Make some global vars local

This commit is contained in:
Wuzzy 2019-08-29 14:42:50 +02:00
parent bbd1e97314
commit 74439d6f54
6 changed files with 9 additions and 9 deletions

View File

@ -123,7 +123,7 @@ minetest.register_node(
end,
})
function swap_node(pos, name)
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return

View File

@ -1358,7 +1358,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
end
-- particle effects
function effect(pos, amount, texture, max_size)
local function effect(pos, amount, texture, max_size)
minetest.add_particlespawner(
{
amount = amount,
@ -1378,7 +1378,7 @@ function effect(pos, amount, texture, max_size)
end
-- on mob death drop items
function check_for_death(self, hitter)
local function check_for_death(self, hitter)
local hp = self.object:get_hp()
if hp > 0 then
self.health = hp
@ -1423,7 +1423,7 @@ function check_for_death(self, hitter)
end
-- from TNT mod
function calc_velocity(pos1, pos2, old_vel, power)
local function calc_velocity(pos1, pos2, old_vel, power)
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
@ -1435,7 +1435,7 @@ function calc_velocity(pos1, pos2, old_vel, power)
end
-- modified from TNT mod
function entity_physics(pos, radius)
local function entity_physics(pos, radius)
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
local obj_pos, obj_vel, dist

View File

@ -120,7 +120,7 @@ if minetest.settings:get_bool("music_enable") then
groups = {oddly_breakable_by_hand = 3}
})
function step(dtime)
local function step(dtime)
for dp, _ in pairs(music.players) do
music.players[dp]["timer"] = music.players[dp]["timer"] + dtime

View File

@ -7,7 +7,7 @@ local S = minetest.get_translator("nav")
local wield_image_0 = "nav_compass_inventory_0.png"
local wield_image_1 = "nav_compass_inventory_1.png"
function on_globalstep(dtime)
local function on_globalstep(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()

View File

@ -7,7 +7,7 @@
local S = minetest.get_translator("parachute")
function air_physics(v)
local function air_physics(v)
local m = 80 -- Weight of player, kg
local g = -9.81 -- Earth Acceleration, m/s^2
local cw = 1.25 -- Drag coefficient

View File

@ -61,7 +61,7 @@ local function play_sound()
minetest.after(3, play_sound)
end
function setweather_type(type)
local function setweather_type(type)
local valid = false
for i = 1, #weather.types do
if weather.types[i] == type then