All village animals spawn as tamed

This commit is contained in:
Wuzzy 2019-09-25 11:47:42 +02:00
parent adc793409f
commit 725602a72e
1 changed files with 9 additions and 3 deletions

View File

@ -45,9 +45,15 @@ minetest.register_node(
-- ... but not TOO nearby (occupying the pos)
local objs_near = minetest.get_objects_inside_radius(pos, 1.2)
if #objs_around > 0 and #objs_near == 0 then
local ent = minetest.get_meta(pos):get_string("entity")
if ent ~= "" then
minetest.add_entity({x=pos.x, y=pos.y+0.6, z=pos.z}, ent)
local ent_name = minetest.get_meta(pos):get_string("entity")
if ent_name ~= "" then
local ent = minetest.add_entity({x=pos.x, y=pos.y+0.6, z=pos.z}, ent_name)
-- All spawned animals are tamed
if ent ~= nil and ent:get_luaentity() ~= nil then
if minetest.registered_entities[ent_name].type == "animal" then
ent:get_luaentity().tamed = true
end
end
else
minetest.log("error", "[village] Entity spawner without 'entity' in meta set @ "..minetest.pos_to_string(pos))
end