Make jewel ore generation functional again
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@ -448,6 +448,7 @@ minetest.register_decoration(
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minetest.register_decoration(
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{
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name = "default:gigatree",
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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@ -243,20 +243,6 @@ minetest.register_node(
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sounds = default.node_sound_wood_defaults(),
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})
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-- Ore
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minetest.register_ore(
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{
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ore_type = "scatter",
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ore = "jewels:jewel_ore",
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wherein = "default:tree_birch",
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clust_scarcity = 11*11*11,
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clust_num_ores = 3,
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clust_size = 6,
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y_min = 0,
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y_max = 31000,
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})
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crafting.register_craft(
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{
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output = "jewels:bench",
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@ -288,5 +274,6 @@ achievements.register_achievement(
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-- The tool jewel definitions
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dofile(minetest.get_modpath("jewels").."/jewels.lua")
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dofile(minetest.get_modpath("jewels").."/mapgen.lua")
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default.log("mod:jewels", "loaded")
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100
mods/jewels/mapgen.lua
Normal file
100
mods/jewels/mapgen.lua
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@ -0,0 +1,100 @@
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-- Generate jewel ore.
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-- Jewel ore generated in birch tree nodes in the giga tree decorations
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-- in the Deep Forest biome.
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-- The algorithm uses LVM to imitate Minetest's scatter ores,
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-- since ores in Minetest are generated after decorations.
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-- Fields of the original ore definition:
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local clust_scarcity = 11*11*11
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local clust_num_ores = 3
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local clust_size = 6
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local y_min = 0
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-- Helper variables
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local gigatree_decoration_id = minetest.get_decoration_id("default:gigatree")
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local biome_y = minetest.registered_biomes["Deep Forest"].y_min
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local lvm_buffer = {}
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local c_birch = minetest.get_content_id("default:tree_birch")
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local c_jewel_ore = minetest.get_content_id("jewels:jewel_ore")
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-- Generation algorithm:
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if gigatree_decoration_id then
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-- Helper function to find a random minimum/maxium range of length clust_size.
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-- Returned numbers are offsets.
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local rnd_minmax = function(pr)
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local min = pr:next(- clust_size + 1, 0)
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max = min + (clust_size - 1)
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return min, max
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end
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minetest.set_gen_notify({decoration=true}, {gigatree_decoration_id})
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minetest.register_on_generated(function(minp, maxp, blockseed)
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if maxp.y < y_min then
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return
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end
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local ores_in_mapblock = {}
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local pr = PseudoRandom(blockseed)
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local mgobj = minetest.get_mapgen_object("gennotify")
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local deco = mgobj["decoration#"..gigatree_decoration_id]
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-- If a giga tree was found anywhere in generated area, activate generation
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if deco and #deco > 0 then
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-- This code tries to imitate scatter ores in Minetest
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data(lvm_buffer)
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-- Interate through all nodes and place jewel ore in birch tree nodes
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-- with a low chance (1/clust_scarcity)
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for z=minp.z, maxp.z do
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for y=math.max(y_min, minp.y), maxp.y do
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for x=minp.x, maxp.x do
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local p_pos = area:index(x,y,z)
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if data[p_pos] == c_birch then
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local bdata = minetest.get_biome_data({x=x,y=math.max(y, biome_y),z=z})
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local bname = minetest.get_biome_name(bdata.biome)
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if bname == "Deep Forest" and pr:next(1, clust_scarcity) == 1 then
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data[p_pos] = c_jewel_ore
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table.insert(ores_in_mapblock, {x=x,y=y,z=z})
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end
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end
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end
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end
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end
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-- If jewel ore was placed in the first phase, also place additional near the initial ore
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for o=1, #ores_in_mapblock do
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local start_ore = ores_in_mapblock[o]
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for n=1, clust_num_ores do
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local ore = {}
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local axes = {"z","y","x"}
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for a=1, #axes do
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local ax = axes[a]
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-- New ores are placed within a randomly positioned bounding box
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-- of size clust_size^3 around the initial ore
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ore[ax] = start_ore[ax] + pr:next(rnd_minmax(pr))
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-- Make sure we stay within minp, maxp
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if ore[ax] < minp[ax] then
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ore[ax] = minp[ax]
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elseif ore[ax] > maxp[ax] then
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ore[ax] = maxp[ax]
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end
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end
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local p_pos = area:index(ore.x, ore.y, ore.z)
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-- The new random pos must also be a birch tree to generate a jewel ore
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if data[p_pos] == c_birch then
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data[p_pos] = c_jewel_ore
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end
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end
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end
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-- Only write back to map when any ore was actually placed
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if #ores_in_mapblock > 0 then
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vm:set_data(data)
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vm:write_to_map()
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end
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end
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end)
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else
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minetest.log("error", "[jewels] Decoration ID for gigatree not found!")
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end
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