Translate extended tooltips
This commit is contained in:
parent
c19a852667
commit
59ec5507d1
mods
armor/locale
bed/locale
book/locale
default
farming
gold
jewels
locks
lumien
mobs/locale
music
nav
parachute/locale
tnt/locale
village/locale
@ -22,3 +22,4 @@ Armored=Gerüstet
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Craft a piece of armor.=Fertigen Sie ein Rüstungsteil.
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Craft a piece of armor.=Fertigen Sie ein Rüstungsteil.
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Skin of Bronze=Haut aus Bronze
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Skin of Bronze=Haut aus Bronze
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Equip a full suit of bronze armor.=Tragen sie eine vollständige Bronzerüstung.
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Equip a full suit of bronze armor.=Tragen sie eine vollständige Bronzerüstung.
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Protection: +@1%=Schutz: +@1%
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@ -22,3 +22,4 @@ Armored=
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Craft a piece of armor.=
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Craft a piece of armor.=
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Skin of Bronze=
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Skin of Bronze=
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Equip a full suit of bronze armor.=
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Equip a full suit of bronze armor.=
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Protection: +@1%=
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@ -9,3 +9,4 @@ You're in a bed=Sie sind in einem Bett
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You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen!
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You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen!
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Not enough space to sleep!=Nicht genug Platz zum Schlafen!
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Not enough space to sleep!=Nicht genug Platz zum Schlafen!
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Sleeping is disabled.=Schlaf ist deaktiviert.
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Sleeping is disabled.=Schlaf ist deaktiviert.
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Use it to sleep and pass the night=Schlafen, um die Nacht verstreichen zu lassen
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@ -9,3 +9,4 @@ You're in a bed=
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You have to stop moving before going to bed!=
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You have to stop moving before going to bed!=
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Not enough space to sleep!=
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Not enough space to sleep!=
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Sleeping is disabled.=
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Sleeping is disabled.=
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Use it to sleep and pass the night=
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@ -6,3 +6,4 @@ Write=Schreiben
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Scribe=Schreiber
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Scribe=Schreiber
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Craft a book.=Fertigen Sie ein Buch.
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Craft a book.=Fertigen Sie ein Buch.
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Book: “@1”=Buch: „@1“
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Book: “@1”=Buch: „@1“
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Write down some notes=Zum Aufschreiben von Notizen
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@ -6,3 +6,4 @@ Write=
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Scribe=
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Scribe=
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Craft a book.=
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Craft a book.=
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Book: “@1”=
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Book: “@1”=
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Write down some notes=
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@ -77,7 +77,7 @@ minetest.register_node(
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"default:bookshelf",
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"default:bookshelf",
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{
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{
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description = S("Bookshelf"),
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description = S("Bookshelf"),
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_tt_help = S("Provides 32 inventory slots"),
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_tt_help = S("Provides 8 inventory slots"),
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy = 2,choppy = 3,oddly_breakable_by_hand = 2},
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groups = {snappy = 2,choppy = 3,oddly_breakable_by_hand = 2},
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@ -157,3 +157,34 @@ Any green grass clump=Beliebiges grünes Grasbüschel
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Steel Shears=Stahlschere
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Steel Shears=Stahlschere
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Carbon Steel Shears=Karbonstahlschere
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Carbon Steel Shears=Karbonstahlschere
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Bronze Shears=Bronzeschere
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Bronze Shears=Bronzeschere
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Places a water source=Platziert eine Wasserquelle
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Places a river water source=Platziert eine Flusswasserquelle
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Places a swamp water source=Platziert eine Sumpfwasserquelle
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Place it to collect a liquid source=Platzieren, um eine Flüssigkeitsquelle aufzusammeln
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Provides 32 inventory slots=Enthält 32 Inventarplätze
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Provides 8 inventory slots=Enthält 8 Inventarplätze
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Speeds up the growth of plants=Lässt Pflanzen schneller wachsen
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Used to fertilize dirt and sand to speed up plant growth=Düngt Erde und Sand, um Pflanzen schneller wachsen zu lassen
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Uses fuel to smelt a material into something else=Benutzt Brennstoff, um ein Material zu etwas anderem zu schmelzen
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Grows into an apple tree=Wächst zu einem Apfelbaum
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Grows into a birch tree=Wächst zu einer Birke
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Grows into an oak tree=Wächst zu einer Eiche
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Decays when not near a tree block=Stirbt ab, wenn nicht in der Nähe eines Baumblocks
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Grows on sand=Wächst auf Sand
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Grows on sand or dirt near water=Wächst auf Sand oder Erde in der Nähe von Wasser
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Can be climbed=Kann erklettert werden
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It looks beautiful=Sieht schön aus
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Careful, it stings!=Vorsicht, es sticht!
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Write a short message=Darauf kann man eine kurze Botschaft schreiben
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Can dig (nearly) every block=Kann (fast) jeden Block graben
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Digs hard, cracky blocks=Gräbt harte, brüchige Blöcke
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Digs soft, crumbly blocks=Gräbt weiche, bröckelige Blöcke
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Chops wood=Fällt Holz
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Melee weapon=Nahkampfwaffe
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Cuts leaves and plants and shears sheep=Schneidet Blätter und Pflanzen ab und schert Schafe
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Ignites TNT and lights up torches=Zündet TNT und Fackeln an
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Lights up torches=Zündet Fackeln an
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A mighty melee weapon=Eine mächtige Nahkampfwaffe
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Doesn't provide any light=Leuchtet nicht
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Provides a bit of light but it will eventually burn out=Leuchtet ein bisschen, aber sie wird bald ausbrennen
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It's bright and burns forever=Sie ist hell und brennt für immer
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@ -157,3 +157,34 @@ Any green grass clump=
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Steel Shears=
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Steel Shears=
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Carbon Steel Shears=
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Carbon Steel Shears=
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Bronze Shears=
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Bronze Shears=
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Places a water source=
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Places a river water source=
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Places a swamp water source=
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Place it to collect a liquid source=
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Provides 32 inventory slots=
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Provides 8 inventory slots=
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Speeds up the growth of plants=
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Used to fertilize dirt and sand to speed up plant growth=
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Uses fuel to smelt a material into something else=
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Grows into an apple tree=
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Grows into a birch tree=
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Grows into an oak tree=
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Decays when not near a tree block=
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Grows on sand=
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Grows on sand or dirt near water=
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Can be climbed=
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It looks beautiful=
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Careful, it stings!=
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Write a short message=
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Can dig (nearly) every block=
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Digs hard, cracky blocks=
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Digs soft, crumbly blocks=
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Chops wood=
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Melee weapon=
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Cuts leaves and plants and shears sheep=
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Ingnites TNT and lights up torches=
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Lights up torches=
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A mighty melee weapon=
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Doesn't provide any light=
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Provides a bit of light but it will eventually burn out=
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It's bright and burns forever=
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@ -522,7 +522,7 @@ minetest.register_node(
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"default:leaves",
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"default:leaves",
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{
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{
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description = S("Leaves"),
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description = S("Leaves"),
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_tt_help = S("Will decay if not near a tree"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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tiles = {"default_leaves.png"},
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@ -548,7 +548,7 @@ minetest.register_node(
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"default:leaves_oak",
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"default:leaves_oak",
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{
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{
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description = S("Oak Leaves"),
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description = S("Oak Leaves"),
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_tt_help = S("Will decay if not near a tree"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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visual_scale = 1.3,
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tiles = {"default_leaves_oak.png"},
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tiles = {"default_leaves_oak.png"},
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@ -575,7 +575,7 @@ minetest.register_node( -- looks just like default oak leaves, except they decay
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{
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{
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description = S("Oak Leaves (Huge)"),
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description = S("Oak Leaves (Huge)"),
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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_tt_help = S("Will decay if not near a tree"),
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_tt_help = S("Decays when not near a tree block"),
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visual_scale = 1.3,
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visual_scale = 1.3,
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tiles = {"default_leaves_oak.png"},
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tiles = {"default_leaves_oak.png"},
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paramtype = "light",
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paramtype = "light",
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@ -601,7 +601,7 @@ minetest.register_node(
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"default:leaves_birch",
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"default:leaves_birch",
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{
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{
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description = S("Birch Leaves"),
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description = S("Birch Leaves"),
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_tt_help = S("Will decay if not near a tree"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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visual_scale = 1.3,
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tiles = {"default_leaves_birch.png"},
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tiles = {"default_leaves_birch.png"},
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@ -627,7 +627,7 @@ minetest.register_node(
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"default:dry_leaves",
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"default:dry_leaves",
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{
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{
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description = S("Dry Leaves"),
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description = S("Dry Leaves"),
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_tt_help = S("Will decay if not near a tree"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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visual_scale = 1.3,
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tiles = {"default_dry_leaves.png"},
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tiles = {"default_dry_leaves.png"},
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@ -224,7 +224,7 @@ minetest.register_tool(
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"default:creative_tool",
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"default:creative_tool",
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{
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{
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description = S("Creative Tool"),
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description = S("Creative Tool"),
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_tt_help = S("Dig everything you want!"),
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_tt_help = S("Can dig (nearly) every block"),
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inventory_image = "default_creative_tool.png",
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inventory_image = "default_creative_tool.png",
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tool_capabilities = {
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tool_capabilities = {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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@ -795,7 +795,7 @@ minetest.register_tool(
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local tt_flint_and_steel
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local tt_flint_and_steel
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if minetest.settings:get_bool("tnt_enable", true) then
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if minetest.settings:get_bool("tnt_enable", true) then
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tt_flint_and_steel = S("Ingnites TNT and lights up torches")
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tt_flint_and_steel = S("Ignites TNT and lights up torches")
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else
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else
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tt_flint_and_steel = S("Lights up torches")
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tt_flint_and_steel = S("Lights up torches")
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end
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end
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@ -18,3 +18,5 @@ Cotton Plant (stage 1)=Baumwollpflanze (1. Stufe)
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Cotton Plant (stage 2)=Baumwollpflanze (2. Stufe)
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Cotton Plant (stage 2)=Baumwollpflanze (2. Stufe)
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Cotton Plant (stage 3)=Baumwollpflanze (3. Stufe)
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Cotton Plant (stage 3)=Baumwollpflanze (3. Stufe)
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Cotton Bale=Baumwollballen
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Cotton Bale=Baumwollballen
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Grows on dirt and swamp dirt; it likes water=Wächst auf Erde und Sumpferde; mag Wasser
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Grows on dirt, swamp dirt, dry dirt and sand; it likes water=Wächst auf Erde, Sumpferde, trockener Erde und Sand; mag Wasser
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@ -18,3 +18,5 @@ Cotton Plant (stage 1)=
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Cotton Plant (stage 2)=
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Cotton Plant (stage 2)=
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Cotton Plant (stage 3)=
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Cotton Plant (stage 3)=
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Cotton Bale=
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Cotton Bale=
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Grows on dirt and swamp dirt; it likes water=
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Grows on dirt, swamp dirt, dry dirt and sand; it likes water=
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@ -7,7 +7,7 @@ minetest.register_node(
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"farming:wheat_1",
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"farming:wheat_1",
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{
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{
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description = S("Wheat Seed"),
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description = S("Wheat Seed"),
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_tt_help = S("Grows on dirt and swamp dirt. It likes water"),
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_tt_help = S("Grows on dirt and swamp dirt; it likes water"),
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drawtype = "plantlike",
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drawtype = "plantlike",
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tiles = {"farming_wheat_1.png"},
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tiles = {"farming_wheat_1.png"},
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inventory_image = "farming_wheat_seed.png",
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inventory_image = "farming_wheat_seed.png",
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@ -120,7 +120,7 @@ minetest.register_node(
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"farming:cotton_1",
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"farming:cotton_1",
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{
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{
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description = S("Cotton Seed"),
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description = S("Cotton Seed"),
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_tt_help = S("Grows on dirt, swamp dirt, dry dirt and sand. It likes water"),
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_tt_help = S("Grows on dirt, swamp dirt, dry dirt and sand; it likes water"),
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drawtype = "plantlike",
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drawtype = "plantlike",
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tiles = {"farming_cotton_1.png"},
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tiles = {"farming_cotton_1.png"},
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inventory_image = "farming_cotton_seed.png",
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inventory_image = "farming_cotton_seed.png",
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@ -277,7 +277,7 @@ minetest.register_craftitem(
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"gold:trading_book",
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"gold:trading_book",
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{
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{
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description = S("Trading Book"),
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description = S("Trading Book"),
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_tt_help = S("Show this to a villager to start trading"),
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_tt_help = S("Show this to a villager to trade"),
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inventory_image = "default_book.png^gold_bookribbon.png",
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inventory_image = "default_book.png^gold_bookribbon.png",
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stack_max = 1,
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stack_max = 1,
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})
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})
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@ -14,3 +14,4 @@ Trader=Händler
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Trade with a villager.=Handeln Sie mit einem Dorfbewohner.
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Trade with a villager.=Handeln Sie mit einem Dorfbewohner.
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Gold Rush=Goldrausch
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Gold Rush=Goldrausch
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Dig a gold ore.=Graben Sie ein Golzerz.
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Dig a gold ore.=Graben Sie ein Golzerz.
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Show this to a villager to trade=Einem Dorfbewohner zeigen, um Handel zu treiben
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@ -14,3 +14,4 @@ Trader=
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Trade with a villager.=
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Trade with a villager.=
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Gold Rush=
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Gold Rush=
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Dig a gold ore.=
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Dig a gold ore.=
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Show this to a villager to trade=
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@ -258,7 +258,7 @@ minetest.register_node(
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"jewels:bench",
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"jewels:bench",
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{
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{
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description = S("Jeweler's Workbench"),
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description = S("Jeweler's Workbench"),
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_tt_help = S("Improves your tools with jewels"),
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_tt_help = S("Tools can be upgraded with jewels here"),
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tiles ={"jewels_bench_top.png", "jewels_bench_bottom.png", "jewels_bench_sides.png"},
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tiles ={"jewels_bench_top.png", "jewels_bench_bottom.png", "jewels_bench_sides.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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@ -33,3 +33,4 @@ Jeweled Bronze Spear=Bronzespeer (Juwel)
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Jeweled Steel Shears=Stahlschwere (Juwel)
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Jeweled Steel Shears=Stahlschwere (Juwel)
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Jeweled Carbon Steel Shears=Karbonstahlschere (Juwel)
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Jeweled Carbon Steel Shears=Karbonstahlschere (Juwel)
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Jeweled Bronze Shears=Bronzeschere (Juwel)
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Jeweled Bronze Shears=Bronzeschere (Juwel)
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Tools can be upgraded with jewels here=Werkzeuge können hier mit Juwelen aufgewertet werden
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@ -33,3 +33,4 @@ Jeweled Bronze Spear=
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Jeweled Steel Shears=
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Jeweled Steel Shears=
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Jeweled Carbon Steel Shears=
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Jeweled Carbon Steel Shears=
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Jeweled Bronze Shears=
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Jeweled Bronze Shears=
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Tools can be upgraded with jewels here=
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@ -52,7 +52,7 @@ minetest.register_tool(
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"locks:pick",
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"locks:pick",
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{
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{
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description = S("Lock Pick"),
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description = S("Lock Pick"),
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_tt_help = S("It helps you crack locked chests"),
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_tt_help = S("Cracks locked chests"),
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inventory_image = "locks_pick.png",
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inventory_image = "locks_pick.png",
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wield_image = "locks_pick.png",
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wield_image = "locks_pick.png",
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@ -146,7 +146,7 @@ minetest.register_node(
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"locks:chest",
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"locks:chest",
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{
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{
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description = S("Locked Chest"),
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description = S("Locked Chest"),
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_tt_help = S("Provides 32 inventory slots") .. "\n" .. S("Can only be opened by owner, or if you have a lockpick"),
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_tt_help = S("Provides 32 inventory slots") .. "\n" .. S("Can only be opened by its owner and those who have a lockpick"),
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tiles ={
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tiles ={
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"default_chest_top.png",
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"default_chest_top.png",
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"default_chest_top.png",
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"default_chest_top.png",
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@ -13,3 +13,7 @@ Locksmith=Schlossmacher
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Craft a lock.=Fertigen Sie ein Schloss.
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Craft a lock.=Fertigen Sie ein Schloss.
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Burglar=Räuber
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Burglar=Räuber
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Break into a locked chest.=Knacken Sie eine abgeschlossene Truhe.
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Break into a locked chest.=Knacken Sie eine abgeschlossene Truhe.
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Cracks locked chests=Knackt abgeschlossene Truhen
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Used to craft locked chests=Benutzt, um abgeschlossene Truhen zu knacken
|
||||||
|
Provides 32 inventory slots=Enthält 32 Inventarplätze
|
||||||
|
Can only be opened by its owner and those who have a lockpick=Kann nur von ihrem Eigentümer und Besitzern eines Dietrichs geöffnet werden
|
||||||
|
@ -13,3 +13,7 @@ Locksmith=
|
|||||||
Craft a lock.=
|
Craft a lock.=
|
||||||
Burglar=
|
Burglar=
|
||||||
Break into a locked chest.=
|
Break into a locked chest.=
|
||||||
|
Cracks locked chests=
|
||||||
|
Used to craft locked chests=
|
||||||
|
Provides 32 inventory slots=
|
||||||
|
Can only be opened by its owner and those who have a lockpick=
|
||||||
|
@ -62,7 +62,6 @@ minetest.register_node(
|
|||||||
"lumien:crystal_on",
|
"lumien:crystal_on",
|
||||||
{
|
{
|
||||||
description = S("Glowing Lumien Crystal"),
|
description = S("Glowing Lumien Crystal"),
|
||||||
_tt_help = S("It glows"),
|
|
||||||
inventory_image = "lumien_crystal_on.png",
|
inventory_image = "lumien_crystal_on.png",
|
||||||
tiles = {"lumien_block.png"},
|
tiles = {"lumien_block.png"},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
@ -86,7 +85,7 @@ minetest.register_node(
|
|||||||
"lumien:crystal_off",
|
"lumien:crystal_off",
|
||||||
{
|
{
|
||||||
description = S("Lumien Crystal"),
|
description = S("Lumien Crystal"),
|
||||||
_tt_help = S("Glows when someone is close"),
|
_tt_help = S("Can be placed; glows when someone is close"),
|
||||||
inventory_image = "lumien_crystal.png",
|
inventory_image = "lumien_crystal.png",
|
||||||
tiles = {"lumien_block.png"},
|
tiles = {"lumien_block.png"},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
|
@ -5,3 +5,5 @@ Lumien Block=Lumienblock
|
|||||||
Stone with Lumien=Stein mit Lumien
|
Stone with Lumien=Stein mit Lumien
|
||||||
Enlightened=Erleuchtung
|
Enlightened=Erleuchtung
|
||||||
Place a lumien crystal.=Platzieren Sie einen Lumienkristall.
|
Place a lumien crystal.=Platzieren Sie einen Lumienkristall.
|
||||||
|
It shines so bright=Es strahlt so hell
|
||||||
|
Can be placed; glows when someone is close=Kann platziert werden; leuchtet, wenn jemand in der Nähe ist
|
||||||
|
@ -5,3 +5,5 @@ Lumien Block=
|
|||||||
Stone with Lumien=
|
Stone with Lumien=
|
||||||
Enlightened=
|
Enlightened=
|
||||||
Place a lumien crystal.=
|
Place a lumien crystal.=
|
||||||
|
It shines so bright=
|
||||||
|
Can be placed; glows when someone is close=
|
||||||
|
@ -97,3 +97,5 @@ Smalltalk=Gerede
|
|||||||
Have a friendly chat with a villager.=Reden Sie nett mit einem Dorfbewohner.
|
Have a friendly chat with a villager.=Reden Sie nett mit einem Dorfbewohner.
|
||||||
Wonder of Life=Wunder des Lebens
|
Wonder of Life=Wunder des Lebens
|
||||||
Get two animals to breed.=Bringen Sie zwei Tiere dazu, sich zu vermehren.
|
Get two animals to breed.=Bringen Sie zwei Tiere dazu, sich zu vermehren.
|
||||||
|
Good for capturing small animals=Gut zum Fangen kleiner Tiere
|
||||||
|
Good for capturing large animals=Gut zum Fangen großer Tiere
|
||||||
|
@ -100,3 +100,5 @@ Smalltalk=
|
|||||||
Have a friendly chat with a villager.=
|
Have a friendly chat with a villager.=
|
||||||
Wonder of Life=
|
Wonder of Life=
|
||||||
Get two animals to breed.=
|
Get two animals to breed.=
|
||||||
|
Good for capturing small animals=
|
||||||
|
Good for capturing large animals=
|
||||||
|
@ -106,7 +106,6 @@ if minetest.settings:get_bool("music_enable") then
|
|||||||
"music:player",
|
"music:player",
|
||||||
{
|
{
|
||||||
description = S("Music Player"),
|
description = S("Music Player"),
|
||||||
_tt_help = S("Play those funky tunes!"),
|
|
||||||
|
|
||||||
tiles = {"music_top.png", "music_bottom.png", "music_side.png"},
|
tiles = {"music_top.png", "music_bottom.png", "music_side.png"},
|
||||||
|
|
||||||
@ -178,7 +177,6 @@ else
|
|||||||
"music:player",
|
"music:player",
|
||||||
{
|
{
|
||||||
description = S("Music Player"),
|
description = S("Music Player"),
|
||||||
_tt_help = S("Play those funky tunes!"),
|
|
||||||
|
|
||||||
tiles = {"music_top.png", "music_bottom.png", "music_side.png"},
|
tiles = {"music_top.png", "music_bottom.png", "music_side.png"},
|
||||||
|
|
||||||
|
@ -6,3 +6,5 @@ Craft a map.=Fertigen Sie eine Karte.
|
|||||||
True Navigator=Wahrer Navigator
|
True Navigator=Wahrer Navigator
|
||||||
Craft a compass.=Fertigen Sie einen Kompass.
|
Craft a compass.=Fertigen Sie einen Kompass.
|
||||||
Use the minimap key to show the map.=Taste „Karte an/aus“ benutzen, um die Karte zu betrachten.
|
Use the minimap key to show the map.=Taste „Karte an/aus“ benutzen, um die Karte zu betrachten.
|
||||||
|
It points to the North=Er zeigt nach Norden
|
||||||
|
Keep this in your inventory and view the map with the 'minimap' key=Im Inventar behalten und Karte mit „Karte an/aus“-Taste öffnen
|
||||||
|
@ -6,3 +6,5 @@ Craft a map.=
|
|||||||
True Navigator=
|
True Navigator=
|
||||||
Craft a compass.=
|
Craft a compass.=
|
||||||
Use the minimap key to show the map.=
|
Use the minimap key to show the map.=
|
||||||
|
It points to the North=
|
||||||
|
Keep this in your inventory and view the map with the 'minimap' key=
|
||||||
|
@ -75,7 +75,7 @@ minetest.register_craftitem(
|
|||||||
"nav:map",
|
"nav:map",
|
||||||
{
|
{
|
||||||
description = S("Map"),
|
description = S("Map"),
|
||||||
_tt_help = S("Carry this item and view the map with the 'minimap' key"),
|
_tt_help = S("Keep this in your inventory and view the map with the 'minimap' key"),
|
||||||
inventory_image = "nav_inventory.png",
|
inventory_image = "nav_inventory.png",
|
||||||
wield_image = "nav_inventory.png",
|
wield_image = "nav_inventory.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
|
@ -3,3 +3,4 @@ Parachute=Fallschirm
|
|||||||
Skydiver=Fallschirmspringer
|
Skydiver=Fallschirmspringer
|
||||||
Descend over 100 blocks with a parachute.=Sinken Sie über 100 Blöcke mit einem Fallschirm ab.
|
Descend over 100 blocks with a parachute.=Sinken Sie über 100 Blöcke mit einem Fallschirm ab.
|
||||||
Cannot open parachute on ground!=Fallschirm kann nicht auf dem Boden geöffnet werden!
|
Cannot open parachute on ground!=Fallschirm kann nicht auf dem Boden geöffnet werden!
|
||||||
|
Lets you glide safely to the ground when falling=Damit gleitet man sicher im Sinkflug zu Boden
|
||||||
|
@ -3,3 +3,4 @@ Parachute=
|
|||||||
Skydiver=
|
Skydiver=
|
||||||
Descend over 100 blocks with a parachute.=
|
Descend over 100 blocks with a parachute.=
|
||||||
Cannot open parachute on ground!=
|
Cannot open parachute on ground!=
|
||||||
|
Lets you glide safely to the ground when falling=
|
||||||
|
@ -5,3 +5,5 @@ Boom!=
|
|||||||
Boom?=
|
Boom?=
|
||||||
Ignite TNT.=
|
Ignite TNT.=
|
||||||
Craft defused TNT.=
|
Craft defused TNT.=
|
||||||
|
Will explode when ignited by flint and steel=
|
||||||
|
It's harmless=
|
||||||
|
@ -5,3 +5,5 @@ Boom!=Bumm!
|
|||||||
Boom?=Bumm?
|
Boom?=Bumm?
|
||||||
Ignite TNT.=Entzünden Sie TNT.
|
Ignite TNT.=Entzünden Sie TNT.
|
||||||
Craft defused TNT.=Fertigen Sie entschärftes TNT.
|
Craft defused TNT.=Fertigen Sie entschärftes TNT.
|
||||||
|
Will explode when ignited by flint and steel=Wird explodieren, wenn mit Feuerstein und Stahl angezündet
|
||||||
|
It's harmless=Es ist harmlos
|
||||||
|
@ -4,3 +4,5 @@ Village Spawner=
|
|||||||
Mapgen Village Spawner=
|
Mapgen Village Spawner=
|
||||||
(Has chance of not spawning village)=
|
(Has chance of not spawning village)=
|
||||||
You need the “maphack” privilege to use this.=
|
You need the “maphack” privilege to use this.=
|
||||||
|
Placeholder that marks a position at which to spawn an entity during village generation=
|
||||||
|
Generates a village when placed=
|
||||||
|
@ -4,3 +4,5 @@ Village Spawner=Dorf-Erzeuger
|
|||||||
Mapgen Village Spawner=Kartengenerator-Dorf-Erzeuger
|
Mapgen Village Spawner=Kartengenerator-Dorf-Erzeuger
|
||||||
(Has chance of not spawning village)=(Könnte das Dorf evtl. nicht erzeugen)
|
(Has chance of not spawning village)=(Könnte das Dorf evtl. nicht erzeugen)
|
||||||
You need the “maphack” privilege to use this.=Sie brauchen das „maphack“-Privileg, um dies benutzen zu können.
|
You need the “maphack” privilege to use this.=Sie brauchen das „maphack“-Privileg, um dies benutzen zu können.
|
||||||
|
Placeholder that marks a position at which to spawn an entity during village generation=Platzhalter, der eine Position markiert, an der ein Entity während der Dorferzeugung spawnt
|
||||||
|
Generates a village when placed=Erzeugt ein Dorf beim Platzieren
|
||||||
|
Loading…
x
Reference in New Issue
Block a user