Block=Lumienblock
Stone with Lumien=Stein mit Lumien
Enlightened=Erleuchtung
Place a lumien crystal.=Platzieren Sie einen Lumienkristall.
It shines so bright=Es strahlt so hell
Can be placed; glows when someone is close=Kann platziert werden; leuchtet, wenn jemand in der Nähe ist

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@ -5,3 +5,5 @@ Lumien Block=
Stone with Lumien=
Enlightened=
Place a lumien crystal.=
It shines so bright=
Can be placed; glows when someone is close=

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@ -97,3 +97,5 @@ Smalltalk=Gerede
Have a friendly chat with a villager.=Reden Sie nett mit einem Dorfbewohner.
Wonder of Life=Wunder des Lebens
Get two animals to breed.=Bringen Sie zwei Tiere dazu, sich zu vermehren.
Good for capturing small animals=Gut zum Fangen kleiner Tiere
Good for capturing large animals=Gut zum Fangen großer Tiere

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@ -100,3 +100,5 @@ Smalltalk=
Have a friendly chat with a villager.=
Wonder of Life=
Get two animals to breed.=
Good for capturing small animals=
Good for capturing large animals=

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@ -106,7 +106,6 @@ if minetest.settings:get_bool("music_enable") then
"music:player",
{
description = S("Music Player"),
_tt_help = S("Play those funky tunes!"),
tiles = {"music_top.png", "music_bottom.png", "music_side.png"},
@ -178,7 +177,6 @@ else
"music:player",
{
description = S("Music Player"),
_tt_help = S("Play those funky tunes!"),
tiles = {"music_top.png", "music_bottom.png", "music_side.png"},

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@ -6,3 +6,5 @@ Craft a map.=Fertigen Sie eine Karte.
True Navigator=Wahrer Navigator
Craft a compass.=Fertigen Sie einen Kompass.
Use the minimap key to show the map.=Taste „Karte an/aus“ benutzen, um die Karte zu betrachten.
It points to the North=Er zeigt nach Norden
Keep this in your inventory and view the map with the 'minimap' key=Im Inventar behalten und Karte mit „Karte an/aus“-Taste öffnen

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@ -6,3 +6,5 @@ Craft a map.=
True Navigator=
Craft a compass.=
Use the minimap key to show the map.=
It points to the North=
Keep this in your inventory and view the map with the 'minimap' key=

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@ -75,7 +75,7 @@ minetest.register_craftitem(
"nav:map",
{
description = S("Map"),
_tt_help = S("Carry this item and view the map with the 'minimap' key"),
_tt_help = S("Keep this in your inventory and view the map with the 'minimap' key"),
inventory_image = "nav_inventory.png",
wield_image = "nav_inventory.png",
stack_max = 1,

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@ -3,3 +3,4 @@ Parachute=Fallschirm
Skydiver=Fallschirmspringer
Descend over 100 blocks with a parachute.=Sinken Sie über 100 Blöcke mit einem Fallschirm ab.
Cannot open parachute on ground!=Fallschirm kann nicht auf dem Boden geöffnet werden!
Lets you glide safely to the ground when falling=Damit gleitet man sicher im Sinkflug zu Boden

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@ -3,3 +3,4 @@ Parachute=
Skydiver=
Descend over 100 blocks with a parachute.=
Cannot open parachute on ground!=
Lets you glide safely to the ground when falling=

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@ -5,3 +5,5 @@ Boom!=
Boom?=
Ignite TNT.=
Craft defused TNT.=
Will explode when ignited by flint and steel=
It's harmless=

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@ -5,3 +5,5 @@ Boom!=Bumm!
Boom?=Bumm?
Ignite TNT.=Entzünden Sie TNT.
Craft defused TNT.=Fertigen Sie entschärftes TNT.
Will explode when ignited by flint and steel=Wird explodieren, wenn mit Feuerstein und Stahl angezündet
It's harmless=Es ist harmlos

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@ -4,3 +4,5 @@ Village Spawner=
Mapgen Village Spawner=
(Has chance of not spawning village)=
You need the “maphack” privilege to use this.=
Placeholder that marks a position at which to spawn an entity during village generation=
Generates a village when placed=

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@ -4,3 +4,5 @@ Village Spawner=Dorf-Erzeuger
Mapgen Village Spawner=Kartengenerator-Dorf-Erzeuger
(Has chance of not spawning village)=(Könnte das Dorf evtl. nicht erzeugen)
You need the “maphack” privilege to use this.=Sie brauchen das „maphack“-Privileg, um dies benutzen zu können.
Placeholder that marks a position at which to spawn an entity during village generation=Platzhalter, der eine Position markiert, an der ein Entity während der Dorferzeugung spawnt
Generates a village when placed=Erzeugt ein Dorf beim Platzieren