Almost entirely works except the output amount is incorrect

This commit is contained in:
KaadmY 2017-05-13 19:15:17 -07:00
parent 3cef23e65b
commit 7e825c4a6a
3 changed files with 148 additions and 45 deletions

View File

@ -6,7 +6,7 @@
armor = {} armor = {}
armor.player_skin = "character.png" armor.player_skin = "character.png"
armor.update_time = 3 armor.update_time = 1
armor.materials = { armor.materials = {
-- material craftitem % description -- material craftitem % description

View File

@ -7,13 +7,15 @@ crafting = {}
crafting.registered_crafts = {} crafting.registered_crafts = {}
-- User table of last selected row etc.
crafting.userdata = {}
-- Crafting can only take 4 itemstacks as input for sanity/interface reasons -- Crafting can only take 4 itemstacks as input for sanity/interface reasons
crafting.max_inputs = 4 crafting.max_inputs = 4
-- Default crafting definition values -- Default crafting definition values
crafting.default_craftdef = { crafting.default_craftdef = {
output = nil, output = nil,
description = "",
items = {}, items = {},
groups = {}, groups = {},
} }
@ -26,14 +28,11 @@ function crafting.register_craft(output, def)
if crafting.registered_crafts[itemn] ~= nil then if crafting.registered_crafts[itemn] ~= nil then
minetest.log("warning", minetest.log("warning",
"Tried to register an existing craft " .. itemn) "Tried to register an existing craft " .. itemn .. ", allowing")
return
end end
local craftdef = { local craftdef = {
output = itemstack, output = itemstack,
description = def.description or minetest.registered_items[itemn].description,
items = def.items or crafting.default_craftdef.items, items = def.items or crafting.default_craftdef.items,
groups = def.groups or crafting.default_craftdef.groups, groups = def.groups or crafting.default_craftdef.groups,
} }
@ -50,7 +49,36 @@ function crafting.register_craft(output, def)
crafting.registered_crafts[itemn] = craftdef crafting.registered_crafts[itemn] = craftdef
minetest.log("info", "Registered recipe for " .. itemn .. ": " .. dump(crafting.registered_crafts[itemn])) minetest.log("info", "Registered recipe for " .. itemn)
end
function crafting.get_crafts(filter)
local results = {}
local function get_filter()
for craftname, craftdef in pairs(crafting.registered_crafts) do
for filtername, filtervalue in ipairs(filter) do
if craftdef[filtername] ~= nil and craftdef[filtername] == filtervalue then
table.insert(results, craftname)
break
end
end
end
end
local function get_all()
for craftname, _ in pairs(crafting.registered_crafts) do
table.insert(results, craftname)
end
end
if filter == nil then
get_all()
else
get_filter()
end
return results
end end
function crafting.craft(wanted, output, items) function crafting.craft(wanted, output, items)
@ -101,7 +129,11 @@ function crafting.craft(wanted, output, items)
-- Put stuff in output stack -- Put stuff in output stack
craft_count = math.min(craft_count, math.floor(output:get_free_space() / craft_count)) print("Free space: " .. output:get_free_space())
if craft_count - output:get_free_space() > 0 then
craft_count = craft_count - (craft_count - output:get_free_space())
end
if craft_count < 1 then if craft_count < 1 then
minetest.log("warning", minetest.log("warning",
@ -110,7 +142,10 @@ function crafting.craft(wanted, output, items)
return nil return nil
end end
output:add_item(ItemStack({name = wanted:get_name(), count = wanted:get_count() * craft_count})) output:add_item(ItemStack({
name = craftdef.output:get_name(),
count = craftdef.output:get_count() * craft_count
}))
-- Iterate through second time to take items used for crafting -- Iterate through second time to take items used for crafting
@ -153,37 +188,72 @@ function crafting.craft(wanted, output, items)
return {items = items, output = output} return {items = items, output = output}
end end
local form_crafting = default.ui.get_page("default:2part") local form = default.ui.get_page("default:2part")
form_crafting = form_crafting .. "list[current_player;main;0.25,4.75;8,4;]" form = form .. "field[-1,-1;0,0;crafting_tracker;;]"
form_crafting = form_crafting .. "listring[current_player;main]"
form_crafting = form_crafting .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form_crafting = form_crafting .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
form_crafting = form_crafting .. "list[current_player;craft_in;0.25,0.25;1,4;]" form = form .. "list[current_player;main;0.25,4.75;8,4;]"
form_crafting = form_crafting .. "listring[current_player;craft_in]" form = form .. "listring[current_player;main]"
form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
form_crafting = form_crafting .. "list[current_player;craft_out;7.25,0.25;1,1;]" form = form .. "list[current_player;craft_in;0.25,0.25;1,4;]"
form = form .. "listring[current_player;craft_in]"
form_crafting = form_crafting .. default.ui.get_itemslot_bg(0.25, 0.25, 1, 4) form = form .. "list[current_player;craft_out;7.25,0.25;1,1;]"
form_crafting = form_crafting .. default.ui.get_itemslot_bg(7.25, 0.25, 1, 1)
form_crafting = form_crafting .. "image[7.25,1.25;1,1;ui_arrow_bg.png]" form = form .. default.ui.get_itemslot_bg(0.25, 0.25, 1, 4)
form = form .. default.ui.get_itemslot_bg(7.25, 0.25, 1, 1)
form_crafting = form_crafting .. default.ui.button(7.25, 2.25, 1, 1, "do_craft_1", "1") form = form .. "image[7.25,1.25;1,1;ui_arrow_bg.png]"
form_crafting = form_crafting .. default.ui.button(7.25, 3.25, 1, 1, "do_craft_10", "10")
default.ui.register_page("crafting:crafting", form_crafting) form = form .. default.ui.button(7.25, 2.25, 1, 1, "do_craft_1", "1")
form = form .. default.ui.button(7.25, 3.25, 1, 1, "do_craft_10", "10")
form = form .. "tableoptions[background=#DDDDDD30]"
form = form .. "tablecolumns[text,align=left,width=1]"
default.ui.register_page("crafting:crafting", form)
function crafting.get_formspec(name) function crafting.get_formspec(name)
local row = 1
if crafting.userdata[name] ~= nil then
row = crafting.userdata[name].row
end
local craft_list = ""
local craftitems = crafting.get_crafts(nil)
for _, itemn in ipairs(craftitems) do
if craft_list ~= "" then
craft_list = craft_list .. ","
end
local itemdef = minetest.registered_items[itemn]
if itemdef ~= nil then
craft_list = craft_list .. minetest.formspec_escape(itemdef.description)
end
end
local form = default.ui.get_page("crafting:crafting") local form = default.ui.get_page("crafting:crafting")
form = form .. "table[1.25,0.25;5.75,2.75;craft_list;" .. craft_list .. ";" .. row .. "]"
return form return form
end end
local function on_joinplayer(player) local function on_joinplayer(player)
local name = player:get_player_name()
local inv = player:get_inventory() local inv = player:get_inventory()
if crafting.userdata[name] == nil then
crafting.userdata[name] = {row = 1}
end
if inv:get_size("craft_in") ~= 4 then if inv:get_size("craft_in") ~= 4 then
inv:set_size("craft_in", 4) inv:set_size("craft_in", 4)
end end
@ -194,33 +264,50 @@ local function on_joinplayer(player)
end end
local function on_player_receive_fields(player, form_name, fields) local function on_player_receive_fields(player, form_name, fields)
if form_name ~= "crafting:crafting" then if fields.crafting_tracker == nil then
return return
end end
local name = player:get_player_name()
local inv = player:get_inventory() local inv = player:get_inventory()
local wanted_itemstack = ItemStack("default:stone 2") if fields.do_craft_1 or fields.do_craft_10 then
local output_itemstack = inv:get_stack("craft_out", 1) local craftitems = crafting.get_crafts(nil)
if output_itemstack:get_name() ~= wanted_itemstack:get_name() and output_itemstack:get_count() ~= 0 then local wanted_itemstack = ItemStack(craftitems[crafting.userdata[name].row])
minetest.log("warning", "Trying to craft " .. wanted_itemstack:to_string() .. " but output has too many/different items") local output_itemstack = inv:get_stack("craft_out", 1)
end
if fields.do_craft_1 then if output_itemstack:get_name() ~= wanted_itemstack:get_name()
wanted_itemstack:set_count(1) and output_itemstack:get_count() ~= 0 then
elseif fields.do_craft_10 then minetest.log("warning",
wanted_itemstack:set_count(2) "Trying to craft " .. wanted_itemstack:to_string() ..
else " but output has too many/different items")
return end
end
local crafted = crafting.craft(wanted_itemstack, output_itemstack, inv:get_list("craft_in")) if fields.do_craft_1 then
wanted_itemstack:set_count(1)
elseif fields.do_craft_10 then
wanted_itemstack:set_count(10)
else
return
end
if crafted and inv:room_for_item("craft_out", crafted.output) then local crafted = crafting.craft(wanted_itemstack, output_itemstack, inv:get_list("craft_in"))
inv:add_item("craft_out", crafted.output)
inv:set_list("craft_in", crafted.items) if crafted and inv:room_for_item("craft_out", crafted.output) then
inv:set_stack("craft_out", 1, crafted.output)
inv:set_list("craft_in", crafted.items)
end
elseif fields.craft_list then
local selection = minetest.explode_table_event(fields.craft_list)
if selection.type == "CHG" or selection.type == "DCL" then
crafting.userdata[name].row = selection.row
minetest.show_formspec(name, "crafting:crafting", crafting.get_formspec(name, crafting.userdata[name].row))
end
end end
end end
@ -228,12 +315,28 @@ minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_player_receive_fields(on_player_receive_fields) minetest.register_on_player_receive_fields(on_player_receive_fields)
crafting.register_craft( crafting.register_craft(
"default:stone 4", "default:stone",
{ {
items = { items = {
{name = "default:stick", count = 3}, {name = "default:stick", count = 1},
{name = "default:fiber", count = 2}, {name = "default:fiber", count = 1},
{name = "group:stone", count = 2}, },
})
crafting.register_craft(
"default:apple",
{
items = {
{name = "default:fiber", count = 5},
},
})
crafting.register_craft(
"default:stick",
{
items = {
{name = "default:stone", count = 2},
{name = "default:tree", count = 2},
}, },
}) })

View File

@ -237,5 +237,5 @@ end)
minetest.register_on_joinplayer( minetest.register_on_joinplayer(
function(player) function(player)
player:set_inventory_formspec(default.ui.get_page("crafting:crafting")) player:set_inventory_formspec(crafting.get_formspec(player:get_player_name()))
end) end)